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gwake87

Beta Tester
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About gwake87

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  1. Would adding randomization to the bot clicks possibly throw off detection? Would it be difficult to implement it and test it?
  2. gwake87

    State of Botting

    Thanks for the heads up man!
  3. gwake87

    State of Botting

    Hi exiled-bot community! It's been a year or two since I've played PoE. How has the bot been fairing? I'm thinking about reinstalling and picking back up. Are ban waves regular these days? And how has the bot progressed over the past year or so? I'm sure I can read all about it, but I wanted to see if anyone in the know could fill me in quickly and let me know if it's a good time to come back. I know ExileBuddy went dark a few months ago, and I'm wondering if that's lead to more third-party support here. Thanks in advance!
  4. Sorry, all my bots were banned so I took a break for a bit. I forgot what the config was, but really just setup leapslam as a secondary skill and set a short delay on cyclone (maybe 50ms?) but no delay on leapslam. And have cyclone maybe a 9 priority and leapslam a 5. Then, if cyclone cant cast, that 50 ms delay will push leapslam to cast during the delay, and the bot usually unsticks. Play around with the delay, I think I used between 50 and 100ms usually. I also had my leapslam 5L with good support gems too, so the bot was probably 75% cyclone and 25% leapslam. Not ideal, but workable! Sorry I couldnt help more!
  5. I've made a few posts on cyclone over the past two or three months. I also run an lv85 cyclone marauder on Softcore and don't really have any issues, though I'm still too lazy to get Zana and run maps. He clears probably 200 iterations of Kaom's Stronghold a night (8-10 hours), and nets me about 2-3ex a night (not counting uniques; all currency) With that being said, the bot does not cast cyclone all the time. It used to get stuck all the time and just die, but then I setup leapslam as the secondary skill (priority 5 vs 9 cyclone). It leap slams to close gaps, and leap slams when cyclone won't cast. So the DPS isn't maximal, but he still mops up. Tooltip is like 35k I think
  6. gwake87

    Ban gems to level up

    The only problem with this is if you want a gem leveled to, lets say level 15, but it's currently only 1/10 of the way to level 15 from 14. You have to babysit the bot until you see that gem pop up, and then dismiss it manually in game (this is if you want the bot to continue leveling your other gems during that time). Every time I create a new character and level him up with the bot I always miss dismissing certain gems at the desired levels and have to start over with new gems. Adding this feature sometime in the future would really help out, as long as it isn't too difficult of course. Thanks!
  7. I have the same sentiments as ultima ^^. Thanks a lot guys!
  8. +1. Maybe have the bot enter last instance until it is % farmed
  9. It took me a while to tweak this setup too. I have my flicker 9 priority with a max dist of 40 and min of 0, it might go further than 40 though. But to get blood rage to actually work, I set it on a 10s cooldown, a max dist of 115 and a min of 20 (so it casts whenever it sees an enemy, but not if they're too close). This isn't super efficient, since it casts a lot while it's already up, but it's the only way i've found to sustain it pretty much all the time. Oh, and min monster required range to 120.
  10. gwake87

    Bot getting stuck on esc menu

    Thanks Alk, hope I didn't repost something!
  11. gwake87

    Bot getting stuck on esc menu

    Randomly, when exiting an area after a run and returning to town through TP, the bot will be stuck on the "esc menu" (the one that comes up when you push the escape button). This is what the log says: 2015-07-26 14:38:38 [info] -> Map explored !! 2015-07-26 14:38:38 [info] -> Restart state because area is cleared 2015-07-26 14:38:38 [info] -> Creating tp... 2015-07-26 14:38:40 [info] -> Distance computed for tp use: 0.000000 2015-07-26 14:38:40 [info] -> Restart state because area is cleared 2015-07-26 14:38:40 [info] -> Moving to position(5461.956543, 18538.042969). State Priority: 19 2015-07-26 14:38:40 [info] -> Distance computed for tp use: 0.000000 2015-07-26 14:38:40 [info] -> Restart state because area is cleared 2015-07-26 14:38:40 [info] -> Moving to position(5461.956543, 18538.042969). State Priority: 19 2015-07-26 14:38:40 [info] -> Distance computed for tp use: 0.000000 2015-07-26 14:38:40 [info] -> Restart state because area is cleared 2015-07-26 14:38:40 [info] -> Moving to position(5461.956543, 18538.042969). State Priority: 19 2015-07-26 14:38:41 [info] -> Distance computed for tp use: 0.000000 2015-07-26 14:38:41 [info] -> Restart state because area is cleared 2015-07-26 14:38:41 [info] -> Moving to position(5461.956543, 18538.042969). State Priority: 19 2015-07-26 14:38:41 [info] -> Error while reading progression. 2015-07-26 14:38:41 [info] -> Chicken state because no tp found in player's inventory 2015-07-26 14:38:41 [info] -> Restart state because area is cleared 2015-07-26 14:38:42 [info] -> Chickened via method ESC+CLICK! 2015-07-26 14:38:42 [info] -> Loading stash tab... 2015-07-26 14:38:43 [info] -> Moving to stash 2015-07-26 14:38:43 [info] -> Loading stash tab... 2015-07-26 14:38:43 [info] -> Moving to stash 2015-07-26 14:38:43 [info] -> Loading stash tab... 2015-07-26 14:38:43 [info] -> Moving to stash 2015-07-26 14:38:43 [info] -> Loading stash tab... 2015-07-26 14:38:43 [info] -> Moving to stash 2015-07-26 14:38:44 [info] -> Loading stash tab... 2015-07-26 14:38:44 [info] -> Moving to stash 2015-07-26 14:38:44 [info] -> Loading stash tab... 2015-07-26 14:38:44 [info] -> Moving to stash 2015-07-26 14:38:44 [info] -> Loading stash tab... The bot used a TP to get to town, and then opened the escape menu and got stuck there. There are plenty more TPs in my inventory, and it seems like the bot tried to look for the TP after it used a TP to get to town. As I said, this is random. The bot will sometimes do 100 runs without this happening, sometimes it happens in 10 runs.
  12. Could the bot also be setup to run off of the computer clock (eg. start at x time +/- minutes and end at x time +/- minutes)? I think that would be more normal, as people probably login at scheduled times. You could even set it up to run certain days of the week and not others. I know this is probably possible how it's setup now, but if it isn't difficult it may be a nice addon And sorry for not using the correct subject method [use Computer Clock] uses the clock for run time. I'll do it next time.
  13. gwake87

    Randomize all timers

    Well, i'm sure your absolutely correct, but if GGG is able to actually see what you're character is doing real time this would potentially throw them off. It would at least look more normal. Plus, the addition of this feature probably wouldn't be too difficult, and added security couldn't hurt.
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