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Found 10 results

  1. Good day, folks! With the launch of Betrayal League the Atlas has been completely reconfigured so the old map IPD was out of order and even missing a few maps. I have updated that list and wanted to provide it for those that like a proper and complete program. This is not technically necessary as it only updates the tier orders for maps you wish to ignore or maps you wish to upgrade through the recipe. Copy and paste the following lines into the relevant portion of your map IPD. I will submit this to Alk so that he might include it in the next update. ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Atoll Map" # [IgnoreMap] == "true" // [Type] == "Channel Map" # [IgnoreMap] == "true" // [Type] == "Flooded Mine Map" # [IgnoreMap] == "true" // [Type] == "Ramparts Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Armoury Map" # [IgnoreMap] == "true" // [Type] == "Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Iceberg Map" # [IgnoreMap] == "true" // [Type] == "Pen Map" # [IgnoreMap] == "true" // [Type] == "Thicket Map" # [IgnoreMap] == "true" // Tier 3 // [Type] == "Bone Crypt Map" # [IgnoreMap] == "true" // [Type] == "Cage Map" # [IgnoreMap] == "true" // [Type] == "Cursed Crypt" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" // [Type] == "Excavation Map" # [IgnoreMap] == "true" // [Type] == "Fungal Hollow Map" # [IgnoreMap] == "true" // [Type] == "Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Grotto Map" # [IgnoreMap] == "true" // [Type] == "Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shipyard Map" # [IgnoreMap] == "true" // Tier 4 // [Type] == "Barrows Map" # [IgnoreMap] == "true" // [Type] == "Beach Map" # [IgnoreMap] == "true" // [Type] == "Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Crater Map" # [IgnoreMap] == "true" // [Type] == "Glacier Map" # [IgnoreMap] == "true" // [Type] == "Lighthouse Map" # [IgnoreMap] == "true" // [Type] == "Lookout Map" # [IgnoreMap] == "true" // [Type] == "Marshes Map" # [IgnoreMap] == "true" // [Type] == "Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Strand Map" # [IgnoreMap] == "true" // Tier 5 // [Type] == "Alleyways Map" # [IgnoreMap] == "true" // [Type] == "City Square Map" # [IgnoreMap] == "true" // [Type] == "Gardens Map" # [IgnoreMap] == "true" // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Mausoleum Map" # [IgnoreMap] == "true" // [Type] == "Maze Map" # [IgnoreMap] == "true" // [Type] == "Port Map" # [IgnoreMap] == "true" // [Type] == "Residence Map" # [IgnoreMap] == "true" // [Type] == "Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 6 // [Type] == "Academy Map" # [IgnoreMap] == "true" // [Type] == "Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Canyon Map" # [IgnoreMap] == "true" // [Type] == "Fields Map" # [IgnoreMap] == "true" // [Type] == "Haunted Mansion Map" # [IgnoreMap] == "true" // [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Precinct Map" # [IgnoreMap] == "true" // [Type] == "Sulphur Vents Map" # [IgnoreMap] == "true" // [Type] == "Temple Map" # [IgnoreMap] == "true" // [Type] == "Volcano Map" # [IgnoreMap] == "true" // [Type] == "Wharf Map" # [IgnoreMap] == "true" // [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true" // [Type] == "Shaped Channel Map" # [IgnoreMap] == "true" // [Type] == "Shaped Flooded Mine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true" // Tier 7 // [Type] == "Arcade Map" # [IgnoreMap] == "true" // [Type] == "Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Cells Map" # [IgnoreMap] == "true" // [Type] == "Conservatory Map" # [IgnoreMap] == "true" // [Type] == "Dunes Map" # [IgnoreMap] == "true" // [Type] == "Geode Map" # [IgnoreMap] == "true" // [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Lava Chamber Map" # [IgnoreMap] == "true" // [Type] == "Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Toxic Sewer Map" # [IgnoreMap] == "true" // [Type] == "Underground River Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Shaped Armoury Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Iceberg Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pen Map" # [IgnoreMap] == "true" // [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true" // Tier 8 // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Infested Valley Map" # [IgnoreMap] == "true" // [Type] == "Laboratory Map" # [IgnoreMap] == "true" // [Type] == "Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Orchard Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" // [Type] == "Promenade Map" # [IgnoreMap] == "true" // [Type] == "Sepulchre Map" # [IgnoreMap] == "true" // [Type] == "Shore Map" # [IgnoreMap] == "true" // [Type] == "Wasteland Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bone Crypt Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cage Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cursed Crypt" # [IgnoreMap] == "true" // [Type] == "Shaped Desert Map" # [IgnoreMap] == "true" // [Type] == "Shaped Excavation Map" # [IgnoreMap] == "true" // [Type] == "Shaped Fungal Hollow Map" # [IgnoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shipyard Map" # [IgnoreMap] == "true" // Tier 9 // [Type] == "Ancient City Map" # [IgnoreMap] == "true" // [Type] == "Arena Map" # [IgnoreMap] == "true" // [Type] == "Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Moon Temple Map" # [IgnoreMap] == "true" // [Type] == "Museum Map" # [IgnoreMap] == "true" // [Type] == "Relic Chambers Map" # [IgnoreMap] == "true" // [Type] == "Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Vault Map" # [IgnoreMap] == "true" // [Type] == "Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Waterways Map" # [IgnoreMap] == "true" // [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true" // [Type] == "Shaped Beach Map" # [IgnoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crater Map" # [IgnoreMap] == "true" // [Type] == "Shaped Glacier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Lighthouse Map" # [IgnoreMap] == "true" // [Type] == "Shaped Lookout Map" # [IgnoreMap] == "true" // [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Shaped Strand Map" # [IgnoreMap] == "true" // Tier 10 // [Type] == "Belfry Map" # [IgnoreMap] == "true" // [Type] == "Coral Ruins Map" # [IgnoreMap] == "true" // [Type] == "Coves Map" # [IgnoreMap] == "true" // [Type] == "Estuary Map" # [IgnoreMap] == "true" // [Type] == "Leyline Map" # [IgnoreMap] == "true" // [Type] == "Pier Map" # [IgnoreMap] == "true" // [Type] == "Pit Map" # [IgnoreMap] == "true" // [Type] == "Plateau Map" # [IgnoreMap] == "true" // [Type] == "Plaza Map" # [IgnoreMap] == "true" // [Type] == "Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Alleyways Map" # [IgnoreMap] == "true" // [Type] == "Shaped City Square Map" # [IgnoreMap] == "true" // [Type] == "Shaped Gardens Map" # [IgnoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mausoleum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Maze Map" # [IgnoreMap] == "true" // [Type] == "Shaped Port Map" # [IgnoreMap] == "true" // [Type] == "Shaped Residence Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 11 // [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Bog Map" # [IgnoreMap] == "true" // [Type] == "Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Chateau Map" # [IgnoreMap] == "true" // [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Factory Map" # [IgnoreMap] == "true" // [Type] == "Lair Map" # [IgnoreMap] == "true" // [Type] == "Mesa Map" # [IgnoreMap] == "true" // [Type] == "Park Map" # [IgnoreMap] == "true" // [Type] == "Siege Map" # [IgnoreMap] == "true" // [Type] == "Shaped Academy Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Fields Map" # [IgnoreMap] == "true" // [Type] == "Shaped Haunted Mansion Map" # [IgnoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Shaped Precinct Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sulphur Vents Map" # [IgnoreMap] == "true" // [Type] == "Shaped Temple Map" # [IgnoreMap] == "true" // [Type] == "Shaped Volcano Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true" // Tier 12 // [Type] == "Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Defiled Cathedral Map" # [IgnoreMap] == "true" // [Type] == "Ivory Temple Map" # [IgnoreMap] == "true" // [Type] == "Malformation Map" # [IgnoreMap] == "true" // [Type] == "Necropolis Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Villa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cells Map" # [IgnoreMap] == "true" // [Type] == "Shaped Conservatory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Geode Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Lava Chamber Map" # [IgnoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Toxic Sewer Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true" // Tier 13 // [Type] == "Acid Caverns Map" # [IgnoreMap] == "true" // [Type] == "Caldera Map" # [IgnoreMap] == "true" // [Type] == "Colosseum Map" # [IgnoreMap] == "true" // [Type] == "Core Map" # [IgnoreMap] == "true" // [Type] == "Crimson Temple Map" # [IgnoreMap] == "true" // [Type] == "Dig Map" # [IgnoreMap] == "true" // [Type] == "Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Reef Map" # [IgnoreMap] == "true" // [Type] == "Shrine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Infested Valley Map" # [IgnoreMap] == "true" // [Type] == "Shaped Laboratory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Overgrown Ruin Map" # [IgnoreMap] == "true" // [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sepulchre Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wasteland Map" # [IgnoreMap] == "true" // Tier 14 // [Type] == "Basilica Map" # [IgnoreMap] == "true" // [Type] == "Carcass Map" # [IgnoreMap] == "true" // [Type] == "Courthouse Map" # [IgnoreMap] == "true" // [Type] == "Dark Forest Map" # [IgnoreMap] == "true" // [Type] == "Palace Map" # [IgnoreMap] == "true" // [Type] == "Sunken City Map" # [IgnoreMap] == "true" // [Type] == "Terrace Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ancient City Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arena Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Shaped Moon Temple Map" # [IgnoreMap] == "true" // [Type] == "Shaped Museum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Relic Chambers Map" # [IgnoreMap] == "true" // [Type] == "Shaped Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vault Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waterways Map" # [IgnoreMap] == "true" // Tier 15 // [Type] == "Desert Spring Map" # [IgnoreMap] == "true" // [Type] == "Lava Lake Map" # [IgnoreMap] == "true" // [Type] == "Primordial Blocks Map" # [IgnoreMap] == "true" // [Type] == "Summit Map" # [IgnoreMap] == "true" // [Type] == "Tower Map" # [IgnoreMap] == "true" // [Type] == "Shaped Belfry Map" # [IgnoreMap] == "true" // [Type] == "Shaped Coral Ruins Map" # [IgnoreMap] == "true" // [Type] == "Shaped Coves Map" # [IgnoreMap] == "true" // [Type] == "Shaped Estuary Map" # [IgnoreMap] == "true" // [Type] == "Shaped Leyline Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pit Map" # [IgnoreMap] == "true" // [Type] == "Shaped Plateau Map" # [IgnoreMap] == "true" // [Type] == "Shaped Plaza Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true" // Tier 16 // [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true" // [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true" // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name // [Type] == "Dunes Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Pillars of Arun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri // [Type] == "Graveyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial // [Type] == "Museum Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar's Square // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // Select which map base you want to upgrade map tier with - Use of 3 of same base type to produce map 1 tier higher. // Tier 1 // [Type] == "Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Flooded Mine Map" # [UpgradeMapTier] == "true" // [Type] == "Ramparts Map" # [UpgradeMapTier] == "true" // Tier 2 // [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Armoury Map" # [UpgradeMapTier] == "true" // [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Iceberg Map" # [UpgradeMapTier] == "true" // [Type] == "Pen Map" # [UpgradeMapTier] == "true" // [Type] == "Thicket Map" # [UpgradeMapTier] == "true" // Tier 3 // [Type] == "Bone Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Cage Map" # [UpgradeMapTier] == "true" // [Type] == "Cursed Crypt" # [UpgradeMapTier] == "true" // [Type] == "Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Fungal Hollow Map" # [UpgradeMapTier] == "true" // [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shipyard Map" # [UpgradeMapTier] == "true" // Tier 4 // [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Crater Map" # [UpgradeMapTier] == "true" // [Type] == "Glacier Map" # [UpgradeMapTier] == "true" // [Type] == "Lighthouse Map" # [UpgradeMapTier] == "true" // [Type] == "Lookout Map" # [UpgradeMapTier] == "true" // [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Strand Map" # [UpgradeMapTier] == "true" // Tier 5 // [Type] == "Alleyways Map" # [UpgradeMapTier] == "true" // [Type] == "City Square Map" # [UpgradeMapTier] == "true" // [Type] == "Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Mausoleum Map" # [UpgradeMapTier] == "true" // [Type] == "Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Port Map" # [UpgradeMapTier] == "true" // [Type] == "Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 6 // [Type] == "Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Fields Map" # [UpgradeMapTier] == "true" // [Type] == "Haunted Mansion Map" # [UpgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Sulphur Vents Map" # [UpgradeMapTier] == "true" // [Type] == "Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // [Type] == "Wharf Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Flooded Mine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true" // Tier 7 // [Type] == "Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Conservatory Map" # [UpgradeMapTier] == "true" // [Type] == "Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Geode Map" # [UpgradeMapTier] == "true" // [Type] == "Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Lava Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Toxic Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Underground River Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Armoury Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Iceberg Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pen Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true" // Tier 8 // [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Infested Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Laboratory Map" # [UpgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true" // [Type] == "Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Sepulchre Map" # [UpgradeMapTier] == "true" // [Type] == "Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Wasteland Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bone Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cage Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cursed Crypt" # [UpgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Fungal Hollow Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shipyard Map" # [UpgradeMapTier] == "true" // Tier 9 // [Type] == "Ancient City Map" # [UpgradeMapTier] == "true" // [Type] == "Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Moon Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Relic Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Vault Map" # [UpgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Waterways Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crater Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Glacier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Lighthouse Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Lookout Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true" // Tier 10 // [Type] == "Belfry Map" # [UpgradeMapTier] == "true" // [Type] == "Coral Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Leyline Map" # [UpgradeMapTier] == "true" // [Type] == "Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Alleyways Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped City Square Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mausoleum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Port Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 11 // [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Park Map" # [UpgradeMapTier] == "true" // [Type] == "Siege Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Fields Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Haunted Mansion Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sulphur Vents Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Volcano Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true" // Tier 12 // [Type] == "Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Defiled Cathedral Map" # [UpgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Necropolis Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Conservatory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Geode Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Lava Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Toxic Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true" // Tier 13 // [Type] == "Acid Caverns Map" # [UpgradeMapTier] == "true" // [Type] == "Caldera Map" # [UpgradeMapTier] == "true" // [Type] == "Colosseum Map" # [UpgradeMapTier] == "true" // [Type] == "Core Map" # [UpgradeMapTier] == "true" // [Type] == "Crimson Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Dig Map" # [UpgradeMapTier] == "true" // [Type] == "Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Infested Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Laboratory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Overgrown Ruin Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sepulchre Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wasteland Map" # [UpgradeMapTier] == "true" // Tier 14 // [Type] == "Basilica Map" # [UpgradeMapTier] == "true" // [Type] == "Carcass Map" # [UpgradeMapTier] == "true" // [Type] == "Courthouse Map" # [UpgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Palace Map" # [UpgradeMapTier] == "true" // [Type] == "Sunken City Map" # [UpgradeMapTier] == "true" // [Type] == "Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ancient City Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Moon Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Relic Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vault Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waterways Map" # [UpgradeMapTier] == "true" // Tier 15 // [Type] == "Desert Spring Map" # [UpgradeMapTier] == "true" // [Type] == "Lava Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Blocks Map" # [UpgradeMapTier] == "true" // [Type] == "Summit Map" # [UpgradeMapTier] == "true" // [Type] == "Tower Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Belfry Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Coral Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Leyline Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true" // Tier 16 // [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true" // [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"
  2. bot cant alch/transmute maps

    I use 4,5,6 for map tab and 4,5,6 for currency tab, dont work as well when thys tabs are splited for 1,2 is stash tab and chaos tab is 3 i tryed 4,5 for maps and 6 for currency dont work as well, i use deafuly map profile please help me i dont know how to force to work and 1 guide from here loooks like dark magic what i have to do to force him to run maps and alch/trans them ? thx from above
  3. Hi there, fellow botters, while playing around with the map farming configuration files, I felt the process of editing small bits of it becomes very tedious and frustrating after a bit. Especially for newcomers to bot, it seems overwhelmingly big & complex to configure to one's needs, especially to those who are unfamiliar with reading lines of code. Long story short: I was determined to create a small tool to facilitate the process of editing existing map config files, as well as composing new ones with just a few clicks. The Exiled-Bot Map Config Generator & Editor Features: -create new Map Config files without touching a line of code -easily load & edit existing Map Config files using the GUI -contains every possible configuration option -Map Mods are explained via tooltips in the tool itself -beginner friendly Screenshots: Requirements: -.NET Framework 4.5.2 (or above) Virustotal analysis: The code of this tool has been reviewed, checked & approved for release by @alkpone Any feedback is highly appreciated! Happy botting, B3L1AN Exiled-Bot Map Config Generator & Editor.zip
  4. Upgrading Maps

    Hello, im new. Can u tell me what to do, to chcange that my bot is running only on normal maps. How to make bot to upgrade every map it runs to magic rare ?
  5. Hi, I really think bot needs it, really needs it. I was not botting since v 0.60b, and my chicken escapes were a 10%, now are 30%. Same char, same build, same maps tier. I think, the optimal would be set which maps do you want to avoid arena in maps ipd config file Sorry for my english. Thanks, regards.
  6. The bot is still stashing UNID maps, ignoring the mods filter (because it can't see the mods on a UNID map), and running them (which kills my build more often than not). Please prioritize this fix.
  7. Hi there, Been giving mapping a go today. The bot would do really well, until it fills its inventory up and then it would summon a portal, use it, go back to hideout, identify items and then use the portal back into the map. Once in the map it uses the portal back into the hideout. It does this until all portals are used up and then it goes to sell items and then fetches another map. Why is it doing this constant portal use to waste the maps?
  8. shortcut's

    i would like to have some shortcuts: f10 for "stop/break after current map/run"...or after stashing - maybe with: f12 to continue f9 for "set current map/run as finished"... even if it is not clear also this one would be fine but i know thats hard to realize: f8 for toggle "accept groupe invites"... by chars specified at GUI or file.. to follow bot manually (help full after chicken or dc) f7 for toggle break in Hideout if latency is >300 for more than 60 sec maybe more suggestion by community? greetings
  9. I like only running maps that I roll, I've set up rules to run only them. When finished, it would be nice to have an option for bot to either quit, close poe, or just idle indefinitely. I used to use a scheduler a year ago or more that I think Immo made but is not available anymore. I thought maybe changing profile where it just idles after a minute for duration of 8 hours would be a fix, but it would still need to be triggered by the finishing of the maps. Any ideas or work arounds would be greatly appreciated. Cheers
  10. Hi, this is Veel, First of all thx for this fantastic bot and sorry for my english. I have some ideas than might help bot to be even better 1.- Looting option: I like to loot rare items, but i don't want to boot shield, i think it could be interesting if once activate loot rare, a popup windows appears an there select wich type of items do you want to loot ( amu, ring, shield,, etc...) 2.- running maps: I think it could be very interesting if the bot could run selected maps stored in a user defined stash tab. 3.- I think it could be very interesting to get some statics, i mean more structured, ( how many chaos, alts, ... , rare boots, amus,... , unique rings, swords,......), and experience gained, and the choice to download that information as an excel file. this way we could make our own statics for each of our players and so decide where to lot. 4.- Get Focus: This is a particular issue, but maybe more people could take advantage from it. I leave my pc booting at home while i am working outside and sometimes i connect via teamviewer to see if everything is working fine. The problem is that when i leave Teamvier 5.- vendor for chaos. I think it would be interesting an option to store rare items until you get a complete set and then sell to the vendor for chaos rune. . thx for considering, Veel
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