Jump to content

Join our Slack

Talk to other users and have a great time
Slack Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
shogo

[0.28i] bot picks up all rares instead ofonly needed

Recommended Posts

Running on windows7-64 w/o vm

here's config

; Bot main config file

[client]
 
; Bot will be paused in the login screen for a random value between these numbers (this is the minimum value) /Note: On unpaused bot will be started immediately/
idle_time_min=0
 
; Bot will be paused in the login screen for a random value between these numbers (this is the maximum value) /Note: On unpaused bot will be started immediately/
idle_time_max=0
 
; Bot will be paused in the login screen after a random amount of runtime between these numbers (this is the minimum value) /Note: Counting down paused when the bot is paused/
run_time_min=0
 
; Bot will be paused in the login screen after a random amount of runtime between these numbers (this is the maximum value) /Note: Counting down paused when the bot is paused/
run_time_max=0
 
; 0->Bot will wait until character is in town and then logout. 1->Bot will instantly logout. 2->Bot will wait until in town / hideout and then idle without loggin out.
idle_type=0
 
[general]
 
; Define here which character you want to use in the character selection screen (default : 1, top character).
character_to_use=4
 
; Define here what is the last act unlocked by your character.
last_act_unlocked=3
 
; Define here what is the last difficulty unlocked (1=normal, 2=cruel, 3=merciless).
last_difficulty_unlocked=3
 
; Open chest?
open_chest=true
 
; Open strongbox?
open_strongbox=true
 
; Open chest under this range (clean monsters before) (0 : infinite).
chest_range=450
 
; Activate shrine
activate_shrines=true
 
; Activate shrines under this range
shrines_range=1000
 
; Level gems?
level_gems=true
 
; If you want to use Alt to loot items, setting this option to true may reduce the number of crap loot, to use this parameter, you need to enable the option Key Pickup in the UI options and be sure the highlight key is set up on alt (default : true)
use_alt_to_loot=true
 
; Press shift while moving
shift_when_moving=false
 
; Here write the name of the zone that you want the bot to clean. You have to write it /! HE SAME WAY/!as it is written in the coordinates.ini file (without _x or _y ofc). For now, the bot can only clean one zone per run.
zone_to_clean=the_library
 
; Important!! you have to give the act which the zone belongs.
zone_to_clean_act=3
 
; Set the difficulty desired (1=normal, 2=cruel, 3=merciless).
zone_to_clean_difficulty=3
 
; Farm corrupted area?
enable_corrupted_area=true
 
; Enable Map farming?
enable_map_farming=true
 
; Percent of the map from which bot consider map is cleared, bot will restart instance when value reached.
area_clean_percent=0.900000
 
; If the number of dead monster around character didn't change during last 60s (default), next instance! (set to 0 to disable this feature).
monster_no_kill_timeout=50
 
; Maximum time (in seconds) allowed per run. when timer is reached, exit to login and start again.
run_max_time=600
 
; Use TP Scrolls instead of exiting to login.
enable_tp_to_town=true
 
; Go to hideout instead of town
enable_hideout=true
 
; Bot will sell items to this NPC
hideout_npc_name=anyone
 
; Select how to teleport to the hideout. (0: both (Random), 1: Chat command, 2: Waypoint selection)
hideout_access_method=2
 
; Your Path of Exile version, 0 for Normal (pathofexile.com) 1 for Garena (poe.garena.com)
poe_version=0
 
; Chicken if any of the specified monsters is in range?
enable_sight_chicken=false
 
; Range to deteck monsters for chicken
sight_chicken_range=1000
 
; Enable auto profile changer? (Profile will not be changed untill log-off or portal to town.)
enable_auto_profile_changer=false
 
; Profile will be changed after this amount of time in minutes (counting start after Start button)
auto_profile_switch_time=120
 
; Randomize the time by this percent (eg.: if you set the time to 100 and the random to 10 profile could switch any time from 90 to 110 minutes)
auto_profile_switch_random=0.100000
 
; If enabled the bot will full relog when profile changed (Good for character change)
auto_profile_changer_relog=false
 
; Will switch to this profile (Note: if you want to loop back to this profile don't forget to setup the other profile
; Will sell items to the NPC with the name of "custom_npc_name" setting instead of the default one
enable_specific_npc=false
 
; Will sell items to this NPC if enabled
; Will use the custom coord if enabled (found in "coordinates.ini" under "menu" section with key name "npc_sell_button_y_custom")
use_custom_coord=false
 
; Will press this button if the character is stucked. Use movement skill for this to unstuck.
key_on_fail_movement=mouse_right
 
; Key to enable Elite Features.
key=__
 
; Your username on exiled-bot.net
identifier=shogo
 
; Explore the whole map first before taking the transit to the next level.
explore_before_transit=false
 
; Bot will always find and kill map unique bosses first before going back to town.
single_level_exploration=0.800000
 
[combat]
 
; Bot will kill any monster at this range before looting anything (chest and item).
safe_range=500
 
; Max distance to engage monsters (0 : infinite)
monster_max_attack_distance_value=0
 
; Multiplier for highest skill range used, to compute distance to attack mobs (instead of exploring)
max_range_multiplier=2.500000
 
; Explore the whole map first before taking the transit to the next level.
explore_before_transit=true
 
; Bot will always find and kill map unique bosses first before going back to town.
single_level_exploration=1
 
[stashing]
 
; Enable stashing?
enable_stashing=true
 
; Which stash tab to use? If multi-stashtab is enabled separate tabs with commas. eg: 1,5,7
stash_tab_to_use=1,2,3,4
 
[profile]
 
; Sets which map profile should be used

map_profile=default

Maybe my pickit incorrect, here's it:

// Welcome to the Exiled Bot default Pickit

// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
// You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 
 
// There are several special mods here to make pickit maker's life easier:
// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.  
// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
// Expressions to the left are only here to help you choosing the right ones
 
// Syntax is: [Key] operator "Value"
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
// Flags that can be used are : [stashItem] =="true", [sellItem] == "true", [sellUnid] == "true". Please note that [sellItem] tag will ALWAYS make the bot identify item.
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
// Operators && and || are available, parenthesis are working.
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
// If you didn't noticed, // is used for comments.
 
// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
// and attack_speed_+% is global on the character (ring,amy,belt...) /!\
 
// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
 
// Thanks to Phaukt and Jarvis101 for their help in building this pickit file.
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 EXAMPLE                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Blanket coverage
// [Category] == "Gloves" && [Rarity] == "Rare" # [sellItem] == "true"
// What it means : Pick up any gloves. Id the item. Then Sell it.
// Exception handling
// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [stashItem] == "true"
// What it means : When the gloves are Identified, if they have an attack speed modifier  above a 10% value, it will stash the item.
// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [stashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [stashItem] == "true", bot stashes on match)
// [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100"  // Random example 5
// [Type] == "Medium Life Flask" // Random example 6
// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
// [Category] == "Helm" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             User's custom rules                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file
 
// For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
[Category] == "Belt" && [Rarity] == "Rare"
[Category] == "Ring" && [Rarity] == "Rare"
[Category] == "Amulet" && [Rarity] == "Rare"
[Type] == "Agate Amulet" && [Rarity] == "Normal"
[Type] == "Granite Flask"
[Type] == "Divine Life Flask"
[Type] == "Eternal Life Flask"
[Type] == "Quicksilver Flask"
[Category] == "Flask" && [Quality] == "20" 
[Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens
[Type] == "Fishing Rod" && [Rarity] == "Rare"
[Type] == "Fishing Rod" && [Rarity] == "Magic"
[Type] == "Fishing Rod" && [Rarity] == "Normal"
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  CURRENCY                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Type] == "Scroll of Wisdom" # [stashItem] == "true" // Take all id scroll
[Type] == "Portal Scroll" # [stashItem] == "true" // Take all tp scroll
[Type] == "Blacksmith's Whetstone" # [stashItem] == "true" // Take Blacksmith's Whetstone
[Type] == "Armourer's Scrap" # [stashItem] == "true" // Take Armourer's Scrap
[Type] == "Glassblower's Bauble" # [stashItem] == "true" // Take Glassblower's Bauble
[Type] == "Albino Rhoa Feather" # [stashItem] == "true" // Albino Rhoa Feather
 
[Category] == "Map" // Take all maps
 
[Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  G E M S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// For quality gem, use the setting Min Gem Quality from Pickit tab of GUI
 
// Red Active Gem Skill
 
//[Type] == "Anger" // Gem
//[Type] == "Animate Guardian" // Gem
//[Type] == "Cleave" // Gem
//[Type] == "Decoy Totem" // Gem
//[Type] == "Determination" // Gem
//[Type] == "Devouring Totem" // Gem
//[Type] == "Dominating Blow" // Gem
//[Type] == "Enduring Cry" // Gem
//[Type] == "Flame Totem" // Gem
//[Type] == "Glacial Hammer" // Gem
//[Type] == "Ground Slam" // Gem
//[Type] == "Heavy Strike" // Gem
//[Type] == "Herald of Ash" // Gem
[Type] == "Immortal Call" // Gem
//[Type] == "Infernal Blow" // Gem
//[Type] == "Leap Slam" // Gem
//[Type] == "Lightning Strike" // Gem
//[Type] == "Molten Shell" // Gem
//[Type] == "Molten Strike" // Gem
//[Type] == "Punishment" // Gem
//[Type] == "Purity of Fire" // Gem
//[Type] == "Rejuvenation Totem" // Gem
//[Type] == "Searing Bond" // Gem
//[Type] == "Shield Charge" // Gem
//[Type] == "Shockwave Totem" // Gem
//[Type] == "Sweep" // Gem
//[Type] == "Vitality" // Gem
//[Type] == "Warlord's Mark" // Gem
 
//Red Support Gem Skill
 
//[Type] == "Added Fire Damage" // Gem
[Type] == "Blood Magic" // Gem
//[Type] == "Cast on Melee Kill" // Gem
//[Type] == "Cast when Damage Taken" // Gem
//[Type] == "Cold to Fire" // Gem
[Type] == "Empower" // Gem
//[Type] == "Endurance Charge on Melee Stun" // Gem
//[Type] == "Fire Penetration" // Gem
//[Type] == "Generosity" // Gem
//[Type] == "Increased Burning Damage" // Gem
//[Type] == "Increased Duration" // Gem
//[Type] == "Iron Grip" // Gem
//[Type] == "Iron Will" // Gem
[Type] == "Item Quantity" // Gem
//[Type] == "Knockback" // Gem
//[Type] == "Life Gain on Hit" // Gem
//[Type] == "Life Leech" // Gem
//[Type] == "Melee Damage on Full Life" // Gem
//[Type] == "Melee Physical Damage" // Gem
//[Type] == "Melee Splash" // Gem
[Type] == "Multistrike" // Gem
//[Type] == "Ranged Attack Totem" // Gem
//[Type] == "Reduced Duration" // Gem
[Type] == "Reduced Mana" // Gem
//[Type] == "Spell Totem" // Gem
//[Type] == "Stun" // Gem
//[Type] == "Weapon Elemental Damage"// Gem
 
// Green Active Gem Skill
 
//[Type] == "Animate Weapon" // Gem
//[Type] == "Arctic Armour" // Gem
//[Type] == "Barrage" // Gem
//[Type] == "Bear Trap" // Gem
//[Type] == "Blood Rage" // Gem
//[Type] == "Burning Arrow" // Gem
//[Type] == "Cyclone" // Gem
//[Type] == "Desecrate" // Gem
//[Type] == "Detonate Dead" // Gem
//[Type] == "Double Strike" // Gem
//[Type] == "Dual Strike" // Gem
//[Type] == "Elemental Hit" // Gem
//[Type] == "Ethereal Knives" // Gem
//[Type] == "Explosive Arrow" // Gem
//[Type] == "Fire Trap" // Gem
//[Type] == "Flicker Strike" // Gem
//[Type] == "Freeze Mine" // Gem
//[Type] == "Frenzy" // Gem
//[Type] == "Grace" // Gem
[Type] == "Haste" // Gem
//[Type] == "Hatred" // Gem
//[Type] == "Herald of Ice" // Gem
//[Type] == "Ice Shot" // Gem
//[Type] == "Lightning Arrow" // Gem
//[Type] == "Poacher's Mark" // Gem
//[Type] == "Poison Arrow" // Gem
//[Type] == "Projectile Weakness" // Gem
//[Type] == "Puncture" // Gem
//[Type] == "Purity of Ice" // Gem
//[Type] == "Rain of Arrows " // Gem
//[Type] == "Reave" // Gem
//[Type] == "Smoke Mine" // Gem
//[Type] == "Spectral Throw" // Gem
//[Type] == "Split Arrow" // Gem
//[Type] == "Temporal Chains" // Gem
//[Type] == "Tornado Shot" // Gem
//[Type] == "Viper Strike" // Gem
//[Type] == "Whirling Blades" // Gem
 
// Green Support Gem Skill
 
//[Type] == "Added Cold Damage" // Gem
//[Type] == "Additional Accuracy" // Gem
//[Type] == "Blind" // Gem
//[Type] == "Block Chance Reduction" // Gem
[Type] == "Cast On Critical Strike" // Gem
//[Type] == "Cast on Death" // Gem
//[Type] == "Chain" // Gem
//[Type] == "Chance to Flee" // Gem
//[Type] == "Cold Penetration" // Gem
//[Type] == "Culling Strike" // Gem
[Type] == "Enhance" // Gem
[Type] == "Faster Attacks" // Gem
//[Type] == "Faster Projectiles" // Gem
//[Type] == "Fork" // Gem
[Type] == "Greater Multiple Projectiles" // Gem
//[Type] == "Lesser Multiple Projectiles" // Gem
//[Type] == "Mana Leech" // Gem
//[Type] == "Multiple Traps" // Gem
//[Type] == "Physical Projectile Attack Damage" // Gem
//[Type] == "Pierce" // Gem
//[Type] == "Point Blank" // Gem
//[Type] == "Slower Projectiles" // Gem
//[Type] == "Trap" // Gem
 
// Blue Active Gem Skill
 
//[Type] == "Arc" // Gem
//[Type] == "Arctic Breath" // Gem
//[Type] == "Assassin's Mark" // Gem
//[Type] == "Ball Lightning" // Gem
//[Type] == "Bone Offering" // Gem
//[Type] == "Clarity" // Gem
//[Type] == "Cold Snap" // Gem
//[Type] == "Conductivity" // Gem
//[Type] == "Conversion Trap" // Gem
//[Type] == "Convocation" // Gem
//[Type] == "Discharge" // Gem
//[Type] == "Discipline" // Gem
[Type] == "Elemental Weakness" // Gem
//[Type] == "Enfeeble" // Gem
//[Type] == "Fireball" // Gem
//[Type] == "Firestorm" // Gem
//[Type] == "Flameblast" // Gem
//[Type] == "Flame Surge" // Gem
//[Type] == "Flammability" // Gem
//[Type] == "Flesh Offering" // Gem
//[Type] == "Freezing Pulse" // Gem
//[Type] == "Frost Wall" // Gem
//[Type] == "Frostbite" // Gem
//[Type] == "Glacial Cascade" // Gem
//[Type] == "Herald of Thunder" // Gem
//[Type] == "Ice Nova" // Gem
//[Type] == "Ice Spear" // Gem
//[Type] == "Incinerate" // Gem
//[Type] == "Lightning Trap" // Gem
//[Type] == "Lightning Warp" // Gem
//[Type] == "Power Siphon" // Gem
//[Type] == "Purity of Elements" // Gem
//[Type] == "Purity of Lightning" // Gem
//[Type] == "Raise Spectre" // Gem
//[Type] == "Raise Zombie" // Gem
//[Type] == "Righteous Fire" // Gem
//[Type] == "Shock Nova" // Gem
//[Type] == "Spark" // Gem
//[Type] == "Storm Call" // Gem
//[Type] == "Summon Raging Spirit" // Gem
//[Type] == "Summon Skeletons" // Gem
//[Type] == "Tempest Shield" // Gem
//[Type] == "Vulnerability" // Gem
//[Type] == "Wrath" // Gem
 
// Blue Support Gem Skill
 
//[Type] == "Added Chaos Damage" // Gem
//[Type] == "Added Lightning Damage" // Gem
//[Type] == "Cast when Stunned" // Gem
//[Type] == "Chance to Ignite" // Gem
//[Type] == "Concentrated Effect" // Gem
//[Type] == "Curse on Hit" // Gem
//[Type] == "Elemental Proliferation" // Gem
[Type] == "Enlighten" // Gem
//[Type] == "Faster Casting" // Gem
//[Type] == "Increased Area of Effect" // Gem
//[Type] == "Increased Critical Damage" // Gem
//[Type] == "Increased Critical Strikes" // Gem
//[Type] == "Item Rarity" // Gem
//[Type] == "Lightning Penetration" // Gem
//[Type] == "Minion and Totem Elemental Resistance" // Gem
//[Type] == "Minion Damage" // Gem
//[Type] == "Minion Life" // Gem
//[Type] == "Minion Speed" // Gem
//[Type] == "Power Charge On Critical" // Gem
//[Type] == "Remote Mine" // Gem
[Type] == "Spell Echo" // Gem
 
// Currently no Vaal gems with quality have been found
 
[Type] == "Vaal Glaciel Hammer" // Gem
[Type] == "Vaal Ground Slam" // Gem
[Type] == "Vaal Immortal Call" // Gem
[Type] == "Vaal Lightning Strike" // Gem
[Type] == "Vaal Molten Shell" // Gem
 
[Type] == "Vaal Burning Arrow" // Gem
[Type] == "Vaal Cyclone" // Gem
[Type] == "Vaal Detonate Dead" // Gem
[Type] == "Vaal Double Strike" // Gem
[Type] == "Vaal Grace" // Gem
[Type] == "Vaal Haste" // Gem
[Type] == "Vaal Rain of Arrows" // Gem
[Type] == "Vaal Reave" // Gem
[Type] == "Vaal Spectral Throw" // Gem
 
[Type] == "Vaal Arc" // Gem
[Type] == "Vaal Clarity" // Gem
[Type] == "Vaal Cold Snap" // Gem
[Type] == "Vaal Discipline" // Gem
[Type] == "Vaal Fireball" // Gem
[Type] == "Vaal Flameblast" // Gem
[Type] == "Vaal Ice Nova" // Gem
[Type] == "Vaal Lightning Trap" // Gem
[Type] == "Vaal Lightning Warp" // Gem
[Type] == "Vaal Power Siphon" // Gem
[Type] == "Vaal Righteous Fire" // Gem
[Type] == "Vaal Spark" // Gem
[Type] == "Vaal Storm Call" // Gem
[Type] == "Vaal Summon Skeletons" // Gem
[Type] == "Portal"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  SOCKETS                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[sockets] >= "5" && [Linked] >= "5" # [stashItem] =="true" // Keep 5/6L
[sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true" // Sell 6S 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              C H A N C I N G                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart
// [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes
[Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir
// [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift
// [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             U N I Q U E  I T E M S                              //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Rarity] == "Unique" 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//1H weapon that has more than 250 dps
[Type] == "Siege Axe " && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Cat's Paw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Imperial Claw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Terror Claw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Eye Gouger" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Hellion's Paw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Eagle Claw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Gut Ripper" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Cat's Paw" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Glass Shank" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Skinning Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Carving Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Stiletto" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Boot Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Copper Kris" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Skean" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Imp Dagger" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Flaying Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Butcher Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Poignard" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Boot Blade" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Golden Kris" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Royal Skean" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Fiend Dagger" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Gutting Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Slaughter Knife" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Ambusher" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Imperial Skean" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [DPS] >= "250"
 
[Type] == "Auric Mace" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Nightmare Mace" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Legion Hammer" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Tenderizer" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Ancestral Club" && [Rarity] == "Rare" # [DPS] >= "250"
 
[Type] == "Eternal Sword" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Corsair Sword" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Gemstone Sword" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Graceful Sword" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Cutlass" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Elegant Sword" && [Rarity] == "Rare" # [DPS] >= "250"
 
[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Spiraled Foil" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Fancy Foil" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Serrated" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Elegant Foil" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Jagged Foil" && [Rarity] == "Rare" # [DPS] >= "250"
 
//[Type] == "Driftwood Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Goat's Horn" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Carved Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Quartz Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Spiraled Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Sage Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Faun's Horn" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Engraved Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Crystal Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Serpent Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Omen Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Demon's Horn" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Imbued Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Opal Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Tornado Wand" && [Rarity] == "Rare" # [DPS] >= "200"
//[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [DPS] >= "200"
 
[Type] == "Driftwood Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Goat's Horn" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Carved Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Quartz Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Spiraled Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Sage Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Faun's Horn" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Engraved Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Crystal Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Serpent Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Omen Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Demon's Horn" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Imbued Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" && [stashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" && [stashItem] == "true"
 
//2H weapon that has more than 350 dps
 
[Type] == "Reaver Sword" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Lion Sword" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Judgement Staff" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Lathi" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Terror Maul" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Piledriver" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Meatgrinder" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Despot Axe" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Ezomyte Axe" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Piledriver" && [Rarity] == "Rare" # [DPS] >= "350"
[Type] == "Harbinger Bow" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Decimation Bow" && [Rarity] == "Rare" # [DPS] >= "250"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [DPS] >= "250" ||
 
//Caster
//[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
 
//    (phys-dmg)
//[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && //[local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && //[local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"
 
//    (tri.ele-dmg)
//[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && //[local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && //[local_attack_speed_+%] >= "20" && [stashItem] == "true"
 
// Bows:(+3Gems&Attackspeed)
[Type] == "Decimation Bow" && [Rarity] == "Rare" # # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [stashItem] == "true"
[Type] == "Harbinger Bow" && [Rarity] == "Rare" # # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && && [stashItem] == "true"
 
// Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
//[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && //[stashItem] == "true"
 
[Type] == "Gnarled Branch" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Primitive Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Long Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Iron Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Coiled Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Royal Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Vile Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Woodful Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Quarterstaff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Military Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Serpentine Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Highborn Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Foul Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Primordial Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
/[Type] == "Lathi" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Ezomyte Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Maelstrom Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Imperial Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
[Type] == "Judgement Staff" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
 
// Physical Damage only (very high %) Weapons:(+170%phys)
//[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"
 
// Life IIR Resists Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 
// Life Attack Speed Resists
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life Attack Speed low Resists Def stat
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Dual Leech Life 1Resist
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [life_leech_from_physical_damage_%] == "2" && [mana_leech_from_physical_damage_%] == "2" && ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [stashItem] == "true"
 
// high ES 30MS
[Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [stashItem] == "true"
 
// Life MS Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life IIR Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////
 
// Shield
//[Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //  
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res  hp
//[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
//tri res hp Weapon Elemental Dmg
//[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"
 
//high tri-res (incl.chaos-res)
//[Category] == "Belt" && [Rarity] == "Rare" # [base_chaos_damage_resistance_%] >= "21" && ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [stashItem] == "true"
 
//HP ARMOR Weapon Elemental Dmg
//[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
 
//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
 
[Category] == "Quiver" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "30" && [base_critical_strike_multiplier_+%] >= "30"
 
// Phys dmg + life + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [stashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [stashItem] == "true"
 
//Elemental
 
// Dex + Elemental Damage + crit or life
[Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [stashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [stashItem] == "true"

In particular, he picks up shields, all 2handers etc. Also identifing jewelry. "looting rares" is disabled.
Edited by shogo

Share this post


Link to post
Share on other sites

I tried to find a mistake, but tbh, thats a huge pickit, u cant expect from anyone to check every line

start with a simple one that works and add ur stuff piece by piece, then ull find ur mistake somewhere

Good luck :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...