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omega

Beta Tester
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About omega

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  1. omega

    wont cast 2nd blasphemy

    did not work
  2. omega

    wont cast 2nd blasphemy

    can bot run 2 blasphemy auras? i have 3 auras total and the very last two are blasphemy auras... just skips the last one
  3. omega

    2 probs im having in .69f

    it isnt iding rare items it just sells them unid upgrade maps sells 2x instead of 3x i know these r ez probs but i forget how to fix thanks
  4. omega

    Stash tab is off by one

    when it trys to pull maps it goes to tab 2 instead of tab 1 or tab 6 instead of tab 5 ect... any ideas? thanks
  5. omega

    [upgrademaptier] fails

    now it picks three but its picking all types of maps set to ignore
  6. omega

    [upgrademaptier] fails

    i can repeat it several times... every time i guess i tried about 4 times and it did it every time i stop it before it can sell them so basically i let the bot open stash pull maps then sell them but i cancel the sale... i am using tab for maps but that dont work either lol it just stashes in pikit tab
  7. omega

    [upgrademaptier] fails

    nope there is not :/
  8. omega

    [upgrademaptier] fails

    idk why it wont work been messing with it for awhile now i give up... i havent let it actually go to sell i watch it and it will grab 3x arcades 2x colonnades (thats all i have in inventory)(i have it set to min 3 in config and in map.ipd) and then 3x grotto/ledge/mud and then 3x orchards (i have it set to ignore orchards arcades and some others...) here is map.ipd lmk if i overlooked sumthing thanks // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier]. // Please note that [ignoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "9" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Map tier 1 // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" // Gets Stuck // [Type] == "Grotto Map" # [ignoreMap] == "true" [Type] == "Pit Map" # [ignoreMap] == "true" // Gets Stuck [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Has Trouble With Transition // Map tier 2 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Map tier 3 // [Type] == "Ghetto Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // Good map - Won't make transition to boss // [Type] == "Quarry Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Not good map for bot // Map tier 4 [Type] == "Arena Map" # [ignoreMap] == "true" // Not good map for bot // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // Annoying map boss without transition // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Tunnel Map" # [ignoreMap] == "true" // Map tier 5 // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // Map tier 6 // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Catacomb Map" # [ignoreMap] == "true" [Type] == "Colonnade Map" # [ignoreMap] == "true" // Difficult map boss without transition // [Type] == "Dry Woods Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" [Type] == "Temple Map" # [ignoreMap] == "true" // Difficult map boss without transition // Map tier 7 [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Annoying map boss on transition [Type] == "Terrace Map" # [ignoreMap] == "true" // Annoying map boss on transition // [Type] == "Abandoned Cavern Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Annoying map boss on transition // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Map tier 8 // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // Annoying map boss on transition // [Type] == "Orchard Map" # [ignoreMap] == "true" // Difficult map boss on transition // Map tier 9 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" [Type] == "Malformation Map" # [ignoreMap] == "true" // Difficult map boss [Type] == "Residence Map" # [ignoreMap] == "true" // Difficult map boss // [Type] == "Underground River Map" # [ignoreMap] == "true" // Map tier 10 // [Type] == "Chateau Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" [Type] == "Necropolis Map" # [ignoreMap] == "true" // Difficult map boss // [Type] == "Plateau Map" # [ignoreMap] == "true" [Type] == "Volcano Map" # [ignoreMap] == "true" // Difficult map boss (LW Totems) // Map tier 11 // [Type] == "Academy Map" # [ignoreMap] == "true" [Type] == "Crematorium Map" # [ignoreMap] == "true" // Difficult map boss // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // Map tier 12 // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Village Ruin Map" # [ignoreMap] == "true" // Map tier 13 // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Map tier 14 // [Type] == "Conservatory Map" # [ignoreMap] == "true" [Type] == "Palace Map" # [ignoreMap] == "true" // Difficult map boss // [Type] == "Plaza Map" # [ignoreMap] == "true" // // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Map tier 15 // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // Currently you have to manually change these lines in config.ini enable_map_tier_upgrading=true minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "10" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Map tier 1 // [Type] == "Crypt Map" && # [upgradeMapTier] == "true" // [Type] == "Desert Map" # [upgradeMapTier] == "true" // [Type] == "Dunes Map" # [upgradeMapTier] == "true" [Type] == "Dungeon Map" # [upgradeMapTier] == "true" // Gets Stuck // [Type] == "Grotto Map" # [upgradeMapTier] == "true" [Type] == "Pit Map" # [upgradeMapTier] == "true" // Gets Stuck [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Has Trouble With Transition // Map tier 2 // [Type] == "Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Channel Map" # [upgradeMapTier] == "true" // [Type] == "Mountain Ledge Map" # [upgradeMapTier] == "true" // [Type] == "Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Wharf Map" # [upgradeMapTier] == "true" // Map tier 3 // [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true" // [Type] == "Museum Map" # [upgradeMapTier] == "true" // Good map - Won't make transition to boss // [Type] == "Quarry Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup // [Type] == "Reef Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [upgradeMapTier] == "true" [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Not good map for bot // Map tier 4 [Type] == "Arena Map" # [upgradeMapTier] == "true" // Not good map for bot // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Promenade Map" # [upgradeMapTier] == "true" [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // Annoying map boss without transition // [Type] == "Shore Map" # [upgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Tunnel Map" # [upgradeMapTier] == "true" // Map tier 5 // [Type] == "Bog Map" # [upgradeMapTier] == "true" // [Type] == "Coves Map" # [upgradeMapTier] == "true" // [Type] == "Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Pier Map" # [upgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true" // [Type] == "Villa Map" # [upgradeMapTier] == "true" // Map tier 6 // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Catacomb Map" # [upgradeMapTier] == "true" [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // Difficult map boss without transition // [Type] == "Dry Woods Map" # [upgradeMapTier] == "true" // [Type] == "Strand Map" # [upgradeMapTier] == "true" [Type] == "Temple Map" # [upgradeMapTier] == "true" // Difficult map boss without transition // Map tier 7 [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Annoying map boss on transition [Type] == "Terrace Map" # [upgradeMapTier] == "true" // Annoying map boss on transition // [Type] == "Abandoned Cavern Map" # [upgradeMapTier] == "true" [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // Annoying map boss on transition // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" // Map tier 8 // [Type] == "Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Cells Map" # [upgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true" [Type] == "Dry Peninsula Map" # [upgradeMapTier] == "true" // Annoying map boss on transition // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // Difficult map boss on transition // Map tier 9 // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Gorge Map" # [upgradeMapTier] == "true" [Type] == "Malformation Map" # [upgradeMapTier] == "true" // Difficult map boss [Type] == "Residence Map" # [upgradeMapTier] == "true" // Difficult map boss // [Type] == "Underground River Map" # [upgradeMapTier] == "true" // Map tier 10 // [Type] == "Chateau Map" # [upgradeMapTier] == "true" // [Type] == "Bazaar Map" # [upgradeMapTier] == "true" // [Type] == "Necropolis Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true" // Difficult map boss // [Type] == "Plateau Map" # [upgradeMapTier] == "true" // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Difficult map boss (LW Totems) // Map tier 11 // [Type] == "Academy Map" # [upgradeMapTier] == "true" // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // Difficult map boss // [Type] == "Precinct Map" # [upgradeMapTier] == "true" // [Type] == "Springs Map" # [upgradeMapTier] == "true" // Map tier 12 // [Type] == "Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true" // [Type] == "Shipyard Map" # [upgradeMapTier] == "true" // [Type] == "Village Ruin Map" # [upgradeMapTier] == "true" // Map tier 13 // [Type] == "Courtyard # [upgradeMapTier] == "true" // [Type] == "Excavation Map" # [upgradeMapTier] == "true" // [Type] == "Wasteland Map" # [upgradeMapTier] == "true" // [Type] == "Waterways Map" # [upgradeMapTier] == "true" // Map tier 14 // [Type] == "Conservatory Map" # [upgradeMapTier] == "true" [Type] == "Palace Map" # [upgradeMapTier] == "true" // Difficult map boss // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // Di // [Type] == "Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"
  9. omega

    selling 2 instead of 3 map for upgarding

    in config.ini the line is repeated... you need to delete one of them... look carefully you will see what i mean on q gems... u have it set to 1%>? the box in pikit just bump it to 1%
  10. omega

    Some issue taking portals

    ya i would really like to see this improved also im pretty sure he has one and even then it stills happens... kinda sucks when u run high tier maps lol... kills 4 portals in 15 seconds
  11. omega

    0.60c 10k Chickens because of wisdom scroll

    no the bot did EXACTLY what is suppose to it made no mistake... you did by not giving it the materials it needs
  12. omega

    0.60c 10k Chickens because of wisdom scroll

    no your reporting a bug/issue not requesting a feature... or your in wrong forum... there is no bug it isnt suppose to do what you want it to. alk told you that. there are so many better things for him to work on. just get the scrolls ur self and my comment was clearly sarcasm but if you really thought i was serious when i said "AI" then fuck there is no helping you
  13. omega

    0.60c 10k Chickens because of wisdom scroll

    i have no problem with my bot so i guess i understand it a bit better than you... i know its possible to make it get scrolls but we all know it does not do that so wtf do u think the bot has ai and is gonna upgrade itself?
  14. omega

    0.60c 10k Chickens because of wisdom scroll

    its a computer program... it does not understand that it is doing it to many times... i suggest you watch your bot a few mins before letting it run for long time OR make a short checklist of things you need to run properly and check it everytime
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