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omega

[upgrademaptier] fails

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idk why it wont work been messing with it for awhile now i give up...

 

i havent let it actually go to sell i watch it and it will grab 3x arcades 2x colonnades (thats all i have in inventory)(i have it set to min 3 in config and in map.ipd) and then 3x grotto/ledge/mud and then 3x orchards (i have it set to ignore orchards arcades and some others...)

 

here is map.ipd lmk if i overlooked sumthing thanks

 

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier].
// Please note that [ignoreMap] has higher priority than other keys.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.
 
// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "9" # [RunMap] == "true"
 
// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [ignoreMap] == "true"
// [Rarity] == "Rare" # [ignoreMap] == "true"
// [Rarity] == "Magic" # [ignoreMap] == "true"
// [Rarity] == "Normal" # [ignoreMap] == "true"
 
// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
 
// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
// [Rarity] == "Normal" # [upgradeToMagic] == "true"
[Rarity] == "Normal" # [upgradeToRare] == "true"
 
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
 
// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.
 
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
 /////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Reroll Magic Map Mods (Works with magic maps only currently)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
[map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Curse Immune
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
[map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
[map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
[map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
 
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
 
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
 
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
 
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
 
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
 
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs
 
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
 
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs
 
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune
 
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
 
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
 
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
 
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
 
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
 
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
 
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
 
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
 
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
 
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
 
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
 
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
 
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
 
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
 
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
 
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
 
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
 
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
 
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
 
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
 
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
 
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
 
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
 
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
 
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
 
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
 
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
 
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
 
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
 
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
 
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
 
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
 
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
 
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
 
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
 
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
[map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
 
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
[map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
 
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
 
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Map tier 1
// [Type] == "Crypt Map" # [ignoreMap] == "true"
// [Type] == "Desert Map" # [ignoreMap] == "true"
// [Type] == "Dunes Map" # [ignoreMap] == "true"
[Type] == "Dungeon Map" # [ignoreMap] == "true" // Gets Stuck
// [Type] == "Grotto Map" # [ignoreMap] == "true"
[Type] == "Pit Map" # [ignoreMap] == "true" // Gets Stuck
[Type] == "Tropical Island Map" # [ignoreMap] == "true" // Has Trouble With Transition
 
// Map tier 2
// [Type] == "Arcade Map" # [ignoreMap] == "true"
// [Type] == "Cemetery Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Channel Map" # [ignoreMap] == "true"
// [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
// [Type] == "Sewer Map" # [ignoreMap] == "true"
// [Type] == "Thicket Map" # [ignoreMap] == "true"
// [Type] == "Wharf Map" # [ignoreMap] == "true"
 
// Map tier 3
// [Type] == "Ghetto Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
// [Type] == "Museum Map" # [ignoreMap] == "true" // Good map - Won't make transition to boss
// [Type] == "Quarry Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Reef Map" # [ignoreMap] == "true"
// [Type] == "Spider Lair Map" # [ignoreMap] == "true"
[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Not good map for bot
 
// Map tier 4
[Type] == "Arena Map" # [ignoreMap] == "true" // Not good map for bot
// [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
// [Type] == "Promenade Map" # [ignoreMap] == "true"
[Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // Annoying map boss without transition
// [Type] == "Shore Map" # [ignoreMap] == "true"
// [Type] == "Spider Forest Map" # [ignoreMap] == "true"
// [Type] == "Tunnel Map" # [ignoreMap] == "true"
 
// Map tier 5
// [Type] == "Bog Map" # [ignoreMap] == "true"
// [Type] == "Coves Map" # [ignoreMap] == "true"
// [Type] == "Graveyard Map" # [ignoreMap] == "true"
// [Type] == "Pier Map" # [ignoreMap] == "true"
// [Type] == "Underground Sea Map" # [ignoreMap] == "true"
// [Type] == "Villa Map" # [ignoreMap] == "true"
 
// Map tier 6
// [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
// [Type] == "Catacomb Map" # [ignoreMap] == "true"
[Type] == "Colonnade Map" # [ignoreMap] == "true" // Difficult map boss without transition
// [Type] == "Dry Woods Map" # [ignoreMap] == "true"
// [Type] == "Strand Map" # [ignoreMap] == "true"
[Type] == "Temple Map" # [ignoreMap] == "true" // Difficult map boss without transition
 
// Map tier 7
[Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Annoying map boss on transition
[Type] == "Terrace Map" # [ignoreMap] == "true" // Annoying map boss on transition
// [Type] == "Abandoned Cavern Map" # [ignoreMap] == "true"
[Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Annoying map boss on transition
// [Type] == "Waste Pool Map" # [ignoreMap] == "true"
 
// Map tier 8
// [Type] == "Canyon Map" # [ignoreMap] == "true"
// [Type] == "Cells Map" # [ignoreMap] == "true" 
// [Type] == "Dark Forest Map" # [ignoreMap] == "true"
[Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // Annoying map boss on transition
// [Type] == "Orchard Map" # [ignoreMap] == "true" // Difficult map boss on transition
 
// Map tier 9
// [Type] == "Arid Lake Map" # [ignoreMap] == "true"
// [Type] == "Gorge Map" # [ignoreMap] == "true"
[Type] == "Malformation Map" # [ignoreMap] == "true" // Difficult map boss
[Type] == "Residence Map" # [ignoreMap] == "true" // Difficult map boss
// [Type] == "Underground River Map" # [ignoreMap] == "true"
 
// Map tier 10
// [Type] == "Chateau Map" # [ignoreMap] == "true"
// [Type] == "Bazaar Map" # [ignoreMap] == "true"
[Type] == "Necropolis Map" # [ignoreMap] == "true" // Difficult map boss
// [Type] == "Plateau Map" # [ignoreMap] == "true"
[Type] == "Volcano Map" # [ignoreMap] == "true" // Difficult map boss (LW Totems)
 
// Map tier 11
// [Type] == "Academy Map" # [ignoreMap] == "true"
[Type] == "Crematorium Map" # [ignoreMap] == "true" // Difficult map boss
// [Type] == "Precinct Map" # [ignoreMap] == "true"
// [Type] == "Springs Map" # [ignoreMap] == "true"
 
// Map tier 12
// [Type] == "Arsenal Map" # [ignoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
// [Type] == "Shipyard Map" # [ignoreMap] == "true"
// [Type] == "Village Ruin Map" # [ignoreMap] == "true"
 
// Map tier 13
// [Type] == "Courtyard Map" # [ignoreMap] == "true"
// [Type] == "Excavation Map" # [ignoreMap] == "true"
// [Type] == "Wasteland Map" # [ignoreMap] == "true"
// [Type] == "Waterways Map" # [ignoreMap] == "true"
 
// Map tier 14
// [Type] == "Conservatory Map" # [ignoreMap] == "true"
[Type] == "Palace Map" # [ignoreMap] == "true" // Difficult map boss
// [Type] == "Plaza Map" # [ignoreMap] == "true" // 
// [Type] == "Shrine Map" # [ignoreMap] == "true"
// [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
 
// Map tier 15
// [Type] == "Abyss Map" # [ignoreMap] == "true"
// [Type] == "Colosseum Map" # [ignoreMap] == "true"
// [Type] == "Core Map" # [ignoreMap] == "true"
 
// Unique Maps by Name
 
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
// [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Currently you have to manually change these lines in config.ini 
enable_map_tier_upgrading=true
minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
//
// By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
// Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
 
[MapTier] >= "1" && [MapTier] <= "10" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
 
// Map tier 1
// [Type] == "Crypt Map" && # [upgradeMapTier] == "true"
// [Type] == "Desert Map" # [upgradeMapTier] == "true"
// [Type] == "Dunes Map" # [upgradeMapTier] == "true"
[Type] == "Dungeon Map" # [upgradeMapTier] == "true" // Gets Stuck
// [Type] == "Grotto Map" # [upgradeMapTier] == "true"
[Type] == "Pit Map" # [upgradeMapTier] == "true" // Gets Stuck
[Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Has Trouble With Transition
 
// Map tier 2
// [Type] == "Arcade Map" # [upgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Channel Map" # [upgradeMapTier] == "true"
// [Type] == "Mountain Ledge Map" # [upgradeMapTier] == "true"
// [Type] == "Sewer Map" # [upgradeMapTier] == "true"
// [Type] == "Thicket Map" # [upgradeMapTier] == "true"
// [Type] == "Wharf Map" # [upgradeMapTier] == "true"
 
// Map tier 3
// [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true"
// [Type] == "Museum Map" # [upgradeMapTier] == "true" // Good map - Won't make transition to boss
// [Type] == "Quarry Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Reef Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true"
// [Type] == "Spider Lair Map" # [upgradeMapTier] == "true"
[Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Not good map for bot
 
// Map tier 4
[Type] == "Arena Map" # [upgradeMapTier] == "true" // Not good map for bot
// [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true"
// [Type] == "Promenade Map" # [upgradeMapTier] == "true"
[Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // Annoying map boss without transition
// [Type] == "Shore Map" # [upgradeMapTier] == "true"
// [Type] == "Spider Forest Map" # [upgradeMapTier] == "true"
// [Type] == "Tunnel Map" # [upgradeMapTier] == "true"
 
// Map tier 5
// [Type] == "Bog Map" # [upgradeMapTier] == "true"
// [Type] == "Coves Map" # [upgradeMapTier] == "true"
// [Type] == "Graveyard Map" # [upgradeMapTier] == "true"
// [Type] == "Pier Map" # [upgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [upgradeMapTier] == "true"
// [Type] == "Villa Map" # [upgradeMapTier] == "true"
 
// Map tier 6
// [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true"
// [Type] == "Catacomb Map" # [upgradeMapTier] == "true"
[Type] == "Colonnade Map" # [upgradeMapTier] == "true" // Difficult map boss without transition
// [Type] == "Dry Woods Map" # [upgradeMapTier] == "true"
// [Type] == "Strand Map" # [upgradeMapTier] == "true"
[Type] == "Temple Map" # [upgradeMapTier] == "true" // Difficult map boss without transition
 
// Map tier 7
[Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
[Type] == "Terrace Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
// [Type] == "Abandoned Cavern Map" # [upgradeMapTier] == "true"
[Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
// [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"
 
// Map tier 8
// [Type] == "Canyon Map" # [upgradeMapTier] == "true"
// [Type] == "Cells Map" # [upgradeMapTier] == "true" 
// [Type] == "Dark Forest Map" # [upgradeMapTier] == "true"
[Type] == "Dry Peninsula Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
// [Type] == "Orchard Map" # [upgradeMapTier] == "true" // Difficult map boss on transition
 
// Map tier 9
// [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"
// [Type] == "Gorge Map" # [upgradeMapTier] == "true"
[Type] == "Malformation Map" # [upgradeMapTier] == "true" // Difficult map boss
[Type] == "Residence Map" # [upgradeMapTier] == "true" // Difficult map boss
// [Type] == "Underground River Map" # [upgradeMapTier] == "true"
 
// Map tier 10
// [Type] == "Chateau Map" # [upgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [upgradeMapTier] == "true"
// [Type] == "Necropolis Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true" // Difficult map boss
// [Type] == "Plateau Map" # [upgradeMapTier] == "true"
// [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Difficult map boss (LW Totems)
 
// Map tier 11
// [Type] == "Academy Map" # [upgradeMapTier] == "true"
// [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // Difficult map boss
// [Type] == "Precinct Map" # [upgradeMapTier] == "true"
// [Type] == "Springs Map" # [upgradeMapTier] == "true"
 
// Map tier 12
// [Type] == "Arsenal Map" # [upgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [upgradeMapTier] == "true"
// [Type] == "Village Ruin Map" # [upgradeMapTier] == "true"
 
// Map tier 13
// [Type] == "Courtyard # [upgradeMapTier] == "true"
// [Type] == "Excavation Map" # [upgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [upgradeMapTier] == "true"
// [Type] == "Waterways Map" # [upgradeMapTier] == "true"
 
// Map tier 14
// [Type] == "Conservatory Map" # [upgradeMapTier] == "true"
[Type] == "Palace Map" # [upgradeMapTier] == "true" // Difficult map boss
// [Type] == "Plaza Map" # [upgradeMapTier] == "true" // Di
// [Type] == "Shrine Map" # [upgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"
Edited by omega

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Check your config.ini for duplicate entry for enable_map_tier_upgrading=true.

nope there is not :/

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Do you have an assigned map stash tab?  Did the maps span multiple stash tabs?

 

Not sure if it is a fluke from something like lag, or does it happen frequently?

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Do you have an assigned map stash tab?  Did the maps span multiple stash tabs?

 

Not sure if it is a fluke from something like lag, or does it happen frequently?

i can repeat it several times... every time i guess i tried about 4 times and it did it every time i stop it before it can sell them so basically i let the bot open stash pull maps then sell them but i cancel the sale... i am using tab for maps but that dont work either lol it just stashes in pikit tab

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I had the same issue.

I solved it by putting minimum map to 6 and now it works.

I hope it helps solving the bug.

now it picks three but its picking all types of maps set to ignore

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