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kokosoida

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Everything posted by kokosoida

  1. Fixed this shit for you. Who's your daddy? [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [base_item_found_rarity_+%] >= "20" && ([additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [614] >= "13") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([base_maximum_mana] >= "60" || [mana_leech_from_physical_damage_%] == "2" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([life_leech_from_physical_damage_%] >= "2" || [maximum_energy_shield_+%] >= "35" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([weapon_elemental_damage_+%] >= "20" || [attack_minimum_added_physical_damage] >= "10" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [attack_speed_+%] >= "5" && ([accuracy_rating] >= "350" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([base_item_found_rarity_+%] >= "20" || [maximum_energy_shield_+%] >= "35") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "20" && [maximum_energy_shield_+%] >= "35" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] >= "2" && ([mana_leech_from_physical_damage_%] >= "2" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_leech_from_physical_damage_%] >= "2" && ([base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_mana] >= "60" && ([maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "35" && [weapon_elemental_damage_+%] >= "20" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35") && [base_cast_speed_+%] >= "5" && ([cold_damage_+%] >= "10" || [fire_damage_+%] >= "10" || [lightning_damage_+%] >= "10" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && ([StashItem] == "True") [Category] == "Ring" && [Rarity] == "Rare" # ([additional_all_attributes] >= "13" || [base_resist_all_elements_%] >= "12") && (([additional_dexterity] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_dexterity] >= "40")) && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_cold_damage_resistance_%] >= "40" && [base_fire_damage_resistance_%] >= "40" && [base_lightning_damage_resistance_%] >= "40" && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= "55" && [base_maximum_mana] >= "60" && [base_cast_speed_+%] >= "5" && ([additional_intelligence] >= "40" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "12" && (([base_fire_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35" ) || ([base_fire_damage_resistance_%] >= "35" && [base_lightning_damage_resistance_%] >= "35")|| ([base_lightning_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35")) && [StashItem] == "True"
  2. It shouldn't work as is. But you can modify classes.txt with chinese names and it should start working.
  3. Example of classes.txt for you: Fireball frb Proliferation prf .... Then you can use "frb" and "prf" in sort1.txt. You can also setup classes.txt like this: Fireball firebal Proliferation prolif .... But with this your sort1.txt will look crazy.
  4. Link: http://github.com/Kokosoida/POEStashSort (Click "Download ZIP" button at bottom right) Key features: It works with currency It works with 1*1 items only (everything else will be moved to your inventory) It's configurable It's free There might be bugs. Be patient. For casual users: ​Before using: ​Install AutoHotKey Resize POE to 800x600 Get some free space in your inventory (everything script can't sort will be moved there) Unbind "c" button in POE settings How to use: Run "read_stash.ahk" Wait To emergency stop - press Esc How to change sorting order: Just chnge order of lines in "classes.txt" For advanced users: Read "casual users" section How does it sort: Script goes through your stash tab and presses ctrl+с Scrip classifies each item by comparing item description to words from 1st column in "classes.txt". Second corresponding word from "classes.txt" is consider as item's class. Script reads your desired inventory layout from "sort1.txt". (there are 12 rows and 12 cloumns in this file) Possible values are: "___" - this cell in inventory will be left blank "any" - any item can be placed in this cell (items will be ordered) any class name (second word) taken from "classes.txt" For better understanding take a look at sort2 example. Script sorts! How to add new items to sorting system: Add new line to "classes.txt" First word should be a word from item decription of new item Second word should be some class name (think it out). Check .ahk file. In first lines there are values you might want to change. Nothing works. Pls help me: If you have a bad connection or slow PC try increasing SPEED and DELAY values in "read_stash.ahk" If you can't figure out solution- set LOGGING variable to 1. And send me log.txt, inv.txt, classes.txt and sort.txt. (upload this files to somewhere, or just copy them to pastebin and give me link) Link: http://github.com/Kokosoida/POEStashSort (Click "Download ZIP" button at bottom right)
  5. kokosoida

    New joiner and a quick question

    Use vmware workstation 7
  6. kokosoida

    Blood rage recast?

    Put it on 10 seconds cooldown with highest radius and priority, Or learn how to write ahk scripts and cast it every time aura sign disappears.
  7. kokosoida

    Felshire Map in map list....

    Because you don't farm fellshrine after you levelled up your char. And you can level it up on other zones.
  8. kokosoida

    Bot tries to roll mirrored maps

    Why can't you implement this functionality: 1) Roll map 2) If nothing changed - sell map
  9. Are you using any scripts?
  10. I want to use curses on blue/unique/rare monsters, so don't remove blue monsters from special targets please. much better
  11. kokosoida

    Zone revamp discussion

    catacombs /thread
  12. kokosoida

    台灣的流亡者

    伙計們,這裡有中國人的專門章節。你為什麼不走呢?
  13. kokosoida

    0.21d map pickit bug

    And bot tries to transmute mirrored maps
  14. kokosoida

    Forsaken Masters find feature

    he's trolling
  15. Gj man. Thank you! Fixes i made: add [Type] == "Paua Ring" && [Rarity] == "Unique" (Perandus is still worth something) remove [Type] == "Moonstone Ring" && [Rarity] == "Unique" //Shav (does not deop anymore) add [Type] == "Varnished Coat" && [Rarity] == "Unique" (Carcass Jack still worth something) add [Type] == "Necromancer Silks" && [Rarity] == "Unique" (Vis Mortis worth alot) add [Type] == Triumphant Lamellar"" && [Rarity] == "Unique" (new unique) add [Type] == "Reinforced Greaves" && [Rarity] == "Unique" (Windscream is still worth something) remove [Type] == "Slink Boots" && [Rarity] == "Unique" (Atziri's Steps is cheap) add [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity add [Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch add [Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite add [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest add [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse add [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe add [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix add [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare add [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker add [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius add [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi add [Type] == "Jasper Chopper" && [Rarity] == "Unique" //The Harvest
  16. kokosoida

    skill priority broken?

    Yes. Set left button to move only.
  17. kokosoida

    Pickit and new uniques update

    http://www.pathofexile.com/forum/view-thread/475284 1.2.0 uniques are listed here
  18. kokosoida

    0.21d map pickit bug

    This bug is still there.
  19. Hi, guys. Everyone understands that it's gonna take a lot of time to make bot accomplish Forsaken Masters (FM) missions. But what if bot could make a sound signal when he meets one of FMs? With this feature you can run bot in VM and use to find specialised FMs for you. I believe with this feature you can level up all masters to lvl8 in few days, just spending a bit of time to complete missions. Is it gonna be usefull for you? Is it easy to implement?
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