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Mandatory

Beta Tester
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Posts posted by Mandatory


  1. There have been times when my bot is "full" and goes to town but leaves behind currency or something small that would have fit. But because the bot attempted to pickup a larger item, it detected it was full and left behind the smaller items (currency, belts, div cards, etc.).

     

    Is there a way to add some logic and have the bot to evaluate the pickable loot on the ground by size or priority? before going to town?

     

    I ask this because, the bot will create a new instance afterwards and lose the items it left behind. 


  2. set min monster required range back to its default.
    set the max range to be closer (logically this means that there is a monster near so no need to set min monster range)
    also, set up enduring cry on multiple keys (so if it fails the first time, it WILL do the other key, if both fail then...o well)

     

    try these things and let me know
     

     

    edit: edited the first line of my post

     

    edit edit: set the max range to 20 (if this is too close increase by 10 until you think its right)

    • Upvote 1

  3. So, I ran my bot last night without crashes....BUT this was because I only ran Library. I had a hunch that the way EB is storing a Map run in memory may be the reason it's crashing.

     

    If it helps any to the EB devs, I think it's not dumping the mapping logic in memory properly after running a Map.

     

    So I suppose I'll be running Library for now, which is a huge bummer since my bot can handle up to level 74 maps.

     


  4. I was able to catch why the bot sometimes gets stuck in the hideout, I think it accidently re-enters the portal and moves up into a corner of my hideout. Since there are no markers, like the stash and way point, the bot thinks it's still in the map.

    Yeah I probably am using up too many slots, but I just wanted my runs to look awesome. Hahaha. Anyways, I like using the zombies decoy totem frost wall and teleport for security purposes. I feel that it helps my bot survive more situations and the random teleport helps with getting unstuck.


  5. I've only tested against 73 maps. It does it easy but I can't justify the stuck bugs time wasted and map cost to run it constantly on 73+ maps.

    At the moment I'm running 66 maps quickly.

    I'm still working through how to configure my bot so it doesn't get stuck in my hideout and during mapping. If i can solve this then I can run high maps without worrying about stuck bug downtime.

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