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ddlambert3

Beta Tester
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Everything posted by ddlambert3

  1. ddlambert3

    Righteous fire viable ?

    I tried to set it up with the bot and it doesn't work; RF is on right mouse click with priority 9 (always recast buff) Shield charge on F with priority 10 (Is movement skill) (Use shift) Stone golem on Q with priority 11 Auras on W & E with priority 1 (Is aura) Enduring cry on R with priority 11 //cooldown 2000 Decoy totem on T with priority 12 (Target unique) //cooldown 8000 My char stays imobile if I move my mouse outside the POE windows it keeps right clicking again and again, if you know I can fix that or if you can guide me through the set up of EB with RF it would be greatly appreciated. It seems like i'm definetly doing something wrong and can't find what it this even if it's not my first time configuring EB.. thank you in advance
  2. I'ld like to know if someone ever tried a RF build and how well it performs. If so, how do you setup it?
  3. does that work with essence even if it says perandus ? :/
  4. ddlambert3

    Bug with [UpgradeMapTier], [UpgradeToMagic] and [RerollMods]

    Still not upgrading them to magic, I really don't know what I'm doing wrong... 1. Running map from 1-3 was fine 2. Running map from 1-6 was fine 3. Map tier upgrading isn't working 4. Normal to Magic upgrading isn't working 5. My config.ini is set to upgrade tier when there's 3 of the same map I followed your maprunner guide and the instruction you gave me above Magic map auto farming with upgrade to magic and reroll bad mods (Magic only, Tier 3-5) – 1. Set [MapTier] >= "3" && [MapTier] <= "5" # [RunMap] == "true" 2. Have all rarity line uncommented except // [Rarity] == "Magic" # [IgnoreMap] == "true” AND // [Rarity] == "Normal" # [IgnoreMap] == "true” (otherwise bot will not think there are normal maps to roll and ignore them) 3. Uncomment // [Rarity] == "Normal" # [UpgradeToMagic] == "true" 4. Under “Map Mods – Reroll” – Uncomment all the mods you do not like for both prefix and suffix. Do NOT make similar changes under the ignore section. By rerolling, you are indirectly ignoring that map. If you make the similar changes under the ignore section, it will stop bot from rerolling any further. Make sure you have enough currency for the reroll. Here's my config Spoiler // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier]. // Please note that [IgnoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "6" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" // [Rarity] == "Normal" # [IgnoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [UpgradeToMagic] == "true" // [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [IgnoreMap] == "true" // [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [IgnoreMap] == "true" // [Type] == "Factory Map" # [IgnoreMap] == "true" // [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Oasis Map" # [IgnoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Cavern Map" # [IgnoreMap] == "true" // [Type] == "Channel Map" # [IgnoreMap] == "true" // [Type] == "Grotto Map" # [IgnoreMap] == "true" // [Type] == "Marshes Map" # [IgnoreMap] == "true" // [Type] == "Sewer Map" # [IgnoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [IgnoreMap] == "true" // [Type] == "Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Villa Map" # [IgnoreMap] == "true" // [Type] == "Waste Pool Map" # [IgnoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Dunes Map" # [IgnoreMap] == "true" // [Type] == "Mesa Map" # [IgnoreMap] == "true" // [Type] == "Pit Map" # [IgnoreMap] == "true" // [Type] == "Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Tower Map" # [IgnoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Desert Map" # [IgnoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Canyon Map" # [IgnoreMap] == "true" // [Type] == "Quarry Map" # [IgnoreMap] == "true" // [Type] == "Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Strand Map" # [IgnoreMap] == "true" // [Type] == "Thicket Map" # [IgnoreMap] == "true" // [Type] == "Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Wharf Map" # [IgnoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [IgnoreMap] == "true" // [Type] == "Shaped Factory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Cells Map" # [IgnoreMap] == "true" // [Type] == "Armory Map" # [IgnoreMap] == "true" // [Type] == "Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true" // [Type] == "Shaped Channel Map" # [IgnoreMap] == "true" // [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Arena Map" # [IgnoreMap] == "true" // [Type] == "Bog Map" # [IgnoreMap] == "true" // [Type] == "Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Barrows Map" # [IgnoreMap] == "true" // [Type] == "Atoll Map" # [IgnoreMap] == "true" // [Type] == "Pier Map" # [IgnoreMap] == "true" // [Type] == "Shore Map" # [IgnoreMap] == "true" // [Type] == "Tropical Island Map" # [IgnoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [IgnoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Shaped Villa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Coves Map" # [IgnoreMap] == "true" // [Type] == "Crypt Map" # [IgnoreMap] == "true" // [Type] == "Museum Map" # [IgnoreMap] == "true" // [Type] == "Orchard Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Promenade Map" # [IgnoreMap] == "true" // [Type] == "Reef Map" # [IgnoreMap] == "true" // [Type] == "Temple Map" # [IgnoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pit Map" # [IgnoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tower Map" # [IgnoreMap] == "true" // [Type] == "Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Malformation Map" # [IgnoreMap] == "true" // [Type] == "Quay Map" # [IgnoreMap] == "true" // [Type] == "Terrace Map" # [IgnoreMap] == "true" // [Type] == "Underground River Map" # [IgnoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Strand Map" # [IgnoreMap] == "true" // [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true" // [Type] == "Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Chateau Map" # [IgnoreMap] == "true" // [Type] == "Excavation Map" # [IgnoreMap] == "true" // [Type] == "Precinct Map" # [IgnoreMap] == "true" // [Type] == "Torture Chamber Map" # [IgnoreMap] == "true" // [Type] == "Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Wasteland Map" # [IgnoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cells Map" # [IgnoreMap] == "true" // [Type] == "Shaped Armory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Crematorium Map" # [IgnoreMap] == "true" // [Type] == "Estuary Map" # [IgnoreMap] == "true" // [Type] == "Necropolis Map" # [IgnoreMap] == "true" // [Type] == "Plateau Map" # [IgnoreMap] == "true" // [Type] == "Ivory Temple Map" # [IgnoreMap] == "true" // [Type] == "Residence Map" # [IgnoreMap] == "true" // [Type] == "Shipyard Map" # [IgnoreMap] == "true" // [Type] == "Vault Map" # [IgnoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arena Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bog Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true" // [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Lair Map" # [IgnoreMap] == "true" // [Type] == "Beacon Map" # [IgnoreMap] == "true" // [Type] == "Gorge Map" # [IgnoreMap] == "true" // [Type] == "High Gardens Map" # [IgnoreMap] == "true" // [Type] == "Plaza Map" # [IgnoreMap] == "true" // [Type] == "Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true" // [Type] == "Waterways Map" # [IgnoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true" // [Type] == "Shaped Museum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Reef Map" # [IgnoreMap] == "true" // [Type] == "Shaped Temple Map" # [IgnoreMap] == "true" // [Type] == "Maze Map" # [IgnoreMap] == "true" // [Type] == "Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Palace Map" # [IgnoreMap] == "true" // [Type] == "Shrine Map" # [IgnoreMap] == "true" // [Type] == "Springs Map" # [IgnoreMap] == "true" // [Type] == "Volcano Map" # [IgnoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quay Map" # [IgnoreMap] == "true" // [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true" // [Type] == "Abyss Map" # [IgnoreMap] == "true" // [Type] == "Colosseum Map" # [IgnoreMap] == "true" // [Type] == "Core Map" # [IgnoreMap] == "true" // [Type] == "Dark Forest Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true" // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. // [MapTier] >= "1" && [MapTier] <= "3" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 [Type] == "Arcade Map" # [UpgradeMapTier] == "true" [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true" [Type] == "Desert Map" # [UpgradeMapTier] == "true" [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Oasis Map" # [UpgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Tower Map" # [UpgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Wharf Map" # [UpgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Temple Map" # [UpgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true" // [Type] == "Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Underground River Map" # [UpgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true" // [Type] == "Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Wasteland Map" # [UpgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Crematorium Map" # [UpgradeMapTier] == "true" // [Type] == "Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Necropolis Map" # [UpgradeMapTier] == "true" // [Type] == "Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Shipyard Map" # [UpgradeMapTier] == "true" // [Type] == "Vault Map" # [UpgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Beacon Map" # [UpgradeMapTier] == "true" // [Type] == "Gorge Map" # [UpgradeMapTier] == "true" // [Type] == "High Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true" // [Type] == "Waterways Map" # [UpgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Palace Map" # [UpgradeMapTier] == "true" // [Type] == "Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Springs Map" # [UpgradeMapTier] == "true" // [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true" // [Type] == "Abyss Map" # [UpgradeMapTier] == "true" // [Type] == "Colosseum Map" # [UpgradeMapTier] == "true" // [Type] == "Core Map" # [UpgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true" When I start the bot (v 0.63e) it picks a normal map (shaped jungle valley) and just run it as a normal map. Here's some screenshot showing my EB config and how everything is set up in POE. I hope you can help me because I don't see any mistakes with my setup... http://imgur.com/a/oZTSP
  5. ddlambert3

    Bug with [UpgradeMapTier], [UpgradeToMagic] and [RerollMods]

    Thank you for you fast answer! I'll try this as soon as I come back to home and I'll report back!
  6. ddlambert3

    Bug with [UpgradeMapTier], [UpgradeToMagic] and [RerollMods]

    I followed jps42 instruction and tutorial and it didn't work... It just run the map as a normal one and don't upgrade them at all. Even if i put orbs in my currency tab or my maps tab. I precise that my currency tab isn't a premium one and that i'm running version 0.63d EB. here's my map config Spoiler // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier]. // Please note that [IgnoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "6" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" // [Rarity] == "Normal" # [IgnoreMap] == "true" // If you want to enable automatic quality upgrading [MapTier] >= "1" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [UpgradeToMagic] == "true" // [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [IgnoreMap] == "true" // [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [IgnoreMap] == "true" // [Type] == "Factory Map" # [IgnoreMap] == "true" // [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Oasis Map" # [IgnoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Cavern Map" # [IgnoreMap] == "true" // [Type] == "Channel Map" # [IgnoreMap] == "true" // [Type] == "Grotto Map" # [IgnoreMap] == "true" // [Type] == "Marshes Map" # [IgnoreMap] == "true" // [Type] == "Sewer Map" # [IgnoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [IgnoreMap] == "true" // [Type] == "Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Villa Map" # [IgnoreMap] == "true" // [Type] == "Waste Pool Map" # [IgnoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Dunes Map" # [IgnoreMap] == "true" [Type] == "Mesa Map" # [IgnoreMap] == "true" // [Type] == "Pit Map" # [IgnoreMap] == "true" // [Type] == "Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Tower Map" # [IgnoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Desert Map" # [IgnoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Canyon Map" # [IgnoreMap] == "true" // [Type] == "Quarry Map" # [IgnoreMap] == "true" // [Type] == "Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Strand Map" # [IgnoreMap] == "true" // [Type] == "Thicket Map" # [IgnoreMap] == "true" // [Type] == "Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Wharf Map" # [IgnoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [IgnoreMap] == "true" // [Type] == "Shaped Factory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Cells Map" # [IgnoreMap] == "true" // [Type] == "Armory Map" # [IgnoreMap] == "true" // [Type] == "Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true" // [Type] == "Shaped Channel Map" # [IgnoreMap] == "true" // [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Arena Map" # [IgnoreMap] == "true" // [Type] == "Bog Map" # [IgnoreMap] == "true" // [Type] == "Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Barrows Map" # [IgnoreMap] == "true" // [Type] == "Atoll Map" # [IgnoreMap] == "true" // [Type] == "Pier Map" # [IgnoreMap] == "true" // [Type] == "Shore Map" # [IgnoreMap] == "true" // [Type] == "Tropical Island Map" # [IgnoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [IgnoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Shaped Villa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Coves Map" # [IgnoreMap] == "true" // [Type] == "Crypt Map" # [IgnoreMap] == "true" // [Type] == "Museum Map" # [IgnoreMap] == "true" // [Type] == "Orchard Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Promenade Map" # [IgnoreMap] == "true" // [Type] == "Reef Map" # [IgnoreMap] == "true" // [Type] == "Temple Map" # [IgnoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pit Map" # [IgnoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tower Map" # [IgnoreMap] == "true" // [Type] == "Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Courtyard Map" # [IgnoreMap] == "true" [Type] == "Malformation Map" # [IgnoreMap] == "true" // [Type] == "Quay Map" # [IgnoreMap] == "true" // [Type] == "Terrace Map" # [IgnoreMap] == "true" // [Type] == "Underground River Map" # [IgnoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Strand Map" # [IgnoreMap] == "true" // [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true" // [Type] == "Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Chateau Map" # [IgnoreMap] == "true" // [Type] == "Excavation Map" # [IgnoreMap] == "true" // [Type] == "Precinct Map" # [IgnoreMap] == "true" // [Type] == "Torture Chamber Map" # [IgnoreMap] == "true" // [Type] == "Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Wasteland Map" # [IgnoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cells Map" # [IgnoreMap] == "true" // [Type] == "Shaped Armory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Crematorium Map" # [IgnoreMap] == "true" // [Type] == "Estuary Map" # [IgnoreMap] == "true" // [Type] == "Necropolis Map" # [IgnoreMap] == "true" // [Type] == "Plateau Map" # [IgnoreMap] == "true" // [Type] == "Ivory Temple Map" # [IgnoreMap] == "true" // [Type] == "Residence Map" # [IgnoreMap] == "true" // [Type] == "Shipyard Map" # [IgnoreMap] == "true" // [Type] == "Vault Map" # [IgnoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arena Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bog Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true" // [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Lair Map" # [IgnoreMap] == "true" // [Type] == "Beacon Map" # [IgnoreMap] == "true" // [Type] == "Gorge Map" # [IgnoreMap] == "true" // [Type] == "High Gardens Map" # [IgnoreMap] == "true" // [Type] == "Plaza Map" # [IgnoreMap] == "true" // [Type] == "Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true" // [Type] == "Waterways Map" # [IgnoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true" // [Type] == "Shaped Museum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Reef Map" # [IgnoreMap] == "true" // [Type] == "Shaped Temple Map" # [IgnoreMap] == "true" // [Type] == "Maze Map" # [IgnoreMap] == "true" // [Type] == "Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Palace Map" # [IgnoreMap] == "true" // [Type] == "Shrine Map" # [IgnoreMap] == "true" // [Type] == "Springs Map" # [IgnoreMap] == "true" // [Type] == "Volcano Map" # [IgnoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quay Map" # [IgnoreMap] == "true" // [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true" // [Type] == "Abyss Map" # [IgnoreMap] == "true" // [Type] == "Colosseum Map" # [IgnoreMap] == "true" // [Type] == "Core Map" # [IgnoreMap] == "true" // [Type] == "Dark Forest Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true" // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "3" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Oasis Map" # [UpgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Tower Map" # [UpgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Wharf Map" # [UpgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Temple Map" # [UpgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true" // [Type] == "Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Underground River Map" # [UpgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true" // [Type] == "Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Wasteland Map" # [UpgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Crematorium Map" # [UpgradeMapTier] == "true" // [Type] == "Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Necropolis Map" # [UpgradeMapTier] == "true" // [Type] == "Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Shipyard Map" # [UpgradeMapTier] == "true" // [Type] == "Vault Map" # [UpgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Beacon Map" # [UpgradeMapTier] == "true" // [Type] == "Gorge Map" # [UpgradeMapTier] == "true" // [Type] == "High Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true" // [Type] == "Waterways Map" # [UpgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Palace Map" # [UpgradeMapTier] == "true" // [Type] == "Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Springs Map" # [UpgradeMapTier] == "true" // [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true" // [Type] == "Abyss Map" # [UpgradeMapTier] == "true" // [Type] == "Colosseum Map" # [UpgradeMapTier] == "true" // [Type] == "Core Map" # [UpgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"
  7. ddlambert3

    Bug with [UpgradeMapTier], [UpgradeToMagic] and [RerollMods]

    I'll try this and report back, I probably made a mistake, ty!
  8. ddlambert3

    Bug with [UpgradeMapTier], [UpgradeToMagic] and [RerollMods]

    that's all, really ? I'll report if it fix it, but I think it should be specified to NOT ignore normal maps if you asked bot to upgrade them to magic... EDIT: This is not working Supzerg, It now choose normal maps and run them as normal, but I want them to be upgraded first... Anybody knows how to fix it ?
  9. I have some trouble with my maprunner. I'm running a profile named default and my .ipd is name default too. 1. It is not upgrading tiers as requested by the file, map tiers 1-7 are set to upgrade 2. It is not upgrading maps to magic rarity as requested by the file, I have transmutation and alteration orbs in the maps tab as well as in the currency tab which is not a premium currency tab. 3. It is running selected zone (voll) instead of upgrading normal map to magic and then run them. I've set my .ipd to run map from tier 1 to tier 8 (only magic and rare one) Also, I've helped a friend to set his own bot and oddly it is running perfectly on his side. His bot upgrades maps from normal to magic and it even upgrade maps from tier to tier when there's 3 of the same map. I've also checked if my config.ini was fine and it seems to be; ; Enable automatic map upgrading. Map that bot should tier upgrade need to be defined in the map ipd file (ie. [Type] == "Dungeon Map" && [Rarity] != "Unique" # [UpgradeMapTier] == "true" to upgrade Dungeon maps). enable_map_tier_upgrading=true ; Player needs to have at least the following number of map before bots start to upgrade them. minimum_map_number_to_upgrade_tier=3 Spoiler // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier]. // Please note that [IgnoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "8" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" // [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" [Rarity] == "Normal" # [IgnoreMap] == "true" // If you want to enable automatic quality upgrading [MapTier] >= "1" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [UpgradeToMagic] == "true" // [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [IgnoreMap] == "true" // [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [IgnoreMap] == "true" // [Type] == "Factory Map" # [IgnoreMap] == "true" // [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Oasis Map" # [IgnoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Cavern Map" # [IgnoreMap] == "true" // [Type] == "Channel Map" # [IgnoreMap] == "true" // [Type] == "Grotto Map" # [IgnoreMap] == "true" // [Type] == "Marshes Map" # [IgnoreMap] == "true" // [Type] == "Sewer Map" # [IgnoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [IgnoreMap] == "true" // [Type] == "Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Villa Map" # [IgnoreMap] == "true" // [Type] == "Waste Pool Map" # [IgnoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Dunes Map" # [IgnoreMap] == "true" // [Type] == "Mesa Map" # [IgnoreMap] == "true" // [Type] == "Pit Map" # [IgnoreMap] == "true" // [Type] == "Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Tower Map" # [IgnoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Desert Map" # [IgnoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Canyon Map" # [IgnoreMap] == "true" // [Type] == "Quarry Map" # [IgnoreMap] == "true" // [Type] == "Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Strand Map" # [IgnoreMap] == "true" // [Type] == "Thicket Map" # [IgnoreMap] == "true" // [Type] == "Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Wharf Map" # [IgnoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [IgnoreMap] == "true" // [Type] == "Shaped Factory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Cells Map" # [IgnoreMap] == "true" // [Type] == "Armory Map" # [IgnoreMap] == "true" // [Type] == "Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true" // [Type] == "Shaped Channel Map" # [IgnoreMap] == "true" // [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Arena Map" # [IgnoreMap] == "true" // [Type] == "Bog Map" # [IgnoreMap] == "true" // [Type] == "Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Barrows Map" # [IgnoreMap] == "true" // [Type] == "Atoll Map" # [IgnoreMap] == "true" // [Type] == "Pier Map" # [IgnoreMap] == "true" // [Type] == "Shore Map" # [IgnoreMap] == "true" // [Type] == "Tropical Island Map" # [IgnoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [IgnoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Shaped Villa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Coves Map" # [IgnoreMap] == "true" // [Type] == "Crypt Map" # [IgnoreMap] == "true" // [Type] == "Museum Map" # [IgnoreMap] == "true" // [Type] == "Orchard Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Promenade Map" # [IgnoreMap] == "true" // [Type] == "Reef Map" # [IgnoreMap] == "true" // [Type] == "Temple Map" # [IgnoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pit Map" # [IgnoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tower Map" # [IgnoreMap] == "true" // [Type] == "Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Courtyard Map" # [IgnoreMap] == "true" [Type] == "Malformation Map" # [IgnoreMap] == "true" // [Type] == "Quay Map" # [IgnoreMap] == "true" // [Type] == "Terrace Map" # [IgnoreMap] == "true" // [Type] == "Underground River Map" # [IgnoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Strand Map" # [IgnoreMap] == "true" // [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true" // [Type] == "Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Chateau Map" # [IgnoreMap] == "true" // [Type] == "Excavation Map" # [IgnoreMap] == "true" // [Type] == "Precinct Map" # [IgnoreMap] == "true" // [Type] == "Torture Chamber Map" # [IgnoreMap] == "true" // [Type] == "Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Wasteland Map" # [IgnoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cells Map" # [IgnoreMap] == "true" // [Type] == "Shaped Armory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Crematorium Map" # [IgnoreMap] == "true" // [Type] == "Estuary Map" # [IgnoreMap] == "true" // [Type] == "Necropolis Map" # [IgnoreMap] == "true" // [Type] == "Plateau Map" # [IgnoreMap] == "true" // [Type] == "Ivory Temple Map" # [IgnoreMap] == "true" // [Type] == "Residence Map" # [IgnoreMap] == "true" // [Type] == "Shipyard Map" # [IgnoreMap] == "true" // [Type] == "Vault Map" # [IgnoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arena Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bog Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true" // [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Lair Map" # [IgnoreMap] == "true" // [Type] == "Beacon Map" # [IgnoreMap] == "true" // [Type] == "Gorge Map" # [IgnoreMap] == "true" // [Type] == "High Gardens Map" # [IgnoreMap] == "true" // [Type] == "Plaza Map" # [IgnoreMap] == "true" // [Type] == "Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true" // [Type] == "Waterways Map" # [IgnoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true" // [Type] == "Shaped Museum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Reef Map" # [IgnoreMap] == "true" // [Type] == "Shaped Temple Map" # [IgnoreMap] == "true" // [Type] == "Maze Map" # [IgnoreMap] == "true" // [Type] == "Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Palace Map" # [IgnoreMap] == "true" // [Type] == "Shrine Map" # [IgnoreMap] == "true" // [Type] == "Springs Map" # [IgnoreMap] == "true" // [Type] == "Volcano Map" # [IgnoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quay Map" # [IgnoreMap] == "true" // [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true" // [Type] == "Abyss Map" # [IgnoreMap] == "true" // [Type] == "Colosseum Map" # [IgnoreMap] == "true" // [Type] == "Core Map" # [IgnoreMap] == "true" // [Type] == "Dark Forest Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true" // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "7" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Oasis Map" # [UpgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Tower Map" # [UpgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Wharf Map" # [UpgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Temple Map" # [UpgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true" // [Type] == "Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Underground River Map" # [UpgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true" // [Type] == "Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Wasteland Map" # [UpgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Crematorium Map" # [UpgradeMapTier] == "true" // [Type] == "Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Necropolis Map" # [UpgradeMapTier] == "true" // [Type] == "Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Shipyard Map" # [UpgradeMapTier] == "true" // [Type] == "Vault Map" # [UpgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Beacon Map" # [UpgradeMapTier] == "true" // [Type] == "Gorge Map" # [UpgradeMapTier] == "true" // [Type] == "High Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true" // [Type] == "Waterways Map" # [UpgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Palace Map" # [UpgradeMapTier] == "true" // [Type] == "Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Springs Map" # [UpgradeMapTier] == "true" // [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true" // [Type] == "Abyss Map" # [UpgradeMapTier] == "true" // [Type] == "Colosseum Map" # [UpgradeMapTier] == "true" // [Type] == "Core Map" # [UpgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"
  10. ddlambert3

    Unable to click on to "sell items"

    Bot née to be updated, réadaptation the chatbox
  11. ddlambert3

    Map Runner

    I have some trouble with my maprunner too. I'm running a profile named default and my .ipd is name default too. 1. It is not upgrading tiers as requested by the file, map tiers 1-7 are set to upgrade 2. It is not upgrading maps to magic rarity as requested by the file, I have transmutation and alteration orbs in the maps tab as well as in the currency tab which is not a premium currency tab. 3. It is running selected zone (voll) instead of upgrading normal map to magic and then run them. I've set my .ipd to run map from tier 1 to tier 8 (only magic and rare one) I've also checked if my config.ini was fine and it seems to be; ; Enable automatic map upgrading. Map that bot should tier upgrade need to be defined in the map ipd file (ie. [Type] == "Dungeon Map" && [Rarity] != "Unique" # [UpgradeMapTier] == "true" to upgrade Dungeon maps). enable_map_tier_upgrading=true ; Player needs to have at least the following number of map before bots start to upgrade them. minimum_map_number_to_upgrade_tier=3 Also, I've helped a friend to set is own bot and oddly it is running perfectly on his side. His bot upgrades maps from normal to magic and it even upgrade maps from tier to tier when there's 3 of the same map. Spoiler // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier]. // Please note that [IgnoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "8" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" // [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" [Rarity] == "Normal" # [IgnoreMap] == "true" // If you want to enable automatic quality upgrading [MapTier] >= "1" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [UpgradeToMagic] == "true" // [Rarity] == "Normal" # [UpgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [IgnoreMap] == "true" // [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [IgnoreMap] == "true" // [Type] == "Factory Map" # [IgnoreMap] == "true" // [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Oasis Map" # [IgnoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Cavern Map" # [IgnoreMap] == "true" // [Type] == "Channel Map" # [IgnoreMap] == "true" // [Type] == "Grotto Map" # [IgnoreMap] == "true" // [Type] == "Marshes Map" # [IgnoreMap] == "true" // [Type] == "Sewer Map" # [IgnoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [IgnoreMap] == "true" // [Type] == "Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Villa Map" # [IgnoreMap] == "true" // [Type] == "Waste Pool Map" # [IgnoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Dunes Map" # [IgnoreMap] == "true" // [Type] == "Mesa Map" # [IgnoreMap] == "true" // [Type] == "Pit Map" # [IgnoreMap] == "true" // [Type] == "Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Tower Map" # [IgnoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Desert Map" # [IgnoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true" // [Type] == "Canyon Map" # [IgnoreMap] == "true" // [Type] == "Quarry Map" # [IgnoreMap] == "true" // [Type] == "Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Strand Map" # [IgnoreMap] == "true" // [Type] == "Thicket Map" # [IgnoreMap] == "true" // [Type] == "Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Wharf Map" # [IgnoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [IgnoreMap] == "true" // [Type] == "Shaped Factory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Cells Map" # [IgnoreMap] == "true" // [Type] == "Armory Map" # [IgnoreMap] == "true" // [Type] == "Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true" // [Type] == "Shaped Channel Map" # [IgnoreMap] == "true" // [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true" // [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true" // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Arena Map" # [IgnoreMap] == "true" // [Type] == "Bog Map" # [IgnoreMap] == "true" // [Type] == "Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Barrows Map" # [IgnoreMap] == "true" // [Type] == "Atoll Map" # [IgnoreMap] == "true" // [Type] == "Pier Map" # [IgnoreMap] == "true" // [Type] == "Shore Map" # [IgnoreMap] == "true" // [Type] == "Tropical Island Map" # [IgnoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [IgnoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true" // [Type] == "Shaped Villa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true" // [Type] == "Coves Map" # [IgnoreMap] == "true" // [Type] == "Crypt Map" # [IgnoreMap] == "true" // [Type] == "Museum Map" # [IgnoreMap] == "true" // [Type] == "Orchard Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Promenade Map" # [IgnoreMap] == "true" // [Type] == "Reef Map" # [IgnoreMap] == "true" // [Type] == "Temple Map" # [IgnoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true" // [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pit Map" # [IgnoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tower Map" # [IgnoreMap] == "true" // [Type] == "Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Courtyard Map" # [IgnoreMap] == "true" [Type] == "Malformation Map" # [IgnoreMap] == "true" // [Type] == "Quay Map" # [IgnoreMap] == "true" // [Type] == "Terrace Map" # [IgnoreMap] == "true" // [Type] == "Underground River Map" # [IgnoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Strand Map" # [IgnoreMap] == "true" // [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true" // [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true" // [Type] == "Bazaar Map" # [IgnoreMap] == "true" // [Type] == "Chateau Map" # [IgnoreMap] == "true" // [Type] == "Excavation Map" # [IgnoreMap] == "true" // [Type] == "Precinct Map" # [IgnoreMap] == "true" // [Type] == "Torture Chamber Map" # [IgnoreMap] == "true" // [Type] == "Underground Sea Map" # [IgnoreMap] == "true" // [Type] == "Wasteland Map" # [IgnoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cells Map" # [IgnoreMap] == "true" // [Type] == "Shaped Armory Map" # [IgnoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true" // [Type] == "Crematorium Map" # [IgnoreMap] == "true" // [Type] == "Estuary Map" # [IgnoreMap] == "true" // [Type] == "Necropolis Map" # [IgnoreMap] == "true" // [Type] == "Plateau Map" # [IgnoreMap] == "true" // [Type] == "Ivory Temple Map" # [IgnoreMap] == "true" // [Type] == "Residence Map" # [IgnoreMap] == "true" // [Type] == "Shipyard Map" # [IgnoreMap] == "true" // [Type] == "Vault Map" # [IgnoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arena Map" # [IgnoreMap] == "true" // [Type] == "Shaped Bog Map" # [IgnoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true" // [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true" // [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true" // [Type] == "Shaped Pier Map" # [IgnoreMap] == "true" // [Type] == "Shaped Shore Map" # [IgnoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true" // [Type] == "Lair Map" # [IgnoreMap] == "true" // [Type] == "Beacon Map" # [IgnoreMap] == "true" // [Type] == "Gorge Map" # [IgnoreMap] == "true" // [Type] == "High Gardens Map" # [IgnoreMap] == "true" // [Type] == "Plaza Map" # [IgnoreMap] == "true" // [Type] == "Scriptorium Map" # [IgnoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true" // [Type] == "Waterways Map" # [IgnoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [IgnoreMap] == "true" // [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true" // [Type] == "Shaped Museum Map" # [IgnoreMap] == "true" // [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true" // [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Reef Map" # [IgnoreMap] == "true" // [Type] == "Shaped Temple Map" # [IgnoreMap] == "true" // [Type] == "Maze Map" # [IgnoreMap] == "true" // [Type] == "Mineral Pools Map" # [IgnoreMap] == "true" // [Type] == "Palace Map" # [IgnoreMap] == "true" // [Type] == "Shrine Map" # [IgnoreMap] == "true" // [Type] == "Springs Map" # [IgnoreMap] == "true" // [Type] == "Volcano Map" # [IgnoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true" // [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true" // [Type] == "Shaped Quay Map" # [IgnoreMap] == "true" // [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true" // [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true" // [Type] == "Abyss Map" # [IgnoreMap] == "true" // [Type] == "Colosseum Map" # [IgnoreMap] == "true" // [Type] == "Core Map" # [IgnoreMap] == "true" // [Type] == "Dark Forest Map" # [IgnoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true" // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "7" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Oasis Map" # [UpgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Tower Map" # [UpgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true" // [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Wharf Map" # [UpgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Temple Map" # [UpgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true" // [Type] == "Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Underground River Map" # [UpgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true" // [Type] == "Bazaar Map" # [UpgradeMapTier] == "true" // [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // [Type] == "Precinct Map" # [UpgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true" // [Type] == "Wasteland Map" # [UpgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true" // [Type] == "Crematorium Map" # [UpgradeMapTier] == "true" // [Type] == "Estuary Map" # [UpgradeMapTier] == "true" // [Type] == "Necropolis Map" # [UpgradeMapTier] == "true" // [Type] == "Plateau Map" # [UpgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Residence Map" # [UpgradeMapTier] == "true" // [Type] == "Shipyard Map" # [UpgradeMapTier] == "true" // [Type] == "Vault Map" # [UpgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true" // [Type] == "Lair Map" # [UpgradeMapTier] == "true" // [Type] == "Beacon Map" # [UpgradeMapTier] == "true" // [Type] == "Gorge Map" # [UpgradeMapTier] == "true" // [Type] == "High Gardens Map" # [UpgradeMapTier] == "true" // [Type] == "Plaza Map" # [UpgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true" // [Type] == "Waterways Map" # [UpgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true" // [Type] == "Maze Map" # [UpgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true" // [Type] == "Palace Map" # [UpgradeMapTier] == "true" // [Type] == "Shrine Map" # [UpgradeMapTier] == "true" // [Type] == "Springs Map" # [UpgradeMapTier] == "true" // [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true" // [Type] == "Abyss Map" # [UpgradeMapTier] == "true" // [Type] == "Colosseum Map" # [UpgradeMapTier] == "true" // [Type] == "Core Map" # [UpgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true" EDIT: Added more information about my problem (code)
  12. ddlambert3

    Bot blocks CTRL key

    I have the same bug. I am notre able to enter Arena and stairs or map with more than 1 level! I'll try this script when I get back home and will report back. Is anybody else experiencing trouble with multiple levels map? EDIT: Are you guys using autopot script with EB?
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