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Snowpup

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About Snowpup

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    Noobie
  1. Just added a few lines for those who want to pick up normal items for chancing in the rare chance of getting a unique. Some aren't worth all that much but benefitted me so just ignore them if you want. Most are worth an Exalted or more. I won't be adding these in a spoiler tag because this forum handles spoilers TERRIBLY. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" [Type] == "Sinner Tricorne" && [Rarity] == "Normal" [Type] == "Chain Belt" && [Rarity] == "Normal" [Type] == "Heavy Belt" && [Rarity] == "Normal" [Type] == "Amethyst Ring" && [Rarity] == "Normal" [Type] == "Amethyst Ring" && [Rarity] == "Rare" [Type] == "Iron Ring" && [Rarity] == "Normal" [Type] == "Diamond Ring" && [Rarity] == "Normal" [Type] == "Prismatic Ring" && [Rarity] == "Normal" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Normal" [Type] == "Sacrificial Garb" && [Rarity] == "Normal" [Type] == "Cutthroat's garb" && [Rarity] == "Normal" [Type] == "Varnished Coat" && [Rarity] == "Normal" [Type] == "Lacquered Garb" && [Rarity] == "Normal" [Type] == "Full Dragonscale" && [Rarity] == "Normal" [Type] == "Astral Plate" && [Rarity] == "Normal" [Type] == "Zodiac Leather" && [Rarity] == "Normal" [Type] == "Occultist's Vestment" && [Rarity] == "Normal" [Type] == "Glorious Plate" && [Rarity] == "Normal" [Type] == "Simple Robe" && [Rarity] == "Normal" [Type] == "Slink Boots" && [Rarity] == "Normal" [Type] == "Conjurer Boots" && [Rarity] == "Normal" [Type] == "Stealth Boots" && [Rarity] == "Normal" [Type] == "Vaal Gauntlets" && [Rarity] == "Normal" [Type] == "Assassin's Mitts" && [Rarity] == "Normal" [Type] == "Murder Mitts" && [Rarity] == "Normal" [Type] == "Nightmare Bassinet" && [Rarity] == "Normal" [Type] == "Hubris Circlet" && [Rarity] == "Normal" [Type] == "Great Crown" && [Rarity] == "Normal" [Type] == "Ursine Pelt" && [Rarity] == "Normal" [Type] == "Vaal Mask" && [Rarity] == "Normal" [Type] == "Champion Kite Shield" && [Rarity] == "Normal" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Normal" [Type] == "Archon Kite Shield" && [Rarity] == "Normal" [Type] == "Titanium Spirit Shield" && [Rarity] == "Normal" [Type] == "Siege Axe" && [Rarity] == "Normal" [Type] == "Siege Axe" && [Rarity] == "Rare" [Type] == "Vaal Axe" && [Rarity] == "Normal" [Type] == "Sundering Axe" && [Rarity] == "Normal" [Type] == "Imperial Bow" && [Rarity] == "Normal" [Type] == "Spine Bow" && [Rarity] == "Normal" [Type] == "Hellion's Paw" && [Rarity] == "Normal" [Type] == "Slaughter Knife" && [Rarity] == "Normal" [Type] == "Fishing Rod" && [Rarity] == "Normal" [Type] == "Gavel" && [Rarity] == "Normal" [Type] == "Void Sceptre" && [Rarity] == "Normal" [Type] == "Vaal Sceptre" && [Rarity] == "Normal" [Type] == "Karui Maul" && [Rarity] == "Normal" [Type] == "Judgement Staff" && [Rarity] == "Normal" [Type] == "Maelström Staff" && [Rarity] == "Normal" [Type] == "Opal Wand" && [Rarity] == "Normal" [Type] == "Prophecy Wand" && [Rarity] == "Normal" [Type] == "Large Hybrid Flask" && [Rarity] == "Normal" [Type] == "Sanctified Mana Flask" && [Rarity] == "Normal" [Type] == "Granite Flask" && [Rarity] == "Normal"
  2. I never have this happen and my primary skill is right click.
  3. Snowpup

    map hack question

    ExileHud is all you need for this. It's amazing. Zoom Hack, Map Hack, Notifications (visual and audio) of physical reflect enemies, magical reflect enemies, dangerous unique bosses, chromatic drops, 6L drops, currency drops, floating health bars, mini-map creature, NPC and chest overlay... It's the bees knees, you cannot get better than it for sure. Just Google it; not sure if linking is allowed.
  4. As the title says, instead of having an option to allow us to use a skill on only normal monsters, OR on magic rares and uniques, give us the option to choose from all four types. For example: I have a leap strike with Warlord's Mark supported by on-kill. It's not my highest DPS move by far, but it's what I'd like to use to spray the area with Mark's. This can be done in one or two jumps on normal and magic monsters, and then I can ground slam to days end. This also brings us to the next, MUST needed ability... And that is prioritization of monsters. For example Dominus farming is broken as all get out; you'll stick in the back attacking those infinite spawning monsters because they happen to be closest and completely ignoring the four uniques smacking you down. My suggestion is to allow a selectable prioritization (I.E. I'd want to prioritize normal and magics first with my leap, then finish off the remaining rares in most runs, but in boss runs or runs with strong epics I'd want to prioritize them). Maybe once you get the basework of that down we can then move onto prioritization for specific enemies like totems, or to ignore spawns like those crab things for that one unique (lol). Anyways, I hope this doesn't go unheeded.
  5. For those that didn't want to go through that trouble here you go. Just replace the old button.bmp button.bmp
  6. Perhaps you could release the source so those willing to fix may have the chance to? The features in here are awesome and a real shame to lose.
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