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Found 19 results

  1. Hi there, fellow botters, while playing around with the map farming configuration files, I felt the process of editing small bits of it becomes very tedious and frustrating after a bit. Especially for newcomers to bot, it seems overwhelmingly big & complex to configure to one's needs, especially to those who are unfamiliar with reading lines of code. Long story short: I was determined to create a small tool to facilitate the process of editing existing map config files, as well as composing new ones with just a few clicks. The Exiled-Bot Map Config Generator & Editor Features: -create new Map Config files without touching a line of code -easily load & edit existing Map Config files using the GUI -contains every possible configuration option -Map Mods are explained via tooltips in the tool itself -beginner friendly Screenshots: Requirements: -.NET Framework 4.5.2 (or above) Virustotal analysis: The code of this tool has been reviewed, checked & approved for release by @alkpone Any feedback is highly appreciated! Happy botting, B3L1AN Exiled-Bot Map Config Generator & Editor.zip
  2. Lion464

    Help with setup

    Hello, I need some help. I do not understand English very well, it is very difficult to configure farm / sell items in the bot. Could someone pass me the simple farm .ini file? I just need a file that collects and sells RGB, normally collects other currencies, open a new map on the map device as soon as I finish the previous map. I feel very disappointed for not being able to configure this part. Several errors happen, sometimes the item is not sell, sometimes the bot does not collect floor maps, sometimes the bot does not start a new map, just close... But my biggest problem is that the bot does not start a new map, it just relog, doesn’t do anything and closes, I make video, look: Please, I need help
  3. I need help with a setup to take maps on floor. My character ignores maps on floor, maps are not taken. Look: https://prnt.sc/s4ywqx
  4. Hello my guys, trying to set up the Bot since yesterday, it is running but i have few troubles here, already tryed to fix it by myself but still not running yet. 1 - Bot not picking ANY Maps 2 - To much WHITE/6 Sock < not linked, if he be able to sell it would be realyl nice, if not would be better to not pick up, since there space limit and many 6os drop. 3 - would like to set up it to grab some Rares > Id > sell for alteration (is this possible)? 4 - Picking MANY MANY Unique/Legendary that has no valor Map and Pickit default in attchment, any hints how to fix? I have been trying to modify it unsucesfull default.ipd default.ipd
  5. Hi, My map device now has 5 sockets, and it seems that the bot doen't click on the "activate" button. Please, let me know which file and what coordinates are needed to update so the bot click the "activate" button again. thx
  6. aChallened1

    Random Map Selection

    I would like to see Randomization of map based on the selected Act This would be more in line with higher end characters. It could possibly do a bit in the way of reducing bans based on actions, such as doing the same map over and over.
  7. Hey guys, i have the problem, that my bot doesnt opens maps at all. He just goes to the normal area. I have read several threads with map problems,but nothing could help me. Bot Version: Exiled Bot Beta v0.76h lastrunlog: 2018-11-03 12:24:28 [info] -> Bot started 2018-11-03 12:24:28 [info] -> alerts.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\alerts.ini 2018-11-03 12:24:28 [info] -> config.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\config.ini 2018-11-03 12:24:28 [info] -> coordinates.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\coordinates.ini 2018-11-03 12:24:28 [info] -> flasks.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\flasks.ini 2018-11-03 12:24:28 [info] -> pickit.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\pickit.ini 2018-11-03 12:24:28 [info] -> skills.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\skills.ini 2018-11-03 12:24:28 [info] -> system.ini file loaded from C:\Users\Markus\Desktop\gm\Exiled Bot Beta v0.76h\Configuration\default\system.ini 2018-11-03 12:24:28 [info] -> game.ini file loaded from C:\Users\Markus\Documents\My Games\Path of Exile\production_Config.ini 2018-11-03 12:24:28 [info] -> DirectX: 9, Resolution: 800x600 2018-11-03 12:24:29 [info] -> Area switched from none to Unearthed Hideout 2018-11-03 12:24:29 [info] -> Stash wasn't detected in memory (No cause for alarm!) 2018-11-03 12:24:29 [info] -> Running state priority: 29 2018-11-03 12:24:30 [info] -> Summoning pet.. 2018-11-03 12:24:30 [info] -> Already reached destination from current path to follow. 2018-11-03 12:24:30 [info] -> Running state priority: 9 2018-11-03 12:24:30 [info] -> Refreshing waypoints.. 2018-11-03 12:24:37 [info] -> Already reached destination from current path to follow. 2018-11-03 12:24:37 [info] -> Running state priority: 9 2018-11-03 12:24:37 [info] -> Moving to position(3135.869385, 3820.652100). State Priority: 9, Path index: 0 2018-11-03 12:24:37 [info] -> Moving to position(3135.869385, 3820.652100). with movement skill // State Priority: 9, Path index: 0 2018-11-03 12:24:40 [info] -> Already reached destination from current path to follow. 2018-11-03 12:24:40 [info] -> Running state priority: 9 2018-11-03 12:24:40 [info] -> Moving to position(3135.869385, 3820.652100). State Priority: 9, Path index: 0 2018-11-03 12:24:40 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2018-11-03 12:24:40 [info] -> Running state priority: 9 2018-11-03 12:24:40 [info] -> Loading stash tab... 2018-11-03 12:24:40 [info] -> Selecting stash tab 1... 2018-11-03 12:24:40 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2018-11-03 12:24:40 [info] -> Running state priority: 9 2018-11-03 12:24:40 [info] -> Loading stash tab... 2018-11-03 12:24:40 [info] -> Selecting stash tab 3... 2018-11-03 12:24:40 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2018-11-03 12:24:40 [info] -> Running state priority: 9 2018-11-03 12:24:40 [info] -> Loading stash tab... 2018-11-03 12:24:40 [info] -> Selecting stash tab 3... 2018-11-03 12:24:41 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2018-11-03 12:24:41 [info] -> Running state priority: 9 2018-11-03 12:24:41 [info] -> Loading stash tab... 2018-11-03 12:24:41 [info] -> Selecting stash tab 4... 2018-11-03 12:24:41 [info] -> Running state priority: 1 2018-11-03 12:24:41 [info] -> Idling... 2018-11-03 12:24:41 [info] -> Already reached destination from current path to follow. 2018-11-03 12:24:41 [info] -> Running state priority: 3 2018-11-03 12:24:41 [info] -> Moving to position(3375.000000, 3625.000000). State Priority: 3, Path index: 0 2018-11-03 12:24:42 [info] -> Running state priority: 3 2018-11-03 12:24:42 [info] -> Selecting area... 2018-11-03 12:24:47 [info] -> Running state priority: 3 2018-11-03 12:24:47 [info] -> Selecting area... 2018-11-03 12:24:49 [info] -> Running state priority: 3 2018-11-03 12:24:49 [info] -> Selecting area... 2018-11-03 12:24:58 [info] -> Exiting bot i have stored my maps in stashtab 2. also some orbs of transmutation. even if i put some maps from level 1-3,from magic to normal,he just put them back to stachtab two and goes to act 1 the coast. More informations in the attached files. thanks for your help! mapipd.txt
  8. PathOfBot

    Bot entering portals by accident

    Hey all, i have the following problem occuring for quite some time now. The bot runs a map, got its inventory full, sells stuff in town, reenters the map and then this happens: The bot tries to get to "Point A" but accidently walks into the portal, is sent back to the ethernal laboratory, reenters the maps... and than it cycles till all portals are gone. Anyone got an idea or is there no solution yet? Version used is 18c, but had this problem already in earlier states of the bot. Also not beeing able to pick up loot when there are too many drops is still a big problem - but this bug is known already Greetings
  9. poopy1710

    Bot stuck taking out map

    Bot doing a loop. It takes out a map from stash and then puts it back in, takes one out again, puts it back again and over and over. Help please.
  10. MasterOfSilence

    Please Link maps that Crash bot still 12/18

    Please anyone if you find them please list any maps that still cause the bot to still crash. I've found 1 so far City Square T4 Big area with x3 boss no transition
  11. pongsacha

    List of bug map and bot issue v0.72c

    List of map bot stuck at some random place and the portal to boss arena UPDATE 26/9/2017 - More bug map - Add explaination of bug on the map - The best setting is to SKIP BOSS ARENA for now ************* READ THIS FIRST ************** This is from version 0.72c You should avoid botting in these map unless you wanna test that the bot is really stuck or has problem with pathing around these map. If you really wanna run those map. I suggest put SKIP BOSS ARENA in bot config but otherwise risk yourself with bot stuck while you try to bot all night and wake up in the morning realise that bot only run for 1 hour and stuck for whole night long do nothing but stand still. *********** MAP Problem ******** - Oasis T2 ( unconfirm ) - Pit T5 = Stuck at the gate while monster keep coming in from side , bot thinks there the way to the portal but it block by the mechanic of the map , bot not attack back to mob and die - Tower T5 = Contain many floor - Arachnid Tomb T7 = There are a gab between wall make bot thinks it the clear path but its not so but stuck in place - Armoury T7 = 50% stuck but that's just me ( need more testing ) - Castle Ruin T7 = Arena portal to boss bot keep go in and out non-stop - Tropical Island T8 = Random Stuck in some place , doesn't know how to go thru cave - Arena T8 = Stuck and the stair(sometimes and contain too many portal(door) and cause bot to think its finish the map and TP back to town - Vault T12 = Bot doesn't know how to activate lever in this map and stuck - Crematorium T12 = Too many floor, bot think its done map after 1st floor - Residence T12 = Many floor run only 1st floor - Plaza T13 = Some part of the map got trap setting and activate door,trap cause bot to stuck - Spring T14 = This is really good layout map but bot keep go in and out at the boss arena portal cause bot to stuck - Colosseum T15 = Same as Pit T5 - Overgrown Ruin T15 - stuck at stair can't go 2nd floor ******* The Reason of Problem ******* - need a fix on bot pathing to portal or doors or stair. - some map has small mechanic that bot doesn't understand. ********** Bug ************** - Rare map with Totem Afflix when bot kill totem and totem become our allied bot still target them and stand there for the whole night , sometimes bot just stand there to the limit of treshold and then start moving again , sometimes bot just stay there the whole night. - Map with alot of layer or many floor can cause bot to stuck at first floor or keep moving in and out between portal non-stop. so this can prevent by ignore those map for now - When set bot upgrade map from white to rare with alchemy and upgrade level map by selling 3 same map to vender , everytime bot will upgrade map first and then after that bot will pick the same 3 map to sell WITH THE MAP THAT BOT JUST UPGRADE TO RARE. this happen all the time (bot sell the map that it just upgrade + 3 same map , so it waste a rare map in total 4 map sell , 1rare + 3map) let say bot pick BEACH Map and upgrade it to rare by alchemy. after that bot saw that it has 3 ARCADE Map so it pick ARCADE Map out of stash and try to sell it to upgrade level of the map (which what i want it to do) but some how bot got BEACH MAP in inventory and 3 map of ARCADE in inventory too. now what bot do is bot sell THEM ALL INCLUDE BEACH MAP that it just upgrade to RARE MAP. ******** Quality of Life improvement *********** - make bot stash card in MTX card stash tab - same as Essence P.S. Sorry for my bad english
  12. I got some maps in tab nº9, the the bot goes from tab 1 to 9 and get a map, this is correct, but after that it goes to tab nº10 and then it goes back to nº9 and it enters in a loop.
  13. First of all, I am not native English speaker, I hope u guys can understand the problem. when I farm in the T map(T1,T2...), the bot will chicken again and again at the same position and some times also the bot crash. But in the normal map like Act 4 the dried lake is totally ok. Dose anyone have a solution? It is not convient.
  14. I started to create an IPD Editor for maps quite some time ago but never found the time to continue working on this. Thats why i am going to release the sourcecode of the current state of the editor. Maybe someone wants to continue Get the source here and a compiled executable here.
  15. The bot is still stashing UNID maps, ignoring the mods filter (because it can't see the mods on a UNID map), and running them (which kills my build more often than not). Please prioritize this fix.
  16. pulcresteel

    no run rare maps

    i use a simple config,but the bot not run rare maps,only normal my config // Run any map between level 66 and 74 [MapLevel] >= "66" && [MapLevel] < "74" # [RunMap] == "true" // If you want to enable automatic quality upgrading // [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmut maps before running them [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // Ignore unique maps [Rarity] == "Unique" # [ignoreMap] == "true" // If you wanna run Sacrifices, just uncomment following lines. Don't forget tu comment first General Settings line ([MapLevel] >= "66" && [MapLevel] < "69" # [RunMap] == "true") // to be sure that bot will run only Sacrifices. idk where are the mistake
  17. I have a problem after my bot runs a map and uses all the portals. It will be in the eternal lab and will go to way point but does not click to go to sarn encampment and will walk away and repeat over and over. This is only after all portals have been used and he no longer has maps on him. Anyone know a fix to this? I don't have a map device at my hideout yet.
  18. Currently I am running into an issue where all of the normal maps are being transmuted, but there is no care taken with regards to the level of item quantity on the maps (which is far more valuable to me than quality). I would like to adjust the settings such that the system will only run maps if they are above 30% item quantity. At the very least I would like the option to augment (orb of augmentation) maps before running them. Currently this is the script that I have attempted to use, but it does not seem to be working: [item Quantity] <= "30" # [RerollMods] == "true" Please, please, please; Does anyone have any advice on how to get this to work? Thank you so much!!!
  19. Suggestion : Bot always uses a augmentation orb on the map it transmutes. I'm sure this can be coded in easily when the script executes , " If you want to transmut maps before running them [Rarity] == "Normal" # [upgradeToMagic] == "true" " Is there any drawbacks?
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