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Shrek_III

Elite+
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About Shrek_III

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  1. Shrek_III

    0.26 looting problems

    default = aero? or Windows 7-Basis
  2. That's a nice one! Would like to see my already selected skills in another color, just to make sure I do not double click some of them. But besides this, this is a really cool tool! Thanks for sharing
  3. Shrek_III

    Well done! - Your Elite Check sucks!!!

    This is nothing with my network - it's a faulty check - pretty easy to recreate! Just give your bot a new keyfile and do not restart it. It will give you this type of message. So please do not blame me, if you haven't tested - thanks! Wow - that's miles away from what I am expecting someone to tell me - but well...
  4. Ok, could you please explain me what the hell you are checking?! So after this I give a heads up to everyone planning to use this! - This bug is one of the worst I have seen with this bot!
  5. Shrek_III

    [MIA] open_chest_fail_key (in ExiledBot Gui 0.13e)

    OMG - finally found it - it's not in Config.ini as stated, but in pickit.ini Thanks for all of you that helped me - well, noone... Now let's see if this is working.
  6. Well, this is something that might have helped my toons a lot, but unfortunately you missed to add it to the config.ini At least they said so in the changelog of the newest bot version. Any comments on this one?! Would like to know which values this variable is able to take.
  7. ohoh, that sound like someone is getting a new avatar tag like I got I understand that you are upset, just because they are promising elite-features since months - well, at least I have to admit, that they are working on the bot, not everything as I would like to see it, but they are implementing new features. about 1) You are right, this kind of "check" is super useless - everyone who doesn't believe should try a hex-editor and search for it. about 2) There are only a few posts about this in the elite-section, you are right, but still there are... If you purchased the elite feature to get rich - well... ...good luck! about 3) Most small updates in the last weeks were handled by the bot (at least for me). No new offsets didn't break it. You are wrong about the pixelbased thing, they clearly wrote this bot doesn't write to the memory, there nothing about reading about 4) As I said in the beginning you are pretty close with this one, but as apwkid wrote elite users had early access to RC versions of the bot. To sum it up:I think you are right with some points, not with all of them. If you don't like you have to refund and loose your status again.
  8. Shrek_III

    New Pickit feature - Missing items

    in the ItemNameList.txt you are missing a few items (these are the ones I found missing up to now): Jade Flask Purity of Fire Purity of Ice Purity of Lightning
  9. Testers for closed beta are defined. Now we have to wait what they will tell me/you about EBG v2.1a ...
  10. Ok, I assume it's time to open EBG again. I am looking for up to three testers: 1.) You should be elite member. 2.) At this stage no VM POE using (use your main system - because of super bright) 3.) Preferred german speaking - not mandantory. If you want to test it, post in here or send a PM. This won't be a first come first serve.
  11. Nope. "so long fellas" doesn't mean I won't continue, I will continue, but not while no league is existant.
  12. There is no download available right now. This piece of software might be released in a few days - right now I am performing test-runs...
  13. Shrek_III

    Banhammer This Morning

    as far as I know there is no even one multiboxing software, that really works with poe. ISBoxer is able to run a few accounts, but desync is horrible - for me it was impossible to run multiple accounts in a proper way.
  14. I am and also EBG are still not dead - newest feature is crafting Yes, I am letting EBG doing all the crafting stuff for me - and it really works as this video shows you: Crafting video Crafting with EBG is fully customizable - you just have to change the crafting.sip. ; ******************* ; * C R A F T I N G * ; ******************* ; This is a very strong enhancement - you may call it crafting bot ; Craftings will be done from 1st to last entry ; every item will be crafted in chronological order ; You may add items to stash tab 1 in order to craft them, but check this before: ; place normal items and "Crafting Enhancement" will start at [1] ; place magic or rare items only, if the rarity is the same you want in endstate, "CE" will start at [5] ; [1] using jeweller's orbs to get sockets (you decide if you want use quality increase currency or not) ; [2] using orbs of fusing to get links (you decide if you want use quality increase currency or not) ; [3] using chromatic orbs to get the color(s) you wanted ; [4] now we start with the real fun - you decide if you want to craft ; magic - using Orb of Transmutation -> Orb of Alteration ; rare - using Orb of Alchemy -> Chaos Orb ; unique - using Orb of Chance -> Orb of Scouring ; [5] desired item-stats ; ******************* ; *** G L O V E S *** ; ******************* ; --- Hydrascale Gauntlets --- [1] [name] == Hydrascale Gauntlets && [use quality] == false && [sockets] == 4 [2] [name] == Hydrascale Gauntlets && [use quality] == false && [links] == 3 [3] [name] == Hydrascale Gauntlets && [red] == 1 [4] [name] == Hydrascale Gauntlets && [craft] == magic [5] [name] == Hydrascale Gauntlets && [% armour and evas] >= 100 && [ias] >= 5 [5] [name] == Hydrascale Gauntlets && [% armour and evas] >= 90 && [fire res] >= 35 [5] [name] == Hydrascale Gauntlets && [% armour and evas] >= 100 && [ll] >= 2 [5] [name] == Hydrascale Gauntlets && [% armour and evas] >= 80 && [life] >= 80 ; ******************* ; *** A R M O U R *** ; ******************* ; ---- Astral Plate ---- [1] [name] == Astral Plate && [use quality] == false && [sockets] >= 6 [2] [name] == Astral Plate && [use quality] == true && [links] >= 4 [3] [name] == Astral Plate && [red] == 5 && [green] == 1 [4] [name] == Astral Plate && [craft] == magic [5] [name] == Astral Plate && [% armour] >= 140 [5] [name] == Astral Plate && [% armour] >= 100 && [strength] >= 20 [5] [name] == Astral Plate && [% armour] >= 100 && [ias] >= 10 ; ******************* ; *** H E L M E T *** ; ******************* ; ---- Iron Mask ---- [1] [name] == Iron Mask && [use quality] == false && [sockets] == 4 [2] [name] == Iron Mask && [use quality] == false && [links] == 3 ; ---- Royal Burgonet ---- [1] [name] == Royal Burgonet && [use quality] == false && [sockets] == 4 [2] [name] == Royal Burgonet && [use quality] == false && [links] == 3 [3] [name] == Royal Burgonet && [red] == 4 [4] [name] == Royal Burgonet && [craft] == magic [5] [name] == Royal Burgonet && [% armour] >= 80 [5] [name] == Royal Burgonet && [life] >= 80 [5] [name] == Royal Burgonet && [cold res] >= 15 && [fire res] >= 15 && [light res] >= 15 ; ---- Pig Faced Bascinet ---- [1] [name] == Pig Faced Bascinet && [use quality] == false && [sockets] == 4 [2] [name] == Pig Faced Bascinet && [use quality] == false && [links] == 3 ; ******************* ; **** B O O T S **** ; ******************* ; ---- Dragonscale Boots ---- [1] [name] == Dragonscale Boots && [use quality] == false && [sockets] == 4 [2] [name] == Dragonscale Boots && [use quality] == false && [links] == 3 [3] [name] == Dragonscale Boots && [red] == 4 [4] [name] == Dragonscale Boots && [craft] == rare [5] [name] == Dragonscale Boots && [% armour and evas] >= 80 [5] [name] == Dragonscale Boots && [cold res] >= 30 && [fire res] >= 30 ; ******************* ; *** W E A P O N *** ; ******************* ; ---- Siege Axe ---- [1] [name] == Siege Axe && [use quality] == false && [sockets] == 3 [2] [name] == Siege Axe && [use quality] == false && [links] == 2 [3] [name] == Siege Axe && [red] >= 2 [4] [name] == Siege Axe && [craft] == unique [5] [name] == Siege Axe && [inc physical] >= 130 [5] [name] == Siege Axe && [inc physical] >= 100 && [strength] >= 20 [5] [name] == Siege Axe && [inc physical] >= 100 && [ias] >= 10 [5] [name] == Siege Axe && [rarity] == unique
  15. Shrek_III

    Pathfinder unsticker tool

    yes, the return of the pathing loop... swichting back to rc 2 - this did work flawless for me.
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