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username1001101

Elite+
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About username1001101

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  1. I also tried to do that and also failed.
  2. Oni-Goroshi Farming

    So, when poe freshly starts and I start the bot, then it works all fine. So I thought I make a AHK script that stops the bot and kills poe after a while. Killinge poe works fine but the problem is I can't start/stop the bot. I used AHK to find location and name of the start stop button but it just won't work: WinActivate, , PoE Version Sleep 5000 ;SetControlDelay -1 ;ControlClick, Button3, , PoE Version, LEFT,, NA ;ControlClick, x380 y680, , PoE Version, LEFT,, NA ;MouseClick, Left, 380, 680 Click, 380, 680 The first command, WinActivate does bring the bot window into the foreground. But none of the other click events work. Any suggestion?
  3. Oni-Goroshi Farming

    Hi there I tried to setup the bot to farm for Oni-Goroshi. I did try two different ways, but none work. 1. way - 1 character ------------------------------- I have idle settings as followed: Idle for random from 2 to 2 minutes AFter random runtime from 2 to 2 minutes Idle type: Idle at login screen (instant logout) What happens is this: Bot does run for 2 minutes around and kills hillock and explores further. AFter 2 minutes there's the logout. It waits at login screen for a bit more than 2 minutes, select char and goes into game. But then it just quits again and I fail to see why. 2. way - 3 characters --------------------------------- I have idle settings as followed: Idle for random from 0 to 0 minutes After random runtime from 0 to 0 minutes Idle type: Idle at login screen (Instantly logout) Auto profile changer Enabled witch time 2 min. +- 10% Siwtch to this profile "xxxx" So when I start this, it does select the right character does it run, after a while logs out. But then same character is selected again and profile is not changed. I did verify the Character position in the Map tab several times.
  4. Ok, meanwhile I figured out how to assign skill points. Problem is, it doesn't auto-level them...
  5. how does it work? I can't get it to run with the bot... once I start selecting skill points, I can't do much else except closing the tool. Also, do I have to click every single skill point in the order I want to have them selected or can I just skip a straight line ahead? Will it keep the data after restarting the tool?
  6. I fail to comprehend how this actually works - together with the bot.
  7. Quest Completion / Coords

    Well, some quests do have an impact on the y coords of the sellers in all the three acts. So I wonder, why not add a new Tab to the interface in which you can check the quests you have already done (not all of them have an impact on the coords) and use that acutally set the current coords in the bot.
  8. very interesting I'll have to test this out.
  9. Semi-Levelling Bot

    it can do Catacombs
  10. Uptrading at Clarissa's

    nobody likes this?
  11. Semi-Levelling Bot

    I was thinking that a good way would be if the bot could be put into a semi-levelling mode. Basically when starting a new bot account, you want to "level up manually". So, you put the bot into the first area and just let it run. Don't bother about chicken and stuff (that should be disabled in this mode) and if the toon dies, then the bot should just select "restart at checkpoint" and it would auto-continue untill all mobs are dead. Then you just move it to the next area - that should be quick, because the bot should have explored everything. And if the bot dies and loses exp in cruel and merciless - that's not a big deal. It's much better that way then get caught early on and banned. The problem with the current chicken is that if the bot dies and you're just getting through to merciless, the bot quits and if you haven't found the waypoint yet, you may have to restart 1 or 2 zones earlier... Of course it would be good, if the bot could auto-progress itself.
  12. base_resist_all_elements_% ?

    too bad
  13. base_resist_all_elements_% ?

    so that won't work when an item has all three resistances on it e.g.
  14. base_resist_all_elements_% ?

    I'm just confused about base_resist_all_elements_%. How does it work? If I have [base_resist_all_elements_%] >= "10" Does that mean that a) all elemental resistances (fire, cold, lighting) must each be at least 10% or b) all elemental resistances (fire, cold, lightning) must combined be at least 10%
  15. TP Spam

    happens in 18c for me (in maps)
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