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KingisKing

Pickit Problem

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KingisKing    0

 

 

Hallo

 

Erstmal ein Dankeschön an die Entwickler bin echt top begeistert vom bot klappt alles super mein eizigstes problem ist der das Pickit.

 

Der Bot pickt bei mir sehr viel müll zb 3link sachen obwohl es ausgestellt ist, dann lootet er keine Maps werden alle einfach liegen gelasen.

 

Hat vieleicht  jemand ein Fertiges Profil fürs Pickit ?

 

Was ist genau der fehler ? ich möchte  gern das alle Maps gesammelt werden.

 

28541619cr.png

 

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//                                                                                 //
//                                  M A P S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// ID Maps - GUI does this now. 
[Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true"
 
// Sac Sets
[Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map
[Type] == "Mortal Grief" # [stashItem] == "true" //Ãœber map
[Type] == "Mortal Rage" # [stashItem] == "true" //Ãœber map
[Type] == "Mortal Ignorance" # [stashItem] == "true" //Ãœber map
[Type] == "Mortal Hope" # [stashItem] == "true" //Ãœber map
 
// Take all maps, or comment out if you want to specify which map rarity to pick up below
[Category] == "Map" # [stashItem] == "true"
[Category] == "Map" && [Rarity] == "Normal" # [stashItem] == "True" // Take all normal maps
[Category] == "Map" && [Rarity] == "Magic" # [stashItem] == "True" // Take all magic maps
[Category] == "Map" && [Rarity] == "Magic" # [sellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
[Category] == "Map" && [Rarity] == "Rare" # [stashItem] == "True" // Take all rare maps[Category] == "Map" && [Rarity] == "Unique" # [stashItem] == "True" // Take all unique maps
 
// Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
// Alternative method for running maps is to collect all maps but set map runner ipd to [upgradeMapTier]
 
// Tier 1
[Type] == "Arcade Map" # [stashItem] == "true"
[Type] == "Crystal Ore Map" # [stashItem] == "true"
[Type] == "Desert Map" # [stashItem] == "true"
[Type] == "Jungle Valley Map" # [stashItem] == "true"
 
// Tier 2
[Type] == "Beach Map" # [stashItem] == "true"
[Type] == "Factory Map" # [stashItem] == "true"
[Type] == "Ghetto Map" # [stashItem] == "true"
[Type] == "Oasis Map" # [stashItem] == "true"
 
// Tier 3
[Type] == "Arid Lake Map" # [stashItem] == "true"
[Type] == "Cavern Map" # [stashItem] == "true"
[Type] == "Channel Map" # [stashItem] == "true"
[Type] == "Grotto Map" # [stashItem] == "true"
[Type] == "Marshes Map" # [stashItem] == "true"
[Type] == "Sewer Map" # [stashItem] == "true"
[Type] == "Vaal Pyramid Map" # [stashItem] == "true"
 
// Tier 4
[Type] == "Academy Map" # [stashItem] == "true"
[Type] == "Acid Lakes Map" # [stashItem] == "true"
[Type] == "Dungeon Map" # [stashItem] == "true"
[Type] == "Graveyard Map" # [stashItem] == "true"
[Type] == "Phantasmagoria Map" # [stashItem] == "true"
[Type] == "Villa Map" # [stashItem] == "true"
[Type] == "Waste Pool Map" # [stashItem] == "true"
 
// Tier 5
[Type] == "Burial Chambers Map" # [stashItem] == "true"
[Type] == "Peninsula Map" # [stashItem] == "true"
[Type] == "Dunes Map" # [stashItem] == "true"
[Type] == "Mesa Map" # [stashItem] == "true"
[Type] == "Pit Map" # [stashItem] == "true"
[Type] == "Primordial Pool Map" # [stashItem] == "true"
[Type] == "Spider Lair Map" # [stashItem] == "true"
[Type] == "Tower Map" # [stashItem] == "true"
 
// Tier 6
[Type] == "Shaped Arcade Map" # [stashItem] == "true"
[Type] == "Shaped Crystal Ore Map" # [stashItem] == "true"
[Type] == "Shaped Desert Map" # [stashItem] == "true"
[Type] == "Shaped Jungle Valley Map" # [stashItem] == "true"
[Type] == "Canyon Map" # [stashItem] == "true"
[Type] == "Quarry Map" # [stashItem] == "true"
[Type] == "Racecourse Map" # [stashItem] == "true"
[Type] == "Ramparts Map" # [stashItem] == "true"
[Type] == "Spider Forest Map" # [stashItem] == "true"
[Type] == "Strand Map" # [stashItem] == "true"
[Type] == "Thicket Map" # [stashItem] == "true"
[Type] == "Vaal City Map" # [stashItem] == "true"
[Type] == "Wharf Map" # [stashItem] == "true"
 
// Tier 7
[Type] == "Shaped Beach Map" # [stashItem] == "true"
[Type] == "Shaped Factory Map" # [stashItem] == "true"
[Type] == "Shaped Ghetto Map" # [stashItem] == "true"
[Type] == "Shaped Oasis Map" # [stashItem] == "true"
[Type] == "Arachnid Tomb Map" # [stashItem] == "true"
[Type] == "Castle Ruins Map" # [stashItem] == "true"
[Type] == "Catacombs Map" # [stashItem] == "true"
[Type] == "Cells Map" # [stashItem] == "true"
[Type] == "Armoury Map" # [stashItem] == "true"
[Type] == "Ashen Wood Map" # [stashItem] == "true"
[Type] == "Mud Geyser Map" # [stashItem] == "true"
 
// Tier 8
[Type] == "Shaped Arid Lake Map" # [stashItem] == "true"
[Type] == "Shaped Cavern Map" # [stashItem] == "true"
[Type] == "Shaped Channel Map" # [stashItem] == "true"
[Type] == "Shaped Grotto Map" # [stashItem] == "true"
[Type] == "Shaped Marshes Map" # [stashItem] == "true"
[Type] == "Shaped Sewer Map" # [stashItem] == "true"
[Type] == "Shaped Vaal Pyramid Map" # [stashItem] == "true"
[Type] == "Arachnid Nest Map" # [stashItem] == "true"
[Type] == "Arena Map" # [stashItem] == "true"
[Type] == "Bog Map" # [stashItem] == "true"
[Type] == "Cemetery Map" # [stashItem] == "true"
[Type] == "Barrows Map" # [stashItem] == "true"
[Type] == "Atoll Map" # [stashItem] == "true"
[Type] == "Pier Map" # [stashItem] == "true"
[Type] == "Shore Map" # [stashItem] == "true"
[Type] == "Tropical Island Map" # [stashItem] == "true"
 
// Tier 9
[Type] == "Shaped Academy Map" # [stashItem] == "true"
[Type] == "Shaped Acid Lakes Map" # [stashItem] == "true"
[Type] == "Shaped Dungeon Map" # [stashItem] == "true"
[Type] == "Shaped Graveyard Map" # [stashItem] == "true"
[Type] == "Shaped Phantasmagoria Map" # [stashItem] == "true"
[Type] == "Shaped Villa Map" # [stashItem] == "true"
[Type] == "Shaped Waste Pool Map" # [stashItem] == "true"
[Type] == "Coves Map" # [stashItem] == "true"
[Type] == "Crypt Map" # [stashItem] == "true"
[Type] == "Museum Map" # [stashItem] == "true"
[Type] == "Orchard Map" # [stashItem] == "true"
[Type] == "Overgrown Shrine Map" # [stashItem] == "true"
[Type] == "Promenade Map" # [stashItem] == "true"
[Type] == "Reef Map" # [stashItem] == "true"
[Type] == "Temple Map" # [stashItem] == "true"
 
// Tier 10
[Type] == "Shaped Burial Chambers Map" # [stashItem] == "true"
[Type] == "Shaped Peninsula Map" # [stashItem] == "true"
[Type] == "Shaped Dunes Map" # [stashItem] == "true"
[Type] == "Shaped Mesa Map" # [stashItem] == "true"
[Type] == "Shaped Pit Map" # [stashItem] == "true"
[Type] == "Shaped Primordial Pool Map" # [stashItem] == "true"
[Type] == "Shaped Spider Lair Map" # [stashItem] == "true"
[Type] == "Shaped Tower Map" # [stashItem] == "true"
[Type] == "Colonnade Map" # [stashItem] == "true"
[Type] == "Arsenal Map" # [stashItem] == "true"
[Type] == "Courtyard Map" # [stashItem] == "true"
[Type] == "Malformation Map" # [stashItem] == "true"
[Type] == "Quay Map" # [stashItem] == "true"
[Type] == "Terrace Map" # [stashItem] == "true"
[Type] == "Underground River Map" # [stashItem] == "true"
 
// Tier 11
[Type] == "Shaped Canyon Map" # [stashItem] == "true"
[Type] == "Shaped Quarry Map" # [stashItem] == "true"
[Type] == "Shaped Racecourse Map" # [stashItem] == "true"
[Type] == "Shaped Ramparts Map" # [stashItem] == "true"
[Type] == "Shaped Spider Forest Map" # [stashItem] == "true"
[Type] == "Shaped Strand Map" # [stashItem] == "true"
[Type] == "Shaped Thicket Map" # [stashItem] == "true"
[Type] == "Shaped Vaal City Map" # [stashItem] == "true"
[Type] == "Shaped Wharf Map" # [stashItem] == "true"
[Type] == "Bazaar Map" # [stashItem] == "true"
[Type] == "Chateau Map" # [stashItem] == "true"
[Type] == "Excavation Map" # [stashItem] == "true"
[Type] == "Precinct Map" # [stashItem] == "true"
[Type] == "Torture Chamber Map" # [stashItem] == "true"
[Type] == "Underground Sea Map" # [stashItem] == "true"
[Type] == "Wasteland Map" # [stashItem] == "true"
 
// Tier 12
[Type] == "Shaped Arachnid Tomb Map" # [stashItem] == "true"
[Type] == "Shaped Castle Ruins Map" # [stashItem] == "true"
[Type] == "Shaped Catacombs Map" # [stashItem] == "true"
[Type] == "Shaped Cells Map" # [stashItem] == "true"
[Type] == "Shaped Armoury Map" # [stashItem] == "true"
[Type] == "Shaped Ashen Wood Map" # [stashItem] == "true"
[Type] == "Shaped Mud Geyser Map" # [stashItem] == "true"
[Type] == "Crematorium Map" # [stashItem] == "true"
[Type] == "Estuary Map" # [stashItem] == "true"
[Type] == "Necropolis Map" # [stashItem] == "true"
[Type] == "Plateau Map" # [stashItem] == "true"
[Type] == "Ivory Temple Map" # [stashItem] == "true"
[Type] == "Residence Map" # [stashItem] == "true"
[Type] == "Shipyard Map" # [stashItem] == "true"
[Type] == "Vault Map" # [stashItem] == "true"
 
// Tier 13
[Type] == "Shaped Arachnid Nest Map" # [stashItem] == "true"
[Type] == "Shaped Arena Map" # [stashItem] == "true"
[Type] == "Shaped Bog Map" # [stashItem] == "true"
[Type] == "Shaped Cemetery Map" # [stashItem] == "true"
[Type] == "Shaped Barrows Map" # [stashItem] == "true"
[Type] == "Shaped Atoll Map" # [stashItem] == "true"
[Type] == "Shaped Pier Map" # [stashItem] == "true"
[Type] == "Shaped Shore Map" # [stashItem] == "true"
[Type] == "Shaped Tropical Island Map" # [stashItem] == "true"
[Type] == "Lair Map" # [stashItem] == "true"
[Type] == "Beacon Map" # [stashItem] == "true"
[Type] == "Gorge Map" # [stashItem] == "true"
[Type] == "High Gardens Map" # [stashItem] == "true"
[Type] == "Plaza Map" # [stashItem] == "true"
[Type] == "Scriptorium Map" # [stashItem] == "true"
[Type] == "Sulphur Wastes Map" # [stashItem] == "true"
[Type] == "Waterways Map" # [stashItem] == "true"
 
// Tier 14
[Type] == "Shaped Coves Map" # [stashItem] == "true"
[Type] == "Shaped Crypt Map" # [stashItem] == "true"
[Type] == "Shaped Museum Map" # [stashItem] == "true"
[Type] == "Shaped Orchard Map" # [stashItem] == "true"
[Type] == "Shaped Overgrown Shrine Map" # [stashItem] == "true"
[Type] == "Shaped Promenade Map" # [stashItem] == "true"
[Type] == "Shaped Reef Map" # [stashItem] == "true"
[Type] == "Shaped Temple Map" # [stashItem] == "true"
[Type] == "Maze Map" # [stashItem] == "true"
[Type] == "Mineral Pools Map" # [stashItem] == "true"
[Type] == "Palace Map" # [stashItem] == "true"
[Type] == "Shrine Map" # [stashItem] == "true"
[Type] == "Springs Map" # [stashItem] == "true"
[Type] == "Volcano Map" # [stashItem] == "true"
 
// Tier 15
[Type] == "Shaped Colonnade Map" # [stashItem] == "true"
[Type] == "Shaped Arsenal Map" # [stashItem] == "true"
[Type] == "Shaped Courtyard Map" # [stashItem] == "true"
[Type] == "Shaped Malformation Map" # [stashItem] == "true"
[Type] == "Shaped Quay Map" # [stashItem] == "true"
[Type] == "Shaped Terrace Map" # [stashItem] == "true"
[Type] == "Shaped Underground River Map" # [stashItem] == "true"
[Type] == "Abyss Map" # [stashItem] == "true"
[Type] == "Colosseum Map" # [stashItem] == "true"
[Type] == "Core Map" # [stashItem] == "true"
[Type] == "Dark Forest Map" # [stashItem] == "true"
[Type] == "Overgrown Ruin Map" # [stashItem] == "true"
 
// Tier 16
[Type] == "Pit of the Chimera Map" # [stashItem] == "true"
[Type] == "Lair of the Hydra Map" # [stashItem] == "true"
[Type] == "Maze of the Minotaur Map" # [stashItem] == "true"
[Type] == "Forge of the Phoenix Map" # [stashItem] == "true"
[Type] == "Vaal Temple Map" # [stashItem] == "true"
 
// Left these for ppl playing old maps in standard
// They are all commented by default as to not mess up the new leagues
 
// OLD Tier 1
[Type] == "Crypt Map" # [stashItem] == "true"
[Type] == "Desert Map" # [stashItem] == "true"
[Type] == "Dunes Map" # [stashItem] == "true"
[Type] == "Dungeon Map" # [stashItem] == "true" // Not good map for bot
[Type] == "Grotto Map" # [stashItem] == "true"
[Type] == "Pit Map" # [stashItem] == "true" // Not good map for bot
[Type] == "Tropical Island Map" # [stashItem] == "true" // Not good map for bot
 
// OLD Tier 2
// [Type] == "Arcade Map" # [stashItem] == "true"
// [Type] == "Cemetery Map" # [stashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Channel Map" # [stashItem] == "true"
// [Type] == "Mountain Ledge Map" # [stashItem] == "true"
// [Type] == "Sewer Map" # [stashItem] == "true"
// [Type] == "Thicket Map" # [stashItem] == "true"
// [Type] == "Wharf Map" # [stashItem] == "true"
 
// OLD Tier 3
// [Type] == "Ghetto Map" # [stashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Mud Geyser Map" # [stashItem] == "true"
// [Type] == "Museum Map" # [stashItem] == "true" // Good map - Won't make transition to boss
// [Type] == "Quarry Map" # [stashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Reef Map" # [stashItem] == "true"
// [Type] == "Spider Lair Map" # [stashItem] == "true"
// [Type] == "Vaal Pyramid Map" # [stashItem] == "true"  // Not good map for bot
 
// OLD Tier 4
// [Type] == "Arena Map" # [stashItem] == "true" // Not good map for bot
// [Type] == "Overgrown Shrine Map" # [stashItem] == "true"
// [Type] == "Promenade Map" # [stashItem] == "true"
// [Type] == "Phantasmagoria Map" # [stashItem] == "true" // Annoying map boss without transition 
// [Type] == "Shore Map" # [stashItem] == "true"
// [Type] == "Spider Forest Map" # [stashItem] == "true"
// [Type] == "Tunnel Map" # [stashItem] == "true"
 
// OLD Tier 5
// [Type] == "Bog Map" # [stashItem] == "true"
// [Type] == "Coves Map" # [stashItem] == "true"
// [Type] == "Graveyard Map" # [stashItem] == "true"
// [Type] == "Pier Map" # [stashItem] == "true"
// [Type] == "Underground Sea Map" # [stashItem] == "true"
// [Type] == "Villa Map" # [stashItem] == "true"
 
// OLD Tier 6
// [Type] == "Arachnid Nest Map" # [stashItem] == "true"
// [Type] == "Catacomb Map" # [stashItem] == "true"
// [Type] == "Colonnade Map" # [stashItem] == "true" // Difficult map boss without transition
// [Type] == "Dry Woods Map" # [stashItem] == "true"
// [Type] == "Strand Map" # [stashItem] == "true"
// // [Type] == "Temple Map" # [stashItem] == "true" // Difficult map boss without transition
 
// OLD Tier 7
// [Type] == "Jungle Valley Map" # [stashItem] == "true"  // Annoying map boss on transition
// [Type] == "Terrace Map" # [stashItem] == "true"  // Annoying map boss on transition 
// [Type] == "Abandoned Cavern Map" # [stashItem] == "true"
// [Type] == "Torture Chamber Map" # [stashItem] == "true" // Annoying map boss on transition 
// [Type] == "Waste Pool Map" # [stashItem] == "true"
 
// OLD Tier 8
// [Type] == "Dark Forest Map" # [stashItem] == "true"
// [Type] == "Dry Peninsula Map" # [stashItem] == "true" // Annoying map boss on transition 
// [Type] == "Canyon Map" # [stashItem] == "true"
// [Type] == "Cells Map" # [stashItem] == "true"
// [Type] == "Orchard Map" # [stashItem] == "true" // Difficult map boss on transition 
 
// OLD Tier 9
// [Type] == "Arid Lake Map" # [stashItem] == "true"
// [Type] == "Gorge Map" # [stashItem] == "true"
// [Type] == "Malformation Map" # [stashItem] == "true" // Difficult map boss
// [Type] == "Residence Map" # [stashItem] == "true" // Difficult map boss
// [Type] == "Underground River Map" # [stashItem] == "true"
 
// OLD Tier 10
// [Type] == "Bazaar Map" # [stashItem] == "true"
// [Type] == "Necropolis Map" # [stashItem] == "true" // Difficult map boss
// [Type] == "Plateau Map" # [stashItem] == "true"
// [Type] == "Volcano Map" # [stashItem] == "true" // Difficult map boss (LW totems)
// [Type] == "Chateau Map" # [stashItem] == "true"
 
// OLD Tier 11
// [Type] == "Academy Map" # [stashItem] == "true"
// [Type] == "Crematorium Map" # [stashItem] == "true" // Difficult map boss
// [Type] == "Precinct Map" # [stashItem] == "true"
// [Type] == "Springs Map" # [stashItem] == "true"
 
// OLD Tier 12
// [Type] == "Arsenal Map" # [stashItem] == "true"
// [Type] == "Overgrown Ruin Map" # [stashItem] == "true"
// [Type] == "Shipyard Map" # [stashItem] == "true"
// [Type] == "Village Ruin Map" # [stashItem] == "true"
 
// OLD Tier 13
// [Type] == "Courtyard Map" # [stashItem] == "true"
// [Type] == "Excavation Map" # [stashItem] == "true"
// [Type] == "Wasteland Map" # [stashItem] == "true"
// [Type] == "Waterways Map" # [stashItem] == "true"
 
// OLD Tier 14
// [Type] == "Conservatory Map" # [stashItem] == "true"
// [Type] == "Palace Map" # [stashItem] == "true"
// [Type] == "Plaza Map" # [stashItem] == "true"
// [Type] == "Shrine Map" # [stashItem] == "true"
// [Type] == "Vaal Temple Map" # [stashItem] == "true"
 
// OLD Tier 15
// [Type] == "Abyss Map" # [stashItem] == "true"
// [Type] == "Colosseum Map" # [stashItem] == "true"
// [Type] == "Core Map" # [stashItem] == "true"
 
Edited by KingisKing

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/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                              C H A N C I N G                                    //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

// [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably

// [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's

// [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)

// [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack

// [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck

// [Type] == "Deicide Mask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Heretic's Veil

// [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart

// [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil

// [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity

// [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir

// [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands

// [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith

// [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest

// [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction

// [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings

// [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Skyforth

// [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker

// [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius

// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

// [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)

// [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift

// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

 

//////////////////////////////////////////////

//                                          //

//                W H I T E S               //

//                                          //

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// [Type] == "Agate Amulet" && [Rarity] == "Normal" # [stashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map

// [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

// [Type] == "Coronal Maul" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Glorious Plate" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

// [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Leather Belt" && [Rarity] == "Normal" # [stashItem] == "true"   

// [Type] == "Tornado Wand" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

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