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kokosoida

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About kokosoida

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  1. Fixed this shit for you. Who's your daddy? [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [base_item_found_rarity_+%] >= "20" && ([additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [614] >= "13") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([base_maximum_mana] >= "60" || [mana_leech_from_physical_damage_%] == "2" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([life_leech_from_physical_damage_%] >= "2" || [maximum_energy_shield_+%] >= "35" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([weapon_elemental_damage_+%] >= "20" || [attack_minimum_added_physical_damage] >= "10" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [attack_speed_+%] >= "5" && ([accuracy_rating] >= "350" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([base_item_found_rarity_+%] >= "20" || [maximum_energy_shield_+%] >= "35") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "20" && [maximum_energy_shield_+%] >= "35" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] >= "2" && ([mana_leech_from_physical_damage_%] >= "2" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_leech_from_physical_damage_%] >= "2" && ([base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_mana] >= "60" && ([maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "35" && [weapon_elemental_damage_+%] >= "20" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35") && [base_cast_speed_+%] >= "5" && ([cold_damage_+%] >= "10" || [fire_damage_+%] >= "10" || [lightning_damage_+%] >= "10" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && ([StashItem] == "True") [Category] == "Ring" && [Rarity] == "Rare" # ([additional_all_attributes] >= "13" || [base_resist_all_elements_%] >= "12") && (([additional_dexterity] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_dexterity] >= "40")) && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_cold_damage_resistance_%] >= "40" && [base_fire_damage_resistance_%] >= "40" && [base_lightning_damage_resistance_%] >= "40" && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= "55" && [base_maximum_mana] >= "60" && [base_cast_speed_+%] >= "5" && ([additional_intelligence] >= "40" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "12" && (([base_fire_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35" ) || ([base_fire_damage_resistance_%] >= "35" && [base_lightning_damage_resistance_%] >= "35")|| ([base_lightning_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35")) && [StashItem] == "True"
  2. It shouldn't work as is. But you can modify classes.txt with chinese names and it should start working.
  3. Example of classes.txt for you: Fireball frb Proliferation prf .... Then you can use "frb" and "prf" in sort1.txt. You can also setup classes.txt like this: Fireball firebal Proliferation prolif .... But with this your sort1.txt will look crazy.
  4. Link: http://github.com/Kokosoida/POEStashSort (Click "Download ZIP" button at bottom right) Key features: It works with currency It works with 1*1 items only (everything else will be moved to your inventory) It's configurable It's free There might be bugs. Be patient. For casual users: ​Before using: ​Install AutoHotKey Resize POE to 800x600 Get some free space in your inventory (everything script can't sort will be moved there) Unbind "c" button in POE settings How to use: Run "read_stash.ahk" Wait To emergency stop - press Esc How to change sorting order: Just chnge order of lines in "classes.txt" For advanced users: Read "casual users" section How does it sort: Script goes through your stash tab and presses ctrl+с Scrip classifies each item by comparing item description to words from 1st column in "classes.txt". Second corresponding word from "classes.txt" is consider as item's class. Script reads your desired inventory layout from "sort1.txt". (there are 12 rows and 12 cloumns in this file) Possible values are: "___" - this cell in inventory will be left blank "any" - any item can be placed in this cell (items will be ordered) any class name (second word) taken from "classes.txt" For better understanding take a look at sort2 example. Script sorts! How to add new items to sorting system: Add new line to "classes.txt" First word should be a word from item decription of new item Second word should be some class name (think it out). Check .ahk file. In first lines there are values you might want to change. Nothing works. Pls help me: If you have a bad connection or slow PC try increasing SPEED and DELAY values in "read_stash.ahk" If you can't figure out solution- set LOGGING variable to 1. And send me log.txt, inv.txt, classes.txt and sort.txt. (upload this files to somewhere, or just copy them to pastebin and give me link) Link: http://github.com/Kokosoida/POEStashSort (Click "Download ZIP" button at bottom right)
  5. kokosoida

    New joiner and a quick question

    Use vmware workstation 7
  6. kokosoida

    Blood rage recast?

    Put it on 10 seconds cooldown with highest radius and priority, Or learn how to write ahk scripts and cast it every time aura sign disappears.
  7. kokosoida

    Felshire Map in map list....

    Because you don't farm fellshrine after you levelled up your char. And you can level it up on other zones.
  8. kokosoida

    Bot tries to roll mirrored maps

    Why can't you implement this functionality: 1) Roll map 2) If nothing changed - sell map
  9. Are you using any scripts?
  10. I want to use curses on blue/unique/rare monsters, so don't remove blue monsters from special targets please. much better
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