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About 8DrunkenGods

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    Bronze IV

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  1. 8DrunkenGods

    Old user coming back, bot still working?

    ya it works. Its lacking in some features like: Minions - no support for the golem i use (i forget the name of it lol) and no support for auto-clicking on that mining stuff that randomly appears on maps that you need to go mining. also forget the name of it lmao, sulphite i think? but it works with everything it says it does, to my knowledge. Its quite fast for a bot that doesnt inject so im very happy and surprised about that.
  2. 8DrunkenGods

    Skills Pg 2 broken

    good to know aura's can be placed there atleast. Also my auto activating skills with cast on damage support
  3. It goes to my HO, does vendor stuff, stashes, grabs a map, runs to map thing, activates it, waits 3 seconds or so and repeats. It does not enter a portal no matter how many times i change up settings! Stash tabs set to: 1,2,3,4,5 (all that i have with #5 being currency). Currency tab set to 5 only Map tab set to 1 only. i've tried setting them all to 1,2,3,4,5 and it makes zero difference. I dont understand why its eating all my damn maps and not running into portal and doing it!
  4. 8DrunkenGods

    Skills Pg 2 broken

    what do you mean nothing to fix?? Why have a checkbox for checking to make bot hold 'ctrl' to use skills on page 2, if it doesnt work? Its bugged and broken, it does not work period. There is a feature of the bot that is not working, - broke, so it does need to be fixed
  5. Bot just doesnt use any skills on page 2 (Ctrl). I moved one over to page 1 and it started working but anytime you have it checked to use page 2 by holding control key, bot will never use them period. Please fix this.
  6. 8DrunkenGods

    Hit Nikos Voltaxic Sulphite

    im wondering the same thing. Theres little to no support for this bot. It works but it has parts that are broken and clearly need work. You guys notice ctrl skills (page 2 of skills) dont work period? I cant get any skills to work that are on the Ctrl page even when bot is checked to use them from ctrl page. For a paid program i cant believe its not active from dev team even if its just 1 person (no idea how many it is). I know there is a EB Support guy on forums that answers questions and helps where he can but he's not development so that doesnt do any good D:
  7. When it ports to town it sometimes (50/50) gets stuck talking to npc "ERAMIR" rather than run past him. Some of the time it makes it past him, other times it gets stuck in chat dialog with him and bot is stuck there for good until you end dialog and it trys to click a movement checkpoint that ends up talking to him again or sometimes does make it past him. Dunno where the dev support activity is :/ I reported one from act 6 as well.
  8. When you have the brine kings reef selected as map (in act 6), when full inventory it ports to town to sell items but doesnt initiate selling or stashing but instead runs to the portal "The Coast" and goes there instead, ports out of the coast and repeats. Totally broken
  9. 8DrunkenGods

    didn't pickup white maps

    it should be working fine. Look at your pickit file and search for this: [Category] == "Map" # [StashItem] == "true" make sure there are NOT two "//" lines in front of the word [Category] if there are 2 // lines, thats your problem. If there are not 2 lines, do you have the looting set to pickit checkbox? If you dont, its using the basic gui looting instead of pickit file.
  10. i added a bunch of " // " in front of a lot of the underlying stuff as posted below so that all the "ForceSellItem" lines are commented off. Wouldnt having the comments removed as it is by default, result in those items being forcibly sold instead of banked??? [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_life_+%] >= "6" && [ForceSellItem] == "true" // Anatomical Knowledge // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_damage_+%] >= "8" && [ForceSellItem] == "true" // Army of Bones // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_int] >= "1" && [ForceSellItem] == "true" // Brute Force Solution // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "20" && [ForceSellItem] == "true" // Clear Mind // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_elemental_resistance_%] >= "7" && [ForceSellItem] == "true" // Dead Reckoning // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_chaos_damage_+%_per_10_int_in_radius] >= "1" && [ForceSellItem] == "true" // Eldritch Knowledge // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_energy_shield_+%] >= "8" && [ForceSellItem] == "true" // Energy From Within // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_int] >= "1" && [ForceSellItem] == "true" // Fertile Mind // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_maximum_life_+%] >= "5" && [ForceSellItem] == "true" // Fortified Legion // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_mana_+%] >= "15" && [ForceSellItem] == "true" // Healthy Mind // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [chance_to_gain_unholy_might_on_melee_kill_%] >= "5" && [ForceSellItem] == "true" // Malicious Intent // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "5" && [ForceSellItem] == "true" // Rolling Flames // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Spirited Response // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Unending Hunger // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [cold_damage_+%] >= "5" && [ForceSellItem] == "true" // Winter's Bounty
  11. Seems to not run around, it will only defend itself if you manually run into a group of mobs. Makes an okay assist bot as it is right now haha. Others having same issue? Edit: Nevermind, it appears if you leave an Aura activated on a new character that doesnt have said aura, bot gets stuck
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