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Found 12 results

  1. Hi can anyone help me make a pickit list to stash all uniques? cause right now the forcesell pickit list sells literally everything jpick_forcesell.ipd
  2. I have found out why my bot is stopping but i do not know how to fix it, so it cannot find one of the stash tabs, apparently, however, it uses it to store anyways despite saying it cant find it. When this happens the bot idles, even when there is no idle setting set. At all. My settings account for my stashes that i want to use but the bot hasnt recognized this setting. lastrun.log
  3. Please allow us to edit pickit to designate the stash tab of any given item, or class of items being picked up. Example: [Category] == "Currency" # [stashTab] == "1" [Category] == "Map" # [stashTab] == "2" [Category] == "Jewel" # [stashTab] == "3" [Category] == "Essence" # [stashTab] == "4" [Category] == "Card" # [stashTab] == "5" This should work with all current filters too, so we could set any individual rare, unique, card, jewel, etc. to be stored in a specific stash tab. Example: (I'm sure the syntax is wrong, I don't have the IPD file in front of me at the moment to use as an example). [Category] == "Exalted Shard" # [stashTab] == "2" The user perks are obvious, this helps immensely with organizing and selling items. It also helps to make the bot appear more human like. This will also save development time in the future. As the game evolves we're getting more and more items that hamper the way we bot (see all the currency added in this league). If we change the platform now so that players have absolute control over the stash tab destination of any given item, then we eliminate the need to develop around these items in the future. I'll add use case scenarios as they come up. Scenario: Stash tab 3 is designated for jewels. Stash tab 3 is full. Bot picks up a jewel. Bot cannot insert jewel into stash tab 3. Bot inserts jewel into first available tab (similar to how maps are handled currently). Sometimes an item might meet the requirements for multiple sorting rules. I'll give an example and talk about possible solutions. [Category] == "Currency" # [stashTab] == "1" [Category] == "Exalted Shard" # [stashTab] == "2" There are two obvious solutions here. A. Exalted shard is a currency, therefore it goes in stash tab 1. B. Exalted shard specific instructions override the more generic "Currency" designator, therefore it goes in stash tab 2. Option B is preferred, but either solution is fine, as long as it's consistent.
  4. I have installed my first bot ever. this is the one. Now i apparrently need some friendly advises. It seems like my bot gets the character to run to stash, where it afterwards crashes the bot client. Even when the stash is disabled, the bot wants the stash Furthermore the bot loggs out after cleared map and then logs in again, going to the stash instead of going to the desired farming spot. Can the bot refresh the area itself ? and why does it not do so even with the possibility turned on ? Here are the logs for the stash tab crash: 2017-01-05 19:09:29 [info] -> Area switched from none to The Forest Encampment 2017-01-05 19:09:29 [info] -> Trying to go to stash recorded position : 97 206 !! 2017-01-05 19:09:29 [info] -> Moving to position(194.000000, 189.000000). State Priority: 3 2017-01-05 19:09:29 [info] -> Moving to position(2114.425537, 2060.425537). State Priority: 8 2017-01-05 19:09:29 [info] -> Moving to position(2116.608643, 2080.107178). State Priority: 8 2017-01-05 19:09:29 [info] -> Moving to position(2109.696045, 2126.960205). State Priority: 8 2017-01-05 19:09:30 [info] -> Moving to position(2114.130371, 2244.565186). State Priority: 8 2017-01-05 19:09:30 [info] -> Moving to position(2114.130371, 2244.565186). State Priority: 8 2017-01-05 19:09:30 [info] -> Moving to position(2114.130371, 2244.565186). State Priority: 8 2017-01-05 19:09:30 [info] -> Moving to position(2114.130371, 2244.565186). State Priority: 8 2017-01-05 19:09:30 [info] -> Moving to position(2114.130371, 2244.565186). State Priority: 8 Pathfinding.log 2017-01-05 19:09:29 [pathfinding] -> Computing A* path from P(92, 169)->Node(97, 206) 2017-01-05 19:09:29 [pathfinding] -> A* from P(92, 169)->Node(97, 206) took: 0 ms, cost: 0.000000 2017-01-05 19:09:29 [pathfinding] -> Raycast took 0 ms, no wall !! 2017-01-05 19:09:29 [pathfinding] -> Computing A* path from P(92, 169)->Pos(97, 206) 2017-01-05 19:09:29 [pathfinding] -> A* from P(92, 169)->Pos(97, 206) took: 0 ms, cost: 37.000000 2017-01-05 19:09:29 [pathfinding] -> Raycast took 0 ms, no wall !! 2017-01-05 19:09:29 [pathfinding] -> Computing A* path from P(92, 171)->Pos(97, 206) 2017-01-05 19:09:29 [pathfinding] -> A* from P(92, 171)->Pos(97, 206) took: 0 ms, cost: 35.000000 2017-01-05 19:09:29 [pathfinding] -> Raycast took 0 ms, no wall !! 2017-01-05 19:09:29 [pathfinding] -> Computing A* path from P(94, 176)->Pos(97, 206) 2017-01-05 19:09:29 [pathfinding] -> A* from P(94, 176)->Pos(97, 206) took: 0 ms, cost: 30.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 180)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 180)->Pos(94, 116) took: 0 ms, cost: 64.000000 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 180)->Pos(97, 206) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 180)->Pos(97, 206) took: 0 ms, cost: 26.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 184)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 184)->Pos(94, 116) took: 16 ms, cost: 68.000000 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 184)->Pos(97, 206) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 184)->Pos(97, 206) took: 0 ms, cost: 22.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 188)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 188)->Pos(94, 116) took: 0 ms, cost: 72.000000 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 188)->Pos(97, 206) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 188)->Pos(97, 206) took: 0 ms, cost: 18.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 192)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 192)->Pos(94, 116) took: 0 ms, cost: 76.000000 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 192)->Pos(97, 206) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 192)->Pos(97, 206) took: 0 ms, cost: 14.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 197)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 197)->Pos(94, 116) took: 0 ms, cost: 81.000000 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 197)->Pos(97, 206) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 197)->Pos(97, 206) took: 0 ms, cost: 9.000000 2017-01-05 19:09:30 [pathfinding] -> Raycast took 0 ms, wall found. 2017-01-05 19:09:30 [pathfinding] -> Computing A* path from P(95, 201)->Pos(94, 116) 2017-01-05 19:09:30 [pathfinding] -> A* from P(95, 201)->Pos(94, 116) took: 0 ms, cost: 85.000000 Timer.log 2017-01-05 19:09:29 [timer] -> World update took: 16 ms 2017-01-05 19:09:29 [timer] -> Game informations update took: 94 ms 2017-01-05 19:09:29 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:29 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:29 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:29 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:29 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:29 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:29 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:29 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:29 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:29 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:29 [timer] -> State Processing took: 62 ms 2017-01-05 19:09:29 [timer] -> Main AI Loop took: 156 ms 2017-01-05 19:09:29 [timer] -> World update took: 0 ms 2017-01-05 19:09:29 [timer] -> Game informations update took: 16 ms 2017-01-05 19:09:29 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:29 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:29 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:29 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:29 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:29 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:29 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:29 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:29 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:29 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:29 [timer] -> State Processing took: 46 ms 2017-01-05 19:09:29 [timer] -> Main AI Loop took: 109 ms 2017-01-05 19:09:29 [timer] -> World update took: 0 ms 2017-01-05 19:09:29 [timer] -> Game informations update took: 0 ms 2017-01-05 19:09:29 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:29 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:29 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:29 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:29 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:29 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:29 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:29 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:29 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:29 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:29 [timer] -> State Processing took: 47 ms 2017-01-05 19:09:29 [timer] -> Main AI Loop took: 109 ms 2017-01-05 19:09:29 [timer] -> World update took: 0 ms 2017-01-05 19:09:29 [timer] -> Game informations update took: 16 ms 2017-01-05 19:09:29 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:29 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:29 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:29 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:29 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:29 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:29 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:29 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:29 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:29 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:29 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:29 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:29 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:29 [timer] -> State Processing took: 47 ms 2017-01-05 19:09:29 [timer] -> Main AI Loop took: 94 ms 2017-01-05 19:09:29 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 16 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:30 [timer] -> State Processing took: 46 ms 2017-01-05 19:09:30 [timer] -> Main AI Loop took: 109 ms 2017-01-05 19:09:30 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 0 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 16 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:30 [timer] -> State Processing took: 47 ms 2017-01-05 19:09:30 [timer] -> Main AI Loop took: 94 ms 2017-01-05 19:09:30 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 15 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:30 [timer] -> State Processing took: 47 ms 2017-01-05 19:09:30 [timer] -> Main AI Loop took: 109 ms 2017-01-05 19:09:30 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 0 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:30 [timer] -> State Processing took: 62 ms 2017-01-05 19:09:30 [timer] -> Main AI Loop took: 94 ms 2017-01-05 19:09:30 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 15 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms 2017-01-05 19:09:30 [timer] -> State Processing took: 47 ms 2017-01-05 19:09:30 [timer] -> Main AI Loop took: 109 ms 2017-01-05 19:09:30 [timer] -> World update took: 0 ms 2017-01-05 19:09:30 [timer] -> Game informations update took: 0 ms 2017-01-05 19:09:30 [timer] -> Unstucker took: 0 ms 2017-01-05 19:09:30 [timer] -> Menu Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Quest Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Mission Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Corrupted area handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Area Navigator took: 0 ms 2017-01-05 19:09:30 [timer] -> Map item launcher took: 0 ms 2017-01-05 19:09:30 [timer] -> Inventories Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Explorer took: 0 ms 2017-01-05 19:09:30 [timer] -> Flask Drinker took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Picker took: 0 ms 2017-01-05 19:09:30 [timer] -> Shrine User took: 0 ms 2017-01-05 19:09:30 [timer] -> Monolith Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Breach Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Gem Leveler took: 0 ms 2017-01-05 19:09:30 [timer] -> Fight Handler took: 0 ms 2017-01-05 19:09:30 [timer] -> Chest Opener took: 0 ms 2017-01-05 19:09:30 [timer] -> Game Leaver took: 0 ms 2017-01-05 19:09:30 [timer] -> Buff Caster took: 0 ms 2017-01-05 19:09:30 [timer] -> Item Chancer took: 0 ms 2017-01-05 19:09:30 [timer] -> Map Crafter took: 0 ms
  5. I got some maps in tab nº9, the the bot goes from tab 1 to 9 and get a map, this is correct, but after that it goes to tab nº10 and then it goes back to nº9 and it enters in a loop.
  6. After the bot runs an arena and goes stashing, and after the items are succesfully stashed, the bot tries to move without closing the stash and the inventory, it keeps trying to click inside the stash, so it cannot contineu boting.
  7. Hello, i would like to report a problem with the 0.30h version of the bot. I decided to update from 0.30d which was perfectly stable to 0.30h and it didn't go so well... I noticed an issue when the bot tries to click on the stash in the Sarn encampment, with 0.30d the cursor move was accurate but with 0.30h the cursor target an area around the stash and unpredictibly click there, moving the cursor a bit if it doesn't find the stash. 1/4 of the time it results on the bot selcting the publicboard instead of the stash and getting stuck there. Here is a picture of how i occasionnally find the bot when i come back (btw the flask issue is still present on this version, notice the 2nd flask slot). It also occasionnaly get stuck at the waypoint with the social tab open but i suspect it moved there after opening it via the publicboard and get stuck then. I decided to post a report here in the eventuality of someone having a solution, if it's not the case i'm going to rollback to 0.30d which worked very well on my setup. Thanks in advance for the help. P.S.: Is it possible to ask to the bot to go to another town stash than Act3 one? I tried to tell him to go to Ness specifically, Tried to select an Act 1 area in the map selection but then when i enable map farming the bot get crazy on the act1 mapand try clicking on the edge of the window... P.P.S: While i'm at it i'd like to mention that the bot get stuck in an infinite loop when running a map like "dunjeon". All the maps where the end boss is in a small area, the bot keep zoning in and out even once it's cleared, it will then logout and login after the predetermined time and start looping again. Repeat till there is no map portal left.
  8. Stashing items failing help.

    Maybe I'm the only one who uses over 10 pages of stash space, but I've been using this bot for a month and it was working great till last release and I bought more stash tabs. So I set stash tabs 11,12,13,14,15,16 to stash items, the bot skips 11 and 12 completely then fills 13 then stops and decides to not run anymore... I jus want to be able to let it pick up 6 pages of rares without looking for a minute. Is there a limit on pages? or do I HAVE to move all my stuff from first 8 pages over.....? I'd like to also know if theres ability to get bot to auto merch rares n chroms n stuff. Somebody please enlighten me on what to do. Thanks.
  9. I was just thinking it would be nice if you could stash stuff in specific tabs. It could use the old flag but with new values. A few examples: [stashItem] == "True" //Any Tab [stashItem] == "Tab 1" //Tab 1 [stashItem] == "T 5" [stashItem] == "T25" //Tab 25 [stashItem] == "True Tab 2" [stashItem] == "True T3" [stashItem] == "T 5,7" //Tabs 5 and 7 [stashItem] == "T >5" //any tab higher than 5 Which ever makes the most sense or is easiest to implement. It would be really nice to be able to tell the bot which tab to put the currency.
  10. myself and many others are running into a bug with the stashing and the waypoint clicking. the bot is clicking the stash tab, it cycles through to determine how many pages there are, then stashing anything in inventory that is needed to be stashed. once complete: It then closes the stash. upon trying to run towards the way point it accidentally clicks the stash again, which then thinking it is at the waypoint already, its trying to click its destination farm zone... i have been told, that every so often it will fix itself up by re-logging. so there is a lot of down time while waiting for it to fix itself up after extended periods of time. Feel free to add any of your thoughts here guys, and share advice to uncover some potential fixes. ive tried increasing the limited frame rate, it helps but its not a solid fix though
  11. Please add support for stashing in the guild stash. Will make managing multiple bots much easier. Pretty self explanatory.
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