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sexuation

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    //////////////////////////////////////////////
    //                                          //
    //                J E W E L S               //
    //                                          //
    //////////////////////////////////////////////
    
    //======= ELEMENTAL + CRIT JEWELS 
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "1" && [maximum_energy_shield_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    
    //======== PHYSICAL JEWELS
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    
    
    /////////////////////////////////////////////////////////////////////////////////////////////
    
    
    //======= ELEMENTAL + CRIT JEWELS 
    
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    //======== PHYSICAL JEWELS
    
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"         
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    
    
    //////////////////////////////////////////////////////////////////////////////////////////////////////
    
    
    //======= ELEMENTAL + CRIT JEWELS 
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
    
    //======== PHYSICAL JEWELS
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          

     

    • Added Spell crit/chaos res/single res/spell dmg to cobalts-  4/5/2020
    • small tweaks -  4/5/2020
    • Like 1

  2. //======= ELEMENTAL + CRIT JEWELS 
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"
    
    //======== PHYSICAL JEWELS
    
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    
    
    /////////////////////////////////////////////////////////////////////////////////////////////
    
    
    //======= ELEMENTAL + CRIT JEWELS 
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"
    
    //======== PHYSICAL JEWELS
    
    
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"         
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    
    
    //////////////////////////////////////////////////////////////////////////////////////////////////////
    
    
    //======= ELEMENTAL + CRIT JEWELS 
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"
    
    //======== PHYSICAL JEWELS
    
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"
    
    ////====== STRAIGHT WEAPON DMG
     
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
    [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          

     

    help me improve the bot, take at look at what I just posted.
     
     
     
    I need the communities help to make the pickit a much stronger and healthier pickit so everyone can profit.
     
     
     
    Add this small section to your pickit to identify jewels and stash good ones.
     
     
     
    Please report with findings/fixes you may come across!
     
     
     
    if it works well, I can build off of it from here and make many more lines for the pickit, making it better defined and closer to human-like choices.
     
    PS: I made the old (shitty) rare section to the pickit, and now with quarantine I have nothing else to do.
     
    thanks.
    • Upvote 1

  3. Hey guys, wondering if someone might be able to provide some insight on this problem.

     

    Heres the deal :

     

    Multiple VM's running with different keys and different VPNs (same VPN provider)

     

    connected through bridged OR NAT, there is no difference.

     

    I checked :

     

    Synced internet time

    VPN connection type

    Home internet connection ( 5ghz )

    Tmac address changer

     

     

    Something is causing this issue and I cant seem to figure out what it is. I'm leaning towards my internet having shitty connection but I cant tell because the internet does not drop entirely. ( maybe its not internet at all? )

     

    PS: Ive also tried to eliminate this problem by not using a VPN ( running my main ) and it still happens.

     

    Help me !!


  4. Alright so I'm releasing just a small edit with the current pickit, I personally think it should have been this way since the beginning of time and I will explain why.

    The current pickit list picks up literally EVERY yellow item in the game, some argue that this is a good thing - while I think the opposite.

    The reason for this is that the bot wastes ALOT of time doing this, while yes, you do get tons of alteration orbs, I do not believe it is efficient at all.

    I'd much rather my bot back 2 times in a map with items that could come out of higher value, and this pickit is for those who agree with that.

    Basically I did just a few hours of work on the rare section so that it now only picks up highest tier items of value 10c+.

     

    Please let me know if you guys find any mistakes or want more of this type of edit.

     

    note* I did alot of changes based on the space items take up in inventory, hence you will not see alot of 2handed weapons as they are common, take up alot of space, and you will hardly ever find a good one.

     

     

     

    https://www.dropbox.com/s/z5bkrighpp14coo/default.ipd?dl=0

    • Upvote 2

  5.  

     

    because t1 doesnt mean best possible, example ring :

     

    iLvl: 1: 10 to 19 (Healthy) iLvl: 11: 20 to 29 (Sanguine) iLvl: 18: 30 to 39 (Stalwart) iLvl: 24: 40 to 49 (Stout) iLvl: 30: 50 to 59 (Robust) iLvl: 36: 60 to 69 (Rotund) iLvl: 44: 70 to 79 (Virile) < t1 roll ( 9 life difference from 70 to 79 meaning anything between those numbers is a t1 roll

     

    So for this example wouldn't >= 70 be the same?  By best possible I meant best possible tier, not best possible value, sorry for confusion.

     

    I guess you are using the <= to qualify combo rolls such as phys only + phys/accuracy rolls?

     

    Oh I understand your question now, I didnt really understand your question haha well thats for this :

     

    Local Physical Dmg +% / Local Accuracy Rating

    iLvl: 1: 10 to 24 / 3 to 7 (Squire's)

    iLvl: 11: 25 to 34 / 8 to 30 (Journeyman's)

    iLvl: 23: 35 to 44 / 31 to 50 (Reaver's)

    iLvl: 35: 45 to 54 / 51 to 64 (Mercenary's)

    iLvl: 46: 55 to 64 / 65 to 82 (Champion's)

    iLvl: 60: 65 to 74 / 83 to 99 (Conqueror's)

    iLvl: 73: 75 to 80 / 100 to 135 (Emperor's)

     

    I was trying to get this mod without the bot mistaking it for this mod :

     

    Local Physical Dmg +%

    iLvl: 1: 20 to 49(Heavy)

    iLvl: 11: 50 to 69 (Serrated)

    iLvl: 23: 70 to 89 (Wicked)

    iLvl: 35: 90 to 109 (Vicious)

    iLvl: 46: 110 to 129 (Bloodthirsty)

    iLvl: 60: 130 to 149 (Cruel)

    iLvl: 73: 150 to 169 (Tyrannical)


  6. Quick question - If looking for T1 rolls, why would it be necessary to have <= (less than equal to).  Isn't by definition T1 highest roll possible in game?

    because t1 doesnt mean best possible, example ring :

     

    iLvl: 1: 10 to 19 (Healthy) iLvl: 11: 20 to 29 (Sanguine) iLvl: 18: 30 to 39 (Stalwart) iLvl: 24: 40 to 49 (Stout) iLvl: 30: 50 to 59 (Robust) iLvl: 36: 60 to 69 (Rotund) iLvl: 44: 70 to 79 (Virile) < t1 roll ( 9 life difference from 70 to 79 meaning anything between those numbers is a t1 roll

  7. Also copy and past will go a long ways.

    It does but you need a few very good lines to copy pasta them

     

    I was thinking the same thing I noticed some nice items being sold. What is the best way to proof additions like a VB editor would?

    I'm basically working on one section at a time since the possibilities seem near endless, for now I'm perfecting 1handers

    of course you can do [Physical DPS] >= "XXX" like most probably have, but what they are majorly missing out on are all the AMAZING craftable base items you can find or even dual spec mods on single items such as spelldmg + melee/atckspeed/crit/etc etc. the bot and almost all of the current scripts out there are missing TONS and TONS of information in the pickit area. If you ask me its one of the only downsides to this bot. I used to make pickit scripts for diablo 2 and 3 bots very much so I've been getting very good at this shit

    my first post in this thread is void though, It is a huge mistake so dont add it in your file ( though you can see what I'm trying to do with it ) its very simple.

     

    It took me about 2 weeks to finish my ring section... fuck that rings have so many possible god-like mods. amulets... forget em'


  8. you update your pickit for all weapons?

     

    i would like a copy :o

    Ya I've added a good 500 lines to the original.. mostly for endgame stuff since I bot 24/7 and dont check unless it found rares

    uhmm Im not sure if I'll release my work because I dont think people will even take the time to read/appreciate it.

    also the above lines I've edited to work for blue T1 base items for regal'able mods, dont use them on rares haha


  9. Been working on a single 1hander line for perfect t1 rolls or craftable t1 rolls. let me know what you guys think of this.. read it carefully :

     

    [Category] == "1Handed" && [Rarity] == "Rare" #  ([local_physical_damage_+%] >= "65" && [local_physical_damage_+%] <= "80" && ([local_minimum_added_physical_damage] >= "16" || [local_attack_speed_+%] >= "20") && ([local_accuracy_rating] >= "85" && [local_accuracy_rating] <= "135")) || ([local_physical_damage_+%] >= "150" && ([local_minimum_added_physical_damage] >= "16" || [local_attack_speed_+%] >= "20")) || ([local_minimum_added_physical_damage] >= "25" || [local_attack_speed_+%] >= "26" || [local_physical_damage_+%] >= "210") && [stashItem] == "True"

     

     

    The first line is for a  Local Physical Dmg +% / Local Accuracy Rating multiple mod craft to get something like

    60+ ed

    16-xx + min/max dmg OR 20%+ atck speed

    -this weapon may have multiple mods-

    70+ed

    16-xx + min/max dmg OR 20%+ atck speed

    increase crit

     

    the rest is t1 single rolls or double high t2 - low t1 rolls..

     

    Feedback?


  10. I understand what this means but cant find the error, if you guys would like to help me that would be great.

     

    Also I'm creating a really big list like the one you will see below for rings ( which holds the errors ) if you guys give me some feedback maybe I will make a really huge and elaborate list. please post friends and help me understand the error

    Im getting the error in the title in EVERY line

    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [base_item_found_rarity_+%] >= "20" && ([additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [614] >= "13") && [StashItem] == "True"
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([base_maximum_mana] >= "60" || [mana_leech_from_physical_damage_%] == "2" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([life_leech_from_physical_damage_%] >= "2" || [maximum_energy_shield_+%] >= "35" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([weapon_elemental_damage_+%] >= "20" || [attack_minimum_added_physical_damage] >= "10" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [attack_speed_+%] >= "5" && ([accuracy_rating] >= "350" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    [Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([base_item_found_rarity_+%] >= "20" || [maximum_energy_shield_+%] >= "35") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "20" && [maximum_energy_shield_+%] >= "35" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] >= "2" && ([mana_leech_from_physical_damage_%] >= "2" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [mana_leech_from_physical_damage_%] >= "2" && ([base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_mana] >= "60" && ([maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "35" && [weapon_elemental_damage_+%] >= "20" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35") && [base_cast_speed_+%] >= "5" && ([cold_damage_+%] >= "10" || [fire_damage_+%] >= "10" || [lightning_damage_+%] >= "10" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && ([StashItem] == "True")
    ) && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # ([additional_all_attributes]  "13" || [base_resist_all_elements_%] >= "12")   && (([additional_dexterity] >=  "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_dexterity] >= "40"))  && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_cold_damage_resistance_%] >= "40" && [base_fire_damage_resistance_%] >= "40"  && [base_lightning_damage_resistance_%] >= "40" && [StashItem] == "True"
    
    
    [Category] == "Ring" && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= "55" && [base_maximum_mana] >= "60" && [base_cast_speed_+%] >= "5" && ([additional_intelligence] >= "40" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35"  || [base_lightning_damage_resistance_%] >= "35"  || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True"
    
    [Category] == "Ring" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "12" && (([base_fire_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35" ) || ([base_fire_damage_resistance_%] >= "35" && [base_lightning_damage_resistance_%] >= "35")|| ([base_lightning_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35")) && [StashItem] == "True"
    
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