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JayDee

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About JayDee

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    Bronze IV
  1. JayDee

    Masters leveling

    you would need to catch within 10min of TP. TP's do not last forever even if you are idle in town.
  2. JayDee

    Collecting wands

    I don't think your socketed comment makes sense since all wands have at least one socket.
  3. JayDee

    Vaal zone Farm

    i remember reading something that area's with a corrupted zone have a different FPS than normal. Someone posted a question on the game site asking if this is bannable for bot-like behavior. The response from GGG was not to do it as it is suspicious activity. I"m not sure if they actually do ban for this though but IMHO it's not worth the risk. -JayDee
  4. JayDee

    Bot needs to open POE to work?

    no kidding. It's on my VM's and they are all clones that were based on a really good working main VM. lol
  5. JayDee

    Bot needs to open POE to work?

    no ideas???
  6. JayDee

    Bot needs to open POE to work?

    So i'm having a new unique issue lately.... i start up everything and when i hit start on the bot nothing happens. I check the error log and it says "Logging into game" after many times of shutting down the PC and rebooting and restarting the process i tried just closing POE with the bot still up. Loh and behold the bot will restart POE and everything is fine. I'm glad i found a temporary work around but i don't think this is how it is intended to run... Can someone with the knowledge spread a little learnin to me? thanks,
  7. JayDee

    Sacrifice Map Issues

    hmmm instead of uncommenting it i changed it to [RunMap] == "false" and that seemed to fix it.... Any idea why i had the problem in the first place?
  8. JayDee

    Sacrifice Map Issues

    I'm trying to run sacrifice maps other than "Dusk" but when i change the following: [Type] == "Sacrifice at Dusk" # [RunMap] == "true" to [Type] == "Sacrifice at Dawn" # [RunMap] == "true" and run the IPD file it will still run just the Dusks... Anyone have a fix? Dusk is no longer even in the IPD as a map to run and it still runs it Cheers, JayDee
  9. JayDee

    are ban still massive? just wanna know..

    What exactly were you doing when the characters were banned? Using other programs outside of this bot? it's helpful if you list what your style was and/or what other programs you were using also. Cheers.
  10. JayDee

    Not ignoring uncommented maps

    It works!. Issue closed. thanks Raze & Dynastyo
  11. JayDee

    Not ignoring uncommented maps

    ok thanks Raze. The bot doesn't run rare maps, just upgrades to blue and then goes for increased quantity. makes sense though that that line shouldn't be toggled. causing a conflict with what i'm trying to do. Cheers
  12. JayDee

    Not ignoring uncommented maps

    Here's the IPD i'm using for Mapping // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods]. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Example: Run rare maps level less than 69 [MapLevel] < "72" && [Rarity] == "Rare" # [RunMap] == "true" // Run any map between level 66 and 71 [MapLevel] >= "66" && [MapLevel] < "72" # [RunMap] == "true" // If you want to enable automatic quality upgrading // [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmut maps before running them [Rarity] == "Normal" # [upgradeToMagic] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** [map_item_drop_quantity_+%] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // Ignore unique maps [Rarity] == "Unique" # [ignoreMap] == "true" // If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps) // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MODS // // // ///////////////////////////////////////////////////////////////////////////////////// // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list) [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" //rogue Exile // [map_spawn_extra_exiles] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // PREFIXES // // // ///////////////////////////////////////////////////////////////////////////////////// // Thanks to XeroKill for the hard work // Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness. // You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll. // Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented. // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False) // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30% // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25% // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75% // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75% // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75% // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30% // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False) // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35% // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35% // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35% // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35% // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35% [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18% [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18% // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4 // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False) // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False) // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False) // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False) // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False) // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False) // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100% // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100% // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100% // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3 // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2 // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False) // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False) // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False) // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False) // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False) // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2 // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1 // **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED ///////////////////////////////////////////////////////////////////////////////////// // // // SUFFIXES // // // ///////////////////////////////////////////////////////////////////////////////////// // Thanks to XeroKill for the hard work // [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15) // [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15) // [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15) // [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15) // [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False) [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False) // [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False) // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25% // [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50% // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50% // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50% // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50% // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000 // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3 // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1 // [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False) // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3 // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3 // [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2 // [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000 // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False) // You can uncomment either of the two entries below to disable ALL ground effects. (Chilled, Desecrated, Shocking, Burning) // [1062] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground -- Value : 20 // [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MAPS // // // ///////////////////////////////////////////////////////////////////////////////////// // Thanks to DiciannoveGaming, immo, ExVault, the community // SPELL BLOCK NEEDED // [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // INFERNAL BLOW NEEDED // [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow. // MOM + ARCTIC ARMOUR to survive // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill. // [Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour //RETARD BOSS // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAPS TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom. // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // Maps to ignore by name (Thanks to Omega for this list) [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Dried Lake Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Grotto Map" # [ignoreMap] == "true" [Type] == "Orchard Map" # [ignoreMap] == "true" [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Untainted Map" # [ignoreMap] == "true" [Type] == "Arcade Map" # [ignoreMap] == "true" [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true" [Type] == "Sewer Map" # [ignoreMap] == "true" [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Catacomb Map" # [ignoreMap] == "true" [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" [Type] == "Spider Forest Map" # [ignoreMap] == "true" [Type] == "Tunnel Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" [Type] == "Underground Sea Map" # [ignoreMap] == "true" [Type] == "Villa Map" # [ignoreMap] == "true" [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Dry Woods Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" [Type] == "Temple Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Labyrinth Map" # [ignoreMap] == "true" [Type] == "Mine Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" [Type] == "Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" [Type] == "Maze Map" # [ignoreMap] == "true" [Type] == "Residence Map" # [ignoreMap] == "true" [Type] == "Underground River Map" # [ignoreMap] == "true" [Type] == "Bazaar Map" # [ignoreMap] == "true" [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" [Type] == "Academy Map" # [ignoreMap] == "true" [Type] == "Crematorium Map" # [ignoreMap] == "true" [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" [Type] == "Shrine Map" # [ignoreMap] == "true" [Type] == "Courtyard Map" # [ignoreMap] == "true" [Type] == "Palace Map" # [ignoreMap] == "true" [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes Still not sure where my errors are. Tried to ignore maps that were in Raze's list of the most problematic to the bot.
  13. JayDee

    Not ignoring uncommented maps

    i'll try, unfortunately it's not just one specific map. I uncommented multiple and it is the same on all i'll refresh though like you said. cheers
  14. JayDee

    Not ignoring uncommented maps

    Hello again everyone. I'm sure i'm doing something wrong but i am hoping someone can point out the issue I've uncommented maps that i do not want the bot to run since it seems to get stuck alot and i don't have any movement skill set up (LS, LightWarp, etc...) The bot will still run the "ignored" maps and i'm looking to make sure it will avoid these. Thoughts/help? **PS i'm using the default map settings just edited. Cheers JayDee
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