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XeroKill

Pickit with All Uniques and Discerns Between Multiple Base Item Types

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I have spent a little time cleaning up the pickit as I did with the Map.ipd. The following is my progress. It includes ways to disable specific uniques that have the same base type, for example, this pickit should discard Thousand Ribbons while keeping Tabula Rasa, even they are both Simple Robes as a base. Another example is it will stash Shavronne's Wrappings and sell Infernal Mantle, as they are both Occultist's Vestments but one is GG and the other is garbage (remember to comment out the items you want the bot to sell). I have not fully tested all the uniques so use this at your own risk. All the examples I have tested have worked just fine, but I don't have access to every unique for confirmation.

 

The formatting is to make it easy to see which items are enabled at a glance. Just go through the list and uncomment the items you wish to stash and the bot will sell the rest. I know that some of the uniques are no longer dropped, or Atziri only, but I couldn't be bothered to look into every item's special conditions, so I just listed everything from the wiki... if you know it will never be seen by the bot, feel free to remove it, and post here with what it was and why the bot will never see it,

 
I haven't messed with the rares except to change the quivers to [Category] == "Quiver" because the default pickit uses the old style of quivers which no longer exist. I don't know if this change actually helps pick up good quivers because I don't know what a good quiver really looks like and I haven't seen the pickit keep one yet.
 
I also changed the gem area to make the separation more clear and removed the comment // gem after every gem, because it was sloppy and redundant. 
 
Please let me know if anything is missing or not functioning correctly. I would like to streamline this anyway I can.

 

EDIT: 12/17/2014 - Added New Uniques for 1.3 Content Patch

 

// Welcome to the Exiled Bot default Pickit
// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
// You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 

// There are several special mods here to make pickit maker's life easier:
// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.  
// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
// Expressions to the left are only here to help you choosing the right ones

// Syntax is: [Key] operator "Value"
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
// Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
// Operators && and || are available, parenthesis are working.
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
// If you didn't noticed, // is used for comments.

// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
// and attack_speed_+% is global on the character (ring,amy,belt...) /!\

// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.

// Thanks to Phaukt and Jarvis101 for their help in building this pickit file.


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 EXAMPLE                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Blanket coverage
// [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
// What it means : Pick up any gloves. Id the item. Then Sell it.
// Exception handling
// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
// What it means : When the gloves are Identified, if they have an attack speed modifier  above a 10% value, it will stash the item.
// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
// [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100"  // Random example 5
// [Type] == "Medium Life Flask" // Random example 6
// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
// [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             User's custom rules                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Rarity] == "Unique" # [StashItem] == "true"      // Keep all uniques
// [Rarity] == "Rare" # [StashItem] == "true"        // Keep all rares

// [Category] == "Belt" && [Rarity] == "Rare"     // Keep all rare belts
// [Category] == "Ring" && [Rarity] == "Rare"     // Keep all rare rings
// [Category] == "Amulet" && [Rarity] == "Rare"   // Keep all rare amulets

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  CURRENCY                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Type] == "Scroll of Wisdom" # [StashItem] == "true" 
[Type] == "Portal Scroll" # [StashItem] == "true" 
[Type] == "Blacksmith's Whetstone" # [StashItem] == "true" 
[Type] == "Armourer's Scrap" # [StashItem] == "true" 
[Type] == "Glassblower's Bauble" # [StashItem] == "true" 
[Type] == "Albino Rhoa Feather" # [StashItem] == "true" 

[Category] == "Map" // Take all maps

[Type] == "Sacrifice at Dawn" # [StashItem] == "true" 
[Type] == "Sacrifice at Noon" # [StashItem] == "true" 
[Type] == "Sacrifice at Dusk" # [StashItem] == "true" 
[Type] == "Sacrifice at Midnight" # [StashItem] == "true" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  G E M S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Portal"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               RED SKILL GEMS                                    //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Anger" 
// [Type] == "Animate Guardian" 
// [Type] == "Cleave" 
// [Type] == "Decoy Totem" 
// [Type] == "Determination" 
// [Type] == "Devouring Totem" 
// [Type] == "Dominating Blow" 
// [Type] == "Enduring Cry" 
// [Type] == "Flame Totem" 
// [Type] == "Glacial Hammer" 
// [Type] == "Ground Slam" 
// [Type] == "Heavy Strike" 
// [Type] == "Herald of Ash" 
// [Type] == "Immortal Call" 
// [Type] == "Infernal Blow" 
// [Type] == "Leap Slam" 
// [Type] == "Lightning Strike" 
// [Type] == "Molten Shell" 
// [Type] == "Molten Strike" 
// [Type] == "Punishment" 
// [Type] == "Purity of Fire" 
// [Type] == "Reckoning"
// [Type] == "Rejuvenation Totem" 
// [Type] == "Searing Bond" 
// [Type] == "Shield Charge" 
// [Type] == "Shockwave Totem" 
// [Type] == "Static Strike"
// [Type] == "Sweep" 
// [Type] == "Vengeance"
// [Type] == "Vitality" 
// [Type] == "Warlord's Mark" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               RED SUPPORT GEMS                                  //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Added Fire Damage" 
// [Type] == "Blood Magic" 
// [Type] == "Cast on Melee Kill" 
// [Type] == "Cast when Damage Taken" 
// [Type] == "Cold to Fire" 
[Type] == "Empower" 
// [Type] == "Endurance Charge on Melee Stun" 
// [Type] == "Fire Penetration" 
// [Type] == "Generosity" 
// [Type] == "Increased Burning Damage" 
// [Type] == "Increased Duration" 
// [Type] == "Iron Grip" 
// [Type] == "Iron Will" 
[Type] == "Item Quantity" 
// [Type] == "Knockback" 
// [Type] == "Life Gain on Hit" 
// [Type] == "Life Leech" 
// [Type] == "Melee Damage on Full Life" 
// [Type] == "Melee Physical Damage" 
// [Type] == "Melee Splash" 
// [Type] == "Multistrike" 
// [Type] == "Physical to Lightning"
// [Type] == "Ranged Attack Totem" 
// [Type] == "Reduced Duration" 
// [Type] == "Reduced Mana" 
// [Type] == "Spell Totem" 
// [Type] == "Stun" 
// [Type] == "Weapon Elemental Damage"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               GREEN SKILL GEMS                                  //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Animate Weapon" 
// [Type] == "Arctic Armour" 
// [Type] == "Barrage" 
// [Type] == "Bear Trap" 
// [Type] == "Blink Arrow"
// [Type] == "Blood Rage" 
// [Type] == "Burning Arrow" 
// [Type] == "Cyclone" 
// [Type] == "Desecrate" 
// [Type] == "Detonate Dead" 
// [Type] == "Double Strike" 
// [Type] == "Dual Strike" 
// [Type] == "Elemental Hit" 
// [Type] == "Ethereal Knives" 
// [Type] == "Explosive Arrow" 
// [Type] == "Fire Trap" 
// [Type] == "Flicker Strike" 
// [Type] == "Freeze Mine" 
// [Type] == "Frenzy" 
// [Type] == "Grace" 
// [Type] == "Haste" 
// [Type] == "Hatred" 
// [Type] == "Herald of Ice" 
// [Type] == "Ice Shot" 
// [Type] == "Lightning Arrow" 
// [Type] == "Mirror Arrow"
// [Type] == "Poacher's Mark" 
// [Type] == "Poison Arrow" 
// [Type] == "Projectile Weakness" 
// [Type] == "Puncture" 
// [Type] == "Purity of Ice" 
// [Type] == "Rain of Arrows" 
// [Type] == "Reave" 
// [Type] == "Riposte"
// [Type] == "Smoke Mine" 
// [Type] == "Spectral Throw" 
// [Type] == "Split Arrow" 
// [Type] == "Temporal Chains" 
// [Type] == "Tornado Shot" 
// [Type] == "Viper Strike" 
// [Type] == "Whirling Blades" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                             GREEN SUPPORT GEMS                                  //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Added Cold Damage" 
// [Type] == "Additional Accuracy" 
// [Type] == "Blind" 
// [Type] == "Block Chance Reduction" 
// [Type] == "Cast On Critical Strike" 
// [Type] == "Cast on Death" 
// [Type] == "Chain" 
// [Type] == "Chance to Flee" 
// [Type] == "Cold Penetration" 
// [Type] == "Culling Strike" 
[Type] == "Enhance" 
// [Type] == "Faster Attacks" 
// [Type] == "Faster Projectiles" 
// [Type] == "Fork" 
[Type] == "Greater Multiple Projectiles" 
// [Type] == "Lesser Multiple Projectiles" 
// [Type] == "Mana Leech" 
// [Type] == "Multiple Traps" 
// [Type] == "Physical Projectile Attack Damage" 
// [Type] == "Pierce" 
// [Type] == "Point Blank" 
// [Type] == "Slower Projectiles" 
// [Type] == "Trap" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               BLUE SKILL GEMS                                   //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Arc" 
// [Type] == "Arctic Breath" 
// [Type] == "Assassin's Mark" 
// [Type] == "Ball Lightning" 
// [Type] == "Bone Offering" 
// [Type] == "Clarity" 
// [Type] == "Cold Snap" 
// [Type] == "Conductivity" 
// [Type] == "Conversion Trap" 
// [Type] == "Convocation" 
// [Type] == "Discharge" 
// [Type] == "Discipline" 
// [Type] == "Elemental Weakness" 
// [Type] == "Enfeeble" 
// [Type] == "Fireball" 
// [Type] == "Firestorm" 
// [Type] == "Flameblast" 
// [Type] == "Flame Surge" 
// [Type] == "Flammability" 
// [Type] == "Flesh Offering" 
// [Type] == "Freezing Pulse" 
// [Type] == "Frost Wall" 
// [Type] == "Frostbite" 
// [Type] == "Glacial Cascade" 
// [Type] == "Herald of Thunder"
// [Type] == "Ice Nova" 
// [Type] == "Ice Spear" 
// [Type] == "Incinerate" 
// [Type] == "Kinetic Blast"
// [Type] == "Lightning Tendrils"
// [Type] == "Lightning Trap" 
// [Type] == "Lightning Warp" 
// [Type] == "Power Siphon" 
// [Type] == "Purity of Elements" 
// [Type] == "Purity of Lightning" 
// [Type] == "Raise Spectre" 
// [Type] == "Raise Zombie" 
// [Type] == "Righteous Fire" 
// [Type] == "Shock Nova" 
// [Type] == "Spark" 
// [Type] == "Storm Call" 
// [Type] == "Summon Raging Spirit" 
// [Type] == "Summon Skeletons" 
// [Type] == "Tempest Shield" 
// [Type] == "Vulnerability" 
// [Type] == "Wrath" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                             BLUE SUPPORT GEMS                                   //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Added Chaos Damage" 
// [Type] == "Added Lightning Damage" 
// [Type] == "Cast when Stunned" 
// [Type] == "Chance to Ignite" 
// [Type] == "Concentrated Effect" 
// [Type] == "Curse on Hit" 
// [Type] == "Elemental Proliferation" 
[Type] == "Enlighten" 
// [Type] == "Faster Casting" 
// [Type] == "Increased Area of Effect" 
// [Type] == "Increased Critical Damage" 
// [Type] == "Increased Critical Strikes" 
// [Type] == "Item Rarity" 
// [Type] == "Lightning Penetration" 
// [Type] == "Minion and Totem Elemental Resistance" 
// [Type] == "Minion Damage" 
// [Type] == "Minion Life" 
// [Type] == "Minion Speed" 
// [Type] == "Power Charge On Critical" 
// [Type] == "Remote Mine" 
// [Type] == "Spell Echo" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               RED VAAL GEMS                                     //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Vaal Glaciel Hammer" 
// [Type] == "Vaal Ground Slam" 
// [Type] == "Vaal Immortal Call" 
// [Type] == "Vaal Lightning Strike" 
// [Type] == "Vaal Molten Shell" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               GREEN VAAL GEMS                                   //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Vaal Burning Arrow" 
// [Type] == "Vaal Cyclone" 
// [Type] == "Vaal Detonate Dead" 
// [Type] == "Vaal Double Strike" 
// [Type] == "Vaal Grace" 
// [Type] == "Vaal Haste" 
// [Type] == "Vaal Rain of Arrows" 
// [Type] == "Vaal Reave" 
// [Type] == "Vaal Spectral Throw" 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 // 
//                               BLUE VAAL GEMS                                    //
//                                                                                 // 
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Vaal Arc" 
// [Type] == "Vaal Clarity" 
// [Type] == "Vaal Cold Snap" 
// [Type] == "Vaal Discipline" 
// [Type] == "Vaal Fireball" 
// [Type] == "Vaal Flameblast" 
// [Type] == "Vaal Ice Nova" 
// [Type] == "Vaal Lightning Trap" 
// [Type] == "Vaal Lightning Warp" 
// [Type] == "Vaal Power Siphon" 
// [Type] == "Vaal Righteous Fire" 
// [Type] == "Vaal Spark" 
// [Type] == "Vaal Storm Call" 
// [Type] == "Vaal Summon Skeletons" 


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  SOCKETS                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
[Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              C H A N C I N G                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart
// [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes
[Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir
// [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift
// [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker
[Type] == "Occultist's Vestment" # [ChanceItem] == "true" // Shavronne's Wrappings

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             U N I Q U E  I T E M S                              //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)
 
//////////////////////////////////////////////
//                                          //
//                  AMULETS                 //
//                                          //
//////////////////////////////////////////////
 
// [Type] == "Onyx Amulet" && [Rarity] == "Unique" && [142] >= "10"               // Carnage Heart             -- Mod Used: All Elemental Resistances
// [Type] == "Onyx Amulet" && [Rarity] == "Unique" && [154] == "30"               // Eye of Chayula            -- Mod Used: Item Rarity
[Type] == "Onyx Amulet" && [Rarity] == "Unique" && [614] >= "90"               // Astramentis               -- Mod Used: All Attributes

// [Type] == "Gold Amulet" && [Rarity] == "Unique" && [142] == "20"               // Demigod's Presence        -- Mod Used: All Attributes
// [Type] == "Gold Amulet" && [Rarity] == "Unique" && [120] >= "100"              // The Ignomon               -- Mod Used: Evasion

[Type] == "Paua Amulet" && [Rarity] == "Unique" && [128] == "50"               // Atziri's Foible           -- Mod Used: Maximum Mana
// [Type] == "Paua Amulet" && [Rarity] == "Unique" && [147] == "25"               // Sidhebreath               -- Mod Used: Cold Resistance
 
// [Type] == "Lapis Amulet" && [Rarity] == "Unique" && [120] >= "80"              // Marylene's Fallacy        -- Mod Used: Evasion
[Type] == "Lapis Amulet" && [Rarity] == "Unique" && [128] >= "30"              // Stone of Lazhwar          -- Mod Used: Maximum Mana

[Type] == "Turquoise Amulet" && [Rarity] == "Unique" && [149] >= "30"          // Victario's Acuity         -- Mod Used: Lightning Resistance
[Type] == "Turquoise Amulet" && [Rarity] == "Unique" && [124] >= "30"          // Ungil's Harmony           -- Mod Used: Maximum Life

// [Type] == "Coral Amulet" && [Rarity] == "Unique"                               // Araku Tiki
// [Type] == "Citrine Amulet" && [Rarity] == "Unique"                             // Daresso's Salute
// [Type] == "Jade Amulet" && [Rarity] == "Unique"                                // Karui Ward
[Type] == "Amber Amulet" && [Rarity] == "Unique"                               // The Anvil
[Type] == "Agate Amulet" && [Rarity] == "Unique"                               // Voll's Devotion

//////////////////////////////////////////////
//                                          //
//                  BELTS                   //
//                                          //
//////////////////////////////////////////////

// [Type] == "Cloth Belt" && [Rarity] == "Unique" && [145] == "20"                // Perandus Blazon           -- Mod Used: Fire Resistance
// [Type] == "Cloth Belt" && [Rarity] == "Unique" && [131] == "20"                // Sunblast                  -- Mod Used: Mana Regeneration

[Type] == "Leather Belt" && [Rarity] == "Unique" && [588] >= "40"              // Headhunter                -- Mod Used: Dexterity
// [Type] == "Leather Belt" && [Rarity] == "Unique" && [124] >= "100"             // Immortal Flesh            -- Mod Used: Maximum Life
// [Type] == "Leather Belt" && [Rarity] == "Unique" && [585] >= "20"              // Wurm's Molt               -- Mod Used: Intelligence

[Type] == "Heavy Belt" && [Rarity] == "Unique" && [754] == "25"                // Meginord's Girdle         -- Mod Used: Increased Flask Life Recovery Rate
[Type] == "Heavy Belt" && [Rarity] == "Unique" && [145] >= "30"                // Doryani's Invitation      -- Mod Used: Fire Resistance
[Type] == "Heavy Belt" && [Rarity] == "Unique" && [149] >= "30"                // Doryani's Invitation      -- Mod Used: Lightning Resistance
[Type] == "Heavy Belt" && [Rarity] == "Unique" && [124] >= "30"                // Belt of the Deceiver      -- Mod Used: Maximum Life

[Type] == "Chain Belt" && [Rarity] == "Unique" && [128] >= "45"               // Auxium                     -- Mod Used: Maximum Mana
[Type] == "Chain Belt" && [Rarity] == "Unique" && [585] >= "15"               // Bated Breath               -- Mod Used: Intelligence
[Type] == "Chain Belt" && [Rarity] == "Unique" && [60] == "1"                 // Maligaro's Restraint       -- Mod Used: Low Side Flat Lightning Damage

// [Type] == "Studded Belt" && [Rarity] == "Unique"                               // The Magnate
[Type] == "Rustic Sash" && [Rarity] == "Unique"                                // Prismweave
 
//////////////////////////////////////////////
//                                          //
//                  RINGS                   //
//                                          //
//////////////////////////////////////////////

[Type] == "Iron Ring" && [Rarity] == "Unique" && [142] >= "10"                 // Le Heup of All            -- Mod Used: All Attributes
// [Type] == "Iron Ring" && [Rarity] == "Unique" && [692] == "10"                 // Blackheart                -- Mod Used: Chance to Flee

// [Type] == "Prismatic Ring" && [Rarity] == "Unique" && [338] == "15"            // The Taming                -- Mod Used: Increased Elemental Damage with Weapons
// [Type] == "Prismatic Ring" && [Rarity] == "Unique" && [152] >= "10"            // Thief's Torment           -- Mod Used: Item Quantity
// [Type] == "Prismatic Ring" && [Rarity] == "Unique" && [1237] == "31"           // Lori's Lantern            -- Mod Used: Light Radius

[Type] == "Sapphire Ring" && [Rarity] == "Unique" && [131] >= "45"             // Dream Fragments           -- Mod Used: Mana Regeneration
// [Type] == "Sapphire Ring" && [Rarity] == "Unique" && [145] >= "25"             // Pyre                      -- Mod Used: Fire Resistance
[Type] == "Sapphire Ring" && [Rarity] == "Unique" && [120] >= "200"            // Tasalio's Sign            -- Mod Used: Evasion

// [Type] == "Amethyst Ring" && [Rarity] == "Unique" && [120] >= "300"            // Death Rush                -- Mod Used: Accuracy
[Type] == "Amethyst Ring" && [Rarity] == "Unique" && [151] >= "49"             // Ming's Heart              -- Mod Used: Chaos Resistance

// [Type] == "Diamond Ring" && [Rarity] == "Unique" && [128] >= "40"              // Romira's Banquet          -- Mod Used: Maximum Mana
// [Type] == "Diamond Ring" && [Rarity] == "Unique" && [1237] >= "10"             // Gifts from Above          -- Mod Used: Light Radius

// [Type] == "Paua Ring" && [Rarity] == "Unique" && [131] >= "45"                 // Perandus Signet           -- Mod Used: Mana Regeneration
// [Type] == "Paua Ring" && [Rarity] == "Unique" && [585] >= "5"                  // Doedre's Damning          -- Mod Used: Intelligence

[Type] == "Moonstone Ring" && [Rarity] == "Unique" && [131] >= "60"            // Shavronne's Revelation    -- Mod Used: Intelligence
[Type] == "Moonstone Ring" && [Rarity] == "Unique" && [72] >= "10"             // Timeclasp                 -- Mod Used: Increased Attack Speed

[Type] == "Ruby Ring" && [Rarity] == "Unique" && [147] >= "25"                 // Mokou's Embrace           -- Mod Used: Cold Resistance
[Type] == "Ruby Ring" && [Rarity] == "Unique" && [582] >= "10"                 // Ngamahu's Sign            -- Mod Used: Strength

[Type] == "Coral Ring" && [Rarity] == "Unique" && [582] >= "10"                // Kaom's Sign               -- Mod Used: Strength            
[Type] == "Coral Ring" && [Rarity] == "Unique" && [338] >= "20"                // Sybil's Lament            -- Mod Used: Weapon Elemental Damage
[Type] == "Coral Ring" && [Rarity] == "Unique" && [147] >= "10"                // Bloodboil                 -- Mod Used: Cold Resistance

[Type] == "Unset Ring" && [Rarity] == "Unique" && [531] == "5"                 // Voideye                   -- Mod Used: +Level to Socketed Gems
[Type] == "Unset Ring" && [Rarity] == "Unique" && [142] == "-25"               // Malachai's Artifice       -- Mod Used: All Elemental Resistances

[Type] == "Topaz Ring" && [Rarity] == "Unique" && [131] >= "20"                // Kikazaru                  -- Mod Used: Mana Regeneration
[Type] == "Topaz Ring" && [Rarity] == "Unique" && [128] >= "20"                // Valoko's Sign             -- Mod Used: Maximum Mana

[Type] == "Gold Ring" && [Rarity] == "Unique"                                  // Andvarius
// [Type] == "Two-Stone Ring" && [Rarity] == "Unique"                             // Berek's set

//////////////////////////////////////////////
//                                          //
//                  QUIVERS                 //
//                                          //
//////////////////////////////////////////////

[Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique"                   // Drillneck
[Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique"                     // Rearguard
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Unique"                   // Soul Strike
// [Type] == "Fire Arrow Quiver" && [Rarity] == "Unique"                          // Blackgleam
// [Type] == "Heavy Quiver" && [Rarity] == "Unique"                               // Broadstroke
// [Type] == "Serrated Arrow Quiver" && [Rarity] == "Unique"                      // Craghead
// [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique"                    // Hyrri's Bite
// [Type] == "Two-Point Arrow Quiver" && [Rarity] == "Unique"                     // Asphyxia's Wrath
[Type] == "Blunt Arrow Quiver" && [Rarity] == "Unique"                         // Maloney's Nightfall
 
//////////////////////////////////////////////
//                                          //
//                  ARMOUR                  //
//                                          //
//////////////////////////////////////////////

[Type] == "Occultist's Vestment" && [Rarity] == "Unique" && [149] >= "30"      // Shavronne's Wrappings     -- Mod Used: Lightning Resistance
// [Type] == "Occultist's Vestment" && [Rarity] == "Unique" && [43] >= "25"       // Infernal Mantle           -- Mod Used: Increased Fire Damage
 
[Type] == "Simple Robe" && [Rarity] == "Unique" && [1289] == "1"               // Tabula Rasa               -- Mod Used: Unknown Value
// [Type] == "Simple Robe" && [Rarity] == "Unique" && [128] == "6"                // Thousand Ribbons          -- Mod Used: Maximum Mana

// [Type] == "Spidersilk Robe" && [Rarity] == "Unique" && [585] >= "20"           // The Covenant              -- Mod Used: Intelligence
// [Type] == "Spidersilk Robe" && [Rarity] == "Unique" && [26] >= "20"            // Soul Mantle               -- Mod Used: Increased Spell Damage

[Type] == "Varnished Coat" && [Rarity] == "Unique"                             // Carcass Jack
[Type] == "Glorious Plate" && [Rarity] == "Unique"                             // Kaom's Heart
[Type] == "Desert Brigandine" && [Rarity] == "Unique"                          // Lightning Coil
[Type] == "Full Wyrmscale" && [Rarity] == "Unique"                             // Belly of the beast
// [Type] == "Astral Plate" && [Rarity] == "Unique"                               // Death's Oath
[Type] == "Copper Plate" && [Rarity] == "Unique"                               // Solaris Lorica 
// [Type] == "Necromancer Silks" && [Rarity] == "Unique"                          // Vis Mortis 
[Type] == "Destiny Leather" && [Rarity] == "Unique"                            // Queen of the forest
[Type] == "Lacquered Garb" && [Rarity] == "Unique"                             // Cloak of Defiance
[Type] == "Sacrificial Garb" && [Rarity] == "Unique"                           // Atziri's Spelendour
// [Type] == "Buckskin Tunic" && [Rarity] == "Unique"                             // Ashrend
// [Type] == "Crusader Chainmail" && [Rarity] == "Unique"                         // Ambu's Charge
// [Type] == "Cutthroat's Garb" && [Rarity] == "Unique"                           // Bronn's Lithe
// [Type] == "Full Dragonscale" && [Rarity] == "Unique"                           // Daresso's Defiance
// [Type] == "Holy Chainmail" && [Rarity] == "Unique"                             // Voll's Protector
// [Type] == "Latticed Ringmail" && [Rarity] == "Unique"                          // Icetomb
// [Type] == "Ornate Ringmail" && [Rarity] == "Unique"                            // Lightbane Raiment
// [Type] == "Plate Vest" && [Rarity] == "Unique"                                 // Bramblejack
// [Type] == "Sage's Robe" && [Rarity] == "Unique"                                // Zahndethus' Cassock
// [Type] == "Saintly Ringmail" && [Rarity] == "Unique"                           // Incandescent Heart
// [Type] == "Scholar's Robe" && [Rarity] == "Unique"                             // Cloak of Flame
// [Type] == "Strapped Leather" && [Rarity] == "Unique"                           // Briskwrap
// [Type] == "Triumphant Lamellar" && [Rarity] == "Unique"                        // Cherrubim's Maleficence
// [Type] == "Wild Leather" && [Rarity] == "Unique"                               // Foxshade
// [Type] == "Zodiac Leather" && [Rarity] == "Unique"                             // Hyrri's Ire
[Type] == "Sharkskin Tunic" && [Rarity] == "Unique"                            // The Rat Cage   

//////////////////////////////////////////////
//                                          //
//                   BOOTS                  //
//                                          //
//////////////////////////////////////////////

[Type] == "Conjurer Boots" && [Rarity] == "Unique"                             // Rainbow Stride
[Type] == "Reinforced Greaves" && [Rarity] == "Unique"                         // Windscream
[Type] == "Slink Boots" && [Rarity] == "Unique"                                // Atziri's Steps 
[Type] == "Titan Greaves" && [Rarity] == "Unique"                              // Kaom's Roots
// [Type] == "Nubuck Boots" && [Rarity] == "Unique"                               // Goldwyrm
// [Type] == "Soldier Boots" && [Rarity] == "Unique"                              // Alberon's Warpath
// [Type] == "Sharkskin Boots" && [Rarity] == "Unique"                            // The Blood Dance
// [Type] == "Silk Slippers" && [Rarity] == "Unique"                              // Bones of Ullr
// [Type] == "Dragonscale Boots" && [Rarity] == "Unique"                          // Darkray Vectors
// [Type] == "Deerskin Boots" && [Rarity] == "Unique"                             // Deerstalker
// [Type] == "Golden Caligae" && [Rarity] == "Unique"                             // Demigod's Stride
// [Type] == "Leatherscale Boots" && [Rarity] == "Unique"                         // Dusktoe
// [Type] == "Legion Boots" && [Rarity] == "Unique"                               // Gang's Momentum
// [Type] == "Bronzescale Boots" && [Rarity] == "Unique"                          // Lioneye's Paws
// [Type] == "Goathide Boots" && [Rarity] == "Unique"                             // Ondar's Flight
// [Type] == "Scholar Boots" && [Rarity] == "Unique"                              // Shavronne's Pace
// [Type] == "Stealth Boots" && [Rarity] == "Unique"                              // Sin Trek
// [Type] == "Clasped Boots" && [Rarity] == "Unique"                              // Sundance
// [Type] == "Mesh Boots" && [Rarity] == "Unique"                                 // Wake of Destruction
// [Type] == "Wool Shoes" && [Rarity] == "Unique"                                 // Wanderlust
// [Type] == "Velvet Slippers" && [Rarity] == "Unique"                            // Wondertrap
[Type] == "Strapped Boots" && [Rarity] == "Unique"                             // Nomic's Storm

//////////////////////////////////////////////
//                                          //
//                   GLOVES                 //
//                                          //
//////////////////////////////////////////////

// [Type] == "Bronzescale Gauntlets" && [Rarity] == "Unique" && [588] >= "40"     // Slitherpinch              -- Mod Used: Dexterity
// [Type] == "Bronzescale Gauntlets" && [Rarity] == "Unique" && [147] == "30"     // Vaal Caress               -- Mod Used: Cold Resistance
 
[Type] == "Steelscale Gauntlets" && [Rarity] == "Unique"                       // Aurseize
[Type] == "Deerskin Gloves" && [Rarity] == "Unique"                            // Maligaro's Virtuosity
// [Type] == "Wool Gloves" && [Rarity] == "Unique"                                // Sadima's Touch
[Type] == "Golden Bracers" && [Rarity] == "Unique"                             // Demigod's Touch 
// [Type] == "Steel Gauntlets" && [Rarity] == "Unique"                            // Meginord's Vise
// [Type] == "Assassin's Mitts" && [Rarity] == "Unique"                           // Snakebite
// [Type] == "Conjurer Gloves" && [Rarity] == "Unique"                            // Voidbringer 
// [Type] == "Murder Mitts" && [Rarity] == "Unique"                               // Thunderfist 
[Type] == "Vaal Gauntlets" && [Rarity] == "Unique"                             // Atziri's Acuity 
[Type] == "Strapped Mitts" && [Rarity] == "Unique"                             // Facebreaker
// [Type] == "Iron Gauntlets" && [Rarity] == "Unique"                             // Lochtonial Caress
// [Type] == "Silk Gloves" && [Rarity] == "Unique"                                // Asenath's Gentle Touch
// [Type] == "Velvet Gloves" && [Rarity] == "Unique"                              // Doedre's Tenure
// [Type] == "Wrapped Mitts" && [Rarity] == "Unique"                              // Ondar's Clasp
// [Type] == "Chain Gloves" && [Rarity] == "Unique"                               // Shackles of the Wretched
// [Type] == "Clasped Mitts" && [Rarity] == "Unique"                              // Shadows and Dust
// [Type] == "Legion Gloves" && [Rarity] == "Unique"                              // Null and Void
// [Type] == "Ironscale Gauntlets" && [Rarity] == "Unique"                        // Flesh and Spirit
// [Type] == "Goathide Gloves" && [Rarity] == "Unique"                            // Hrimsorrow

//////////////////////////////////////////////
//                                          //
//                   HELMETS                //
//                                          //
//////////////////////////////////////////////

// [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" && [588] >= "50"        // Devoto's Devotion         -- Mod Used: Dexterity
[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" && [124] >= "120"       // Bringer of Rain           -- Mod Used: Maximum Life

// [Type] == "Mind Cage" && [Rarity] == "Unique" && [30] == "10"                  // Rime Gaze                 -- Mod Used: Increased Cold Damage
[Type] == "Mind Cage" && [Rarity] == "Unique" && [26] >= "80"                  // Scold's Bridle            -- Mod Used: Increased Spell Damage
 
[Type] == "Ezomyte Burgonet" && [Rarity] == "Unique"                           // Abyssus
[Type] == "Ursine Pelt" && [Rarity] == "Unique"                                // Rat's Nest
[Type] == "Hubris Circlet" && [Rarity] == "Unique"                             // Crown of Eyes 
[Type] == "Secutor Helm" && [Rarity] == "Unique"                               // Skullhead 
// [Type] == "Leather Cap" && [Rarity] == "Unique"                                // Goldrim    
[Type] == "Golden Mask" && [Rarity] == "Unique"                                // The Three Dragons 
// [Type] == "Vaal Mask" && [Rarity] == "Unique"                                  // The Vertex
[Type] == "Sinner Tricorne" && [Rarity] == "Unique"                            // Alpha's Howl
// [Type] == "Aventail Helmet" && [Rarity] == "Unique"                            // Mindspiral
// [Type] == "Festival Mask" && [Rarity] == "Unique"                              // Leer Cast
// [Type] == "Gilded Sallet" && [Rarity] == "Unique"                              // Deidbell 
// [Type] == "Golden Wreath" && [Rarity] == "Unique"                              // Demigod's Triumph
[Type] == "Great Crown" && [Rarity] == "Unique"                                // Geofri's Crest
// [Type] == "Great Helmet" && [Rarity] == "Unique"                               // Veil of the Night
// [Type] == "Iron Circlet" && [Rarity] == "Unique"                               // Asenath's Mark 
// [Type] == "Iron Hat" && [Rarity] == "Unique"                                   // Ezomyte Peak 
// [Type] == "Iron Mask" && [Rarity] == "Unique"                                  // Malachai's Simula 
// [Type] == "Leather Hood" && [Rarity] == "Unique"                               // Heatshiver
// [Type] == "Necromancer Circlet" && [Rarity] == "Unique"                        // Chitus' Apex
// [Type] == "Raven Mask" && [Rarity] == "Unique"                                 // The Gull
// [Type] == "Samite Helmet" && [Rarity] == "Unique"                              // Hrimnor's Resolve
// [Type] == "Silken Hood" && [Rarity] == "Unique"                                // Starkonja's Head 
// [Type] == "Visored Sallet" && [Rarity] == "Unique"                             // The Peregrine 
// [Type] == "Soldier Helmet" && [Rarity] == "Unique"                             // Honourhome 
// [Type] == "Tricorne" && [Rarity] == "Unique"                                   // Fairgraves' Tricorne
// [Type] == "Vine Circlet" && [Rarity] == "Unique"                               // Crown of Thorns 
[Type] == "Prophet Crown" && [Rarity] == "Unique"                              // The Broken Crown

//////////////////////////////////////////////
//                                          //
//                   SHIELDS                //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Titanium Spirit Shield" && [Rarity] == "Unique"                     // Rathpith Globe
[Type] == "Champion Kite Shield" && [Rarity] == "Unique"                       // Aegis Aurora
[Type] == "Mosaic Kite Shield" && [Rarity] == "Unique"                         // Rise of the Phoenix 
[Type] == "Rotted Round Shield" && [Rarity] == "Unique"                        // Wheel of the Stormsail  
[Type] == "Archon Kite Shield" && [Rarity] == "Unique"                         // Prism Guardian 
[Type] == "Branded Kite Shield" && [Rarity] == "Unique"                        // Saffell's Frame  
[Type] == "Supreme Spiked Shield" && [Rarity] == "Unique"                      // Jaws of Agony
[Type] == "Brass Spirit Shield" && [Rarity] == "Unique"                        // Sentari's Answer
// [Type] == "Baroque Round Shield" && [Rarity] == "Unique"                       // Daresso's Courage
// [Type] == "Ebony Tower Shield" && [Rarity] == "Unique"                         // Chernobog's Pillar
// [Type] == "Golden Buckler" && [Rarity] == "Unique"                             // Atziri's Mirror 
// [Type] == "Painted Buckler" && [Rarity] == "Unique"                            // Kaltenhalt
[Type] == "Pine Buckler" && [Rarity] == "Unique"                               // Crest of Perandus
// [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique"                      // Lioneye's Remorse
// [Type] == "Plank Kite Shield" && [Rarity] == "Unique"                          // Springleaf 
// [Type] == "Reinforced Tower Shield" && [Rarity] == "Unique"                    // Titucius' Span
// [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique"                    // Matua Tupuna
// [Type] == "Vaal Buckler" && [Rarity] == "Unique"                               // Thousand Teeth Temu 
// [Type] == "War Buckler" && [Rarity] == "Unique"                                // Chalice of Horrors 
[Type] == "Compound Spiked Shield" && [Rarity] == "Unique"                     // Maligaro's Lens
[Type] == "Corrugated Buckler" && [Rarity] == "Unique"                         // Great Old One's Ward
//////////////////////////////////////////////
//                                          //
//             ONE-HANDED AXES              //
//                                          //
//////////////////////////////////////////////

[Type] == "Siege Axe" && [Rarity] == "Unique"                                  // Soul Taker
// [Type] == "Jade Hatchet" && [Rarity] == "Unique"                               // The Screaming Eagle
// [Type] == "Infernal Axe" && [Rarity] == "Unique"                               // Dyadus

//////////////////////////////////////////////
//                                          //
//             TWO-HANDED AXES              //
//                                          //
//////////////////////////////////////////////

[Type] == "Vaal Axe" && [Rarity] == "Unique"                                   // Atziri's Disfavour
// [Type] == "Headsman Axe" && [Rarity] == "Unique"                               // The Blood Reaper 
// [Type] == "Karui Chopper" && [Rarity] == "Unique"                              // Kaom's Primacy 
// [Type] == "Woodsplitter" && [Rarity] == "Unique"                               // Limbsplit 
// [Type] == "Shadow Axe" && [Rarity] == "Unique"                                 // Reaper's Pursuit
// [Type] == "Jasper Chopper" && [Rarity] == "Unique"                             // The Harvest 
// [Type] == "Poleaxe" && [Rarity] == "Unique"                                    // Wideswing
[Type] == "Sundering Axe" && [Rarity] == "Unique"                              // Wings of Entropy 

//////////////////////////////////////////////
//                                          //
//                  BOWS                    //
//                                          //
//////////////////////////////////////////////

[Type] == "Imperial Bow" && [Rarity] == "Unique" && [128] >= "80"              // Lioneye's Glare           -- Mod Used: Maximum Mana
[Type] == "Imperial Bow" && [Rarity] == "Unique" && [55] >= "32"               // Windripper                -- Mod Used: Low Side Flat Cold Damage

[Type] == "Maraketh Bow" && [Rarity] == "Unique" && [588] >= "10"              // Chin Sol                  -- Mod Used: Dexterity
// [Type] == "Maraketh Bow" && [Rarity] == "Unique" && [33] >= "6"                // Darkscorn                 -- Mod Used: Low Side Flat Physical Damage

[Type] == "Spine Bow" && [Rarity] == "Unique"                                  // Voltaxic Rift
// [Type] == "Crude Bow" && [Rarity] == "Unique"                                  // Silverbranch
// [Type] == "Death's Bow" && [Rarity] == "Unique"                                // Death's Harp
// [Type] == "Decimation Bow" && [Rarity] == "Unique"                             // Infractem
// [Type] == "Long Bow" && [Rarity] == "Unique"                                   // Storm Cloud
// [Type] == "Royal Bow" && [Rarity] == "Unique"                                  // Doomfletch
// [Type] == "Short Bow" && [Rarity] == "Unique"                                  // Quill Rain

//////////////////////////////////////////////
//                                          //
//                 CLAWS                    //
//                                          //
//////////////////////////////////////////////

[Type] == "Hellion's Paw" && [Rarity] == "Unique"                              // Bloodseeker
[Type] == "Thresher Claw" && [Rarity] == "Unique"                              // Cybil's Paw
// [Type] == "Eye Gouger" && [Rarity] == "Unique"                                 // Essentia Sanguis
// [Type] == "Timeworn Claw" && [Rarity] == "Unique"                              // Al Dhih
// [Type] == "Nailed Fist" && [Rarity] == "Unique"                                // Last Resort
// [Type] == "Fright Claw" && [Rarity] == "Unique"                                // Mortem Morsu

//////////////////////////////////////////////
//                                          //
//                DAGGERS                   //
//                                          //
//////////////////////////////////////////////

[Type] == "Imperial Skean" && [Rarity] == "Unique"                             // Divinarius
[Type] == "Slaughter Knife" && [Rarity] == "Unique"                            // Bino's Kitchen Knife
[Type] == "Royal Skean" && [Rarity] == "Unique"                                // Heartbreaker
// [Type] == "Platinum Kris" && [Rarity] == "Unique"                              // Mark of the Doubting 
// [Type] == "Flaying Knife" && [Rarity] == "Unique"                              // Mightflay
// [Type] == "Boot Knife" && [Rarity] == "Unique"                                 // Ungil's Gauche 

//////////////////////////////////////////////
//                                          //
//            ONE-HANDED MACES              //
//                                          //
//////////////////////////////////////////////

[Type] == "Gavel" && [Rarity] == "Unique"                                      // Mjolner
// [Type] == "War Hammer" && [Rarity] == "Unique"                                 // Brightbeak

//////////////////////////////////////////////
//                                          //
//             TWO-HANDED MACES             //
//                                          //
//////////////////////////////////////////////

[Type] == "Karui Maul" && [Rarity] == "Unique"                                 // Marohi Erqi
// [Type] == "Great Mallet" && [Rarity] == "Unique"                               // Chober Chaber
// [Type] == "Brass Maul" && [Rarity] == "Unique"                                 // Geofri's Baptism
// [Type] == "Sledgehammer" && [Rarity] == "Unique"                               // Hrimnor's Hymn 
// [Type] == "Terror Maul" && [Rarity] == "Unique"                                // Kongor's Undying Rage 
// [Type] == "Spiked Maul" && [Rarity] == "Unique"                                // Quecholli
// [Type] == "Dread Maul" && [Rarity] == "Unique"                                 // Voidhome

//////////////////////////////////////////////
//                                          //
//                 SCEPTRES                 //
//                                          //
//////////////////////////////////////////////

[Type] == "Vaal Sceptre" && [Rarity] == "Unique" && [33] >= "65"               // Doryani's Catalyst        -- Mod Used: Low Side Flat Physical Damage
[Type] == "Vaal Sceptre" && [Rarity] == "Unique" && [128] >= "20"              // Doon Cuebiyari            -- Mod Used: Maximum Mana  

[Type] == "Crystal Sceptre" && [Rarity] == "Unique" && [28] >= "80"            // The Supreme Truth         -- Mod Used: Increased Physical Damage
// [Type] == "Crystal Sceptre" && [Rarity] == "Unique" && [26] >= "20"            // Nycta's Lantern           -- Mod Used: Increased Spell Damage

[Type] == "Void Sceptre" && [Rarity] == "Unique"                               // Mon'tregul's Grasp 
// [Type] == "Shadow Sceptre" && [Rarity] == "Unique"                             // The Dark Seer
[Type] == "Shadow Sceptre" && [Rarity] == "Unique"
[Type] == "Ritual Sceptre" && [Rarity] == "Unique"                             // Brutus' Lead Sprinkler

//////////////////////////////////////////////
//                                          //
//            ONE-HANDED SWORDS             //
//                                          //
//////////////////////////////////////////////

[Type] == "Dusk Blade" && [Rarity] == "Unique"                                 // Ephemeral Edge
// [Type] == "Elegant Sword" && [Rarity] == "Unique"                              // The Goddess Scorned
// [Type] == "Eternal Sword" && [Rarity] == "Unique"                              // Dreamfeather
// [Type] == "Legion Sword" && [Rarity] == "Unique"                               // Hyaon's Fury
[Type] == "Rusted Sword" && [Rarity] == "Unique"                               // Redbeak
// [Type] == "Twilight Blade" && [Rarity] == "Unique"                             // Prismatic Eclipse
// [Type] == "Vaal Blade" && [Rarity] == "Unique"                                 // Rebuke of the Vaal
[Type] == "Basket Rapier" && [Rarity] == "Unique"                              // Arumvorax
// [Type] == "Whalebone Rapier" && [Rarity] == "Unique"                           // The Goddess Bound
[Type] == "Lion Sword" && [Rarity] == "Unique"                                 // Doomsower

//////////////////////////////////////////////
//                                          //
//            TWO-HANDED SWORDS             //
//                                          //
//////////////////////////////////////////////

// [Type] == "Bastard Sword" && [Rarity] == "Unique"                              // Shiversting
// [Type] == "Etched Greatsword" && [Rarity] == "Unique"                          // Edge of Madness
// [Type] == "Highland Blade" && [Rarity] == "Unique"                             // Rigvald's Charge
// [Type] == "Infernal Sword" && [Rarity] == "Unique"                             // Oro's Sacrifice
// [Type] == "Ornate Sword" && [Rarity] == "Unique"                               // Queen's Decree
// [Type] == "Tiger Sword" && [Rarity] == "Unique"                                // Terminus Est

//////////////////////////////////////////////
//                                          //
//                 STAVES                   //
//                                          //
//////////////////////////////////////////////

// [Type] == "Long Staff" && [Rarity] == "Unique" && [1292] == "16"               // Pillar of the Caged God   -- Mod Used: Increased Physical Weapon Damage per 10 Strength
[Type] == "Long Staff" && [Rarity] == "Unique" && [522] == "2"                 // Searing Touch             -- Mod Used: + Level of Fire Gems in this Item

[Type] == "Judgement Staff" && [Rarity] == "Unique" && [26] >= "120"           // Pledge of Hands           -- Mod Used: Increased Spell Damage
[Type] == "Judgement Staff" && [Rarity] == "Unique" && [33] >= "180"           // Hegemony's Era            -- Mod Used: Low Side Flat Physical Damage

[Type] == "Gnarled Branch" && [Rarity] == "Unique" && [1863] == "8"            // Fencoil                   -- Mod Used: Gems Supported by Level 8 Trap 
[Type] == "Gnarled Branch" && [Rarity] == "Unique" && [72] >= "5"              // The Blood Thorn           -- Mod Used: Increased Attack Speed

// [Type] == "Imperial Staff" && [Rarity] == "Unique"                             // Agnerod East / Agnerod North
[Type] == "Maelström Staff" && [Rarity] == "Unique"                            // Taryn's Shiver
// [Type] == "Coiled Staff" && [Rarity] == "Unique"                               // Dying Breath
  
//////////////////////////////////////////////
//                                          //
//                 WANDS                    //
//                                          //
//////////////////////////////////////////////

[Type] == "Opal Wand" && [Rarity] == "Unique"                                  // Apep's Rage
[Type] == "Engraved Wand" && [Rarity] == "Unique"                              // Midnight Bargain
[Type] == "Prophecy Wand" && [Rarity] == "Unique"                              // Void Battery
[Type] == "Tornado Wand" && [Rarity] == "Unique"                               // Piscator's Vigil
// [Type] == "Imbued Wand" && [Rarity] == "Unique"                                // Moonsorrow
// [Type] == "Driftwood Wand" && [Rarity] == "Unique"                             // Lifesprig
[Type] == "Spiraled Wand" && [Rarity] == "Unique"                              // Reverberation Rod

//////////////////////////////////////////////
//                                          //
//                 FLASKS                   //
//                                          //
//////////////////////////////////////////////

// [Type] == "Greater Mana Flask" && [Rarity] == "Unique"                         // Doedre's Elixir 
// [Type] == "Sanctified Mana Flask" && [Rarity] == "Unique"                      // Lavianga's Spirit
// [Type] == "Sanctified Life Flask" && [Rarity] == "Unique"                      // Blood of the Karui 
[Type] == "Large Hybrid Flask" && [Rarity] == "Unique"                         // Divination Distillate
[Type] == "Amethyst Flask" && [Rarity] == "Unique"                             // Atziri's Promise
[Type] == "Granite Flask" && [Rarity] == "Unique"                              // Rumi's Concoction
// [Type] == "Quartz Flask" && [Rarity] == "Unique"                               // Forbidden Taste
[Type] == "Sapphire Flask" && [Rarity] == "Unique"                             // Taste of Hate

//////////////////////////////////////////////
//                                          //
//              FISHING RODS                //
//                                          //
//////////////////////////////////////////////

[Type] == "Fishing Rod" && [Rarity] == "Unique"                                // Song of the Sirens 
[Type] == "Fishing Rod" && [Rarity] == "Rare"
[Type] == "Fishing Rod" && [Rarity] == "Magic"
[Type] == "Fishing Rod" && [Rarity] == "Normal"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////

// 1H weapon that has more than 250 dps
[Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250"

// 2H weapon that has more than 350 dps
[Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350"
 
//Caster
[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [StashItem] == "true"

//    (phys-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [StashItem] == "true"

//    (tri.ele-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"

// Bows:(+3Gems&Attackspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [StashItem] == "true"

// Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [base_cast_speed_+%] >= "15" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [StashItem] == "true"

// Physical Damage only (very high %) Weapons:(+170%phys)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"

////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////

// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [TotalResistances] >= "60" && [StashItem] == "true"

// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"

// Life IIR Resists Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [StashItem] == "true"

// Life Resists 1
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"

// Life Resists 2
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [StashItem] == "true"

// Mid Life, high stat, resist
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [TotalResistances] >= "55" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 
// Life Attack Speed Resists
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true"

// Life Attack Speed low Resists Def stat
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"

// Dual Leech Life 1Resist
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [life_leech_from_physical_damage_%] == "2" && [mana_leech_from_physical_damage_%] == "2" && ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"

// high ES 30MS
[Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [StashItem] == "true"

// Life MS Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"

// Life IIR Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////
 
// Shield
[Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //  
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res  hp
[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [StashItem] == "true"

//tri res hp Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"

//high tri-res (incl.chaos-res)
[Category] == "Belt" && [Rarity] == "Rare" # [base_chaos_damage_resistance_%] >= "21" && ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [StashItem] == "true"

//HP ARMOR Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"

//tri res hp attack speed
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" &&  ([mana_leech_from_physical_damage_%] >= "2" || [life_leech_from_physical_damage_%] >= "2") && [StashItem] == "true"
 
//tri res hp WED
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//Dual Leech + HP
[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] == "2" && [mana_leech_from_physical_damage_%] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"

// WED + Attack Speed / Cast Speed
[Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "21" && ([base_cast_speed_+%] >= "5" || [attack_speed_+%] >= "5") && [StashItem] == "true"

// Tri Ele Dmg
[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"

//crit res hp
[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"

//tri res hp iir Rings
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
 
//////////////////////////////////////////////
//                                          //
//              A m u l e t s               //
//                                          //
//////////////////////////////////////////////
 
//crit hp
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [StashItem] == "true"

//Caster Crit cast and spelldamage
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
 
//IIR Amulets
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 

//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
 
// Phys dmg + life + crit + single res
[Category] == "Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Category] == "Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
 
//Elemental
 
// Dex + Elemental Damage + crit or life
[Category] == "Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [StashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Category] == "Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [StashItem] == "true" 


 

Edited by XeroKill
  • Upvote 2

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