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Strunzen

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About Strunzen

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  1. Strunzen

    Rare maps mod.

    I did it but bot still craft physical+ele reflect mod.
  2. Strunzen

    Rare maps mod.

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier]. // Please note that [ignoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "13" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [ignoreMap] == "true" // [Type] == "Factory Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Oasis Map" # [ignoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Cavern Map" # [ignoreMap] == "true" // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Marshes Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Peninsula Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Mesa Map" # [ignoreMap] == "true" // [Type] == "Pit Map" # [ignoreMap] == "true" // [Type] == "Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Tower Map" # [ignoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Shaped Desert Map" # [ignoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Quarry Map" # [ignoreMap] == "true" // [Type] == "Racecourse Map" # [ignoreMap] == "true" // [Type] == "Ramparts Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Vaal City Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [ignoreMap] == "true" // [Type] == "Shaped Factory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true" // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Catacombs Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Armory Map" # [ignoreMap] == "true" // [Type] == "Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true" // [Type] == "Shaped Channel Map" # [ignoreMap] == "true" // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true" // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true" // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true" // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Arena Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Barrows Map" # [ignoreMap] == "true" // [Type] == "Atoll Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [ignoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Shaped Villa Map" # [ignoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true" // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true" // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true" // [Type] == "Shaped Pit Map" # [ignoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Shaped Tower Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Malformation Map" # [ignoreMap] == "true" // [Type] == "Quay Map" # [ignoreMap] == "true" // [Type] == "Terrace Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true" // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Shaped Strand Map" # [ignoreMap] == "true" // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true" // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Chateau Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true" // [Type] == "Shaped Cells Map" # [ignoreMap] == "true" // [Type] == "Shaped Armory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Estuary Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Ivory Temple Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Vault Map" # [ignoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Shaped Arena Map" # [ignoreMap] == "true" // [Type] == "Shaped Bog Map" # [ignoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true" // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true" // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true" // [Type] == "Shaped Pier Map" # [ignoreMap] == "true" // [Type] == "Shaped Shore Map" # [ignoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Lair Map" # [ignoreMap] == "true" // [Type] == "Beacon Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "High Gardens Map" # [ignoreMap] == "true" // [Type] == "Plaza Map" # [ignoreMap] == "true" // [Type] == "Scriptorium Map" # [ignoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [ignoreMap] == "true" // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true" // [Type] == "Shaped Museum Map" # [ignoreMap] == "true" // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true" // [Type] == "Shaped Reef Map" # [ignoreMap] == "true" // [Type] == "Shaped Temple Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" // [Type] == "Mineral Pools Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // [Type] == "Volcano Map" # [ignoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true" // [Type] == "Shaped Quay Map" # [ignoreMap] == "true" // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true" // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true" // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "7" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true" //[Type] == "Desert Map" # [upgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [upgradeMapTier] == "true" // [Type] == "Factory Map" # [upgradeMapTier] == "true" // [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Oasis Map" # [upgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Channel Map" # [upgradeMapTier] == "true" // [Type] == "Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [upgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Villa Map" # [upgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Pit Map" # [upgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Tower Map" # [upgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true" // [Type] == "Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Strand Map" # [upgradeMapTier] == "true" // [Type] == "Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Wharf Map" # [upgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Cells Map" # [upgradeMapTier] == "true" // [Type] == "Armory Map" # [upgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Arena Map" # [upgradeMapTier] == "true" // [Type] == "Bog Map" # [upgradeMapTier] == "true" // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shore Map" # [upgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true" // [Type] == "Coves Map" # [upgradeMapTier] == "true" // [Type] == "Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Museum Map" # [upgradeMapTier] == "true" // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Reef Map" # [upgradeMapTier] == "true" // [Type] == "Temple Map" # [upgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true" // [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Quay Map" # [upgradeMapTier] == "true" // [Type] == "Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Underground River Map" # [upgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true" // [Type] == "Bazaar Map" # [upgradeMapTier] == "true" // [Type] == "Chateau Map" # [upgradeMapTier] == "true" // [Type] == "Excavation Map" # [upgradeMapTier] == "true" // [Type] == "Precinct Map" # [upgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true" // [Type] == "Wasteland Map" # [upgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true" // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // [Type] == "Estuary Map" # [upgradeMapTier] == "true" // [Type] == "Necropolis Map" # [upgradeMapTier] == "true" // [Type] == "Plateau Map" # [upgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true" // [Type] == "Residence Map" # [upgradeMapTier] == "true" // [Type] == "Shipyard Map" # [upgradeMapTier] == "true" // [Type] == "Vault Map" # [upgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true" // [Type] == "Lair Map" # [upgradeMapTier] == "true" // [Type] == "Beacon Map" # [upgradeMapTier] == "true" // [Type] == "Gorge Map" # [upgradeMapTier] == "true" // [Type] == "High Gardens Map" # [upgradeMapTier] == "true" // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true" // [Type] == "Waterways Map" # [upgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true" // [Type] == "Maze Map" # [upgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true" // [Type] == "Palace Map" # [upgradeMapTier] == "true" // [Type] == "Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Springs Map" # [upgradeMapTier] == "true" // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true" // [Type] == "Abyss Map" # [upgradeMapTier] == "true" // [Type] == "Colosseum Map" # [upgradeMapTier] == "true" // [Type] == "Core Map" # [upgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true" The bot just craft the physical maps and die.
  3. Strunzen

    Rare maps mod.

    Could you please post your dafault.ipd zelda because i didn't understand that. Ty.
  4. Strunzen

    Rare maps mod.

    I just downloaded the new version of the bot, and runned it without modifing it, and the bot did the map whit physical+ele reflect(and die). Maybe it doesn't work anymore.
  5. Could you please send the bot setting for spectral throw?
  6. Strunzen

    Rare maps mod.

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier]. // Please note that [ignoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "7" && [MapTier] <= "12" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [ignoreMap] == "true" // [Type] == "Factory Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Oasis Map" # [ignoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Cavern Map" # [ignoreMap] == "true" // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Marshes Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Peninsula Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Mesa Map" # [ignoreMap] == "true" // [Type] == "Pit Map" # [ignoreMap] == "true" // [Type] == "Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Tower Map" # [ignoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Shaped Desert Map" # [ignoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Quarry Map" # [ignoreMap] == "true" // [Type] == "Racecourse Map" # [ignoreMap] == "true" // [Type] == "Ramparts Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Vaal City Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [ignoreMap] == "true" // [Type] == "Shaped Factory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true" // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Catacombs Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Armory Map" # [ignoreMap] == "true" // [Type] == "Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true" // [Type] == "Shaped Channel Map" # [ignoreMap] == "true" // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true" // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true" // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true" // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Barrows Map" # [ignoreMap] == "true" // [Type] == "Atoll Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [ignoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Shaped Villa Map" # [ignoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true" // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true" // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true" // [Type] == "Shaped Pit Map" # [ignoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Shaped Tower Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Malformation Map" # [ignoreMap] == "true" // [Type] == "Quay Map" # [ignoreMap] == "true" // [Type] == "Terrace Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true" // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Shaped Strand Map" # [ignoreMap] == "true" // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true" // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Chateau Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true" // [Type] == "Shaped Cells Map" # [ignoreMap] == "true" // [Type] == "Shaped Armory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Estuary Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Ivory Temple Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Vault Map" # [ignoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Shaped Arena Map" # [ignoreMap] == "true" // [Type] == "Shaped Bog Map" # [ignoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true" // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true" // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true" // [Type] == "Shaped Pier Map" # [ignoreMap] == "true" // [Type] == "Shaped Shore Map" # [ignoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Lair Map" # [ignoreMap] == "true" // [Type] == "Beacon Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "High Gardens Map" # [ignoreMap] == "true" // [Type] == "Plaza Map" # [ignoreMap] == "true" // [Type] == "Scriptorium Map" # [ignoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [ignoreMap] == "true" // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true" // [Type] == "Shaped Museum Map" # [ignoreMap] == "true" // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true" // [Type] == "Shaped Reef Map" # [ignoreMap] == "true" // [Type] == "Shaped Temple Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" // [Type] == "Mineral Pools Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // [Type] == "Volcano Map" # [ignoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true" // [Type] == "Shaped Quay Map" # [ignoreMap] == "true" // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true" // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true" // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. // [MapTier] >= "1" && [MapTier] <= "3" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 [Type] == "Arcade Map" # [upgradeMapTier] == "true" [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true" [Type] == "Desert Map" # [upgradeMapTier] == "true" [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Tier 2 [Type] == "Beach Map" # [upgradeMapTier] == "true" [Type] == "Factory Map" # [upgradeMapTier] == "true" [Type] == "Ghetto Map" # [upgradeMapTier] == "true" [Type] == "Oasis Map" # [upgradeMapTier] == "true" // Tier 3 [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" [Type] == "Cavern Map" # [upgradeMapTier] == "true" [Type] == "Channel Map" # [upgradeMapTier] == "true" [Type] == "Grotto Map" # [upgradeMapTier] == "true" [Type] == "Marshes Map" # [upgradeMapTier] == "true" [Type] == "Sewer Map" # [upgradeMapTier] == "true" [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Tier 4 [Type] == "Academy Map" # [upgradeMapTier] == "true" [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true" [Type] == "Dungeon Map" # [upgradeMapTier] == "true" [Type] == "Graveyard Map" # [upgradeMapTier] == "true" [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" [Type] == "Villa Map" # [upgradeMapTier] == "true" [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" // Tier 5 [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true" [Type] == "Peninsula Map" # [upgradeMapTier] == "true" [Type] == "Dunes Map" # [upgradeMapTier] == "true" [Type] == "Mesa Map" # [upgradeMapTier] == "true" [Type] == "Pit Map" # [upgradeMapTier] == "true" [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true" [Type] == "Spider Lair Map" # [upgradeMapTier] == "true" [Type] == "Tower Map" # [upgradeMapTier] == "true" // Tier 6 [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true" [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true" [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true" [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true" [Type] == "Canyon Map" # [upgradeMapTier] == "true" [Type] == "Quarry Map" # [upgradeMapTier] == "true" [Type] == "Racecourse Map" # [upgradeMapTier] == "true" [Type] == "Ramparts Map" # [upgradeMapTier] == "true" [Type] == "Spider Forest Map" # [upgradeMapTier] == "true" [Type] == "Strand Map" # [upgradeMapTier] == "true" [Type] == "Thicket Map" # [upgradeMapTier] == "true" [Type] == "Vaal City Map" # [upgradeMapTier] == "true" [Type] == "Wharf Map" # [upgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Cells Map" # [upgradeMapTier] == "true" // [Type] == "Armory Map" # [upgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Arena Map" # [upgradeMapTier] == "true" // [Type] == "Bog Map" # [upgradeMapTier] == "true" // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shore Map" # [upgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true" // [Type] == "Coves Map" # [upgradeMapTier] == "true" // [Type] == "Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Museum Map" # [upgradeMapTier] == "true" // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Reef Map" # [upgradeMapTier] == "true" // [Type] == "Temple Map" # [upgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true" // [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Quay Map" # [upgradeMapTier] == "true" // [Type] == "Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Underground River Map" # [upgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true" // [Type] == "Bazaar Map" # [upgradeMapTier] == "true" // [Type] == "Chateau Map" # [upgradeMapTier] == "true" // [Type] == "Excavation Map" # [upgradeMapTier] == "true" // [Type] == "Precinct Map" # [upgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true" // [Type] == "Wasteland Map" # [upgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true" // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // [Type] == "Estuary Map" # [upgradeMapTier] == "true" // [Type] == "Necropolis Map" # [upgradeMapTier] == "true" // [Type] == "Plateau Map" # [upgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true" // [Type] == "Residence Map" # [upgradeMapTier] == "true" // [Type] == "Shipyard Map" # [upgradeMapTier] == "true" // [Type] == "Vault Map" # [upgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true" // [Type] == "Lair Map" # [upgradeMapTier] == "true" // [Type] == "Beacon Map" # [upgradeMapTier] == "true" // [Type] == "Gorge Map" # [upgradeMapTier] == "true" // [Type] == "High Gardens Map" # [upgradeMapTier] == "true" // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true" // [Type] == "Waterways Map" # [upgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true" // [Type] == "Maze Map" # [upgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true" // [Type] == "Palace Map" # [upgradeMapTier] == "true" // [Type] == "Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Springs Map" # [upgradeMapTier] == "true" // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true" // [Type] == "Abyss Map" # [upgradeMapTier] == "true" // [Type] == "Colosseum Map" # [upgradeMapTier] == "true" // [Type] == "Core Map" # [upgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"
  7. Strunzen

    Rare maps mod.

    Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die. And if the chaos orb is expensive, it can be use a scouring orb.
  8. Strunzen

    Rare maps mod.

    [Rarity] == "Normal" # [upgradeToRare] == "true" [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage I removed physical reflect and elemental damage reflect on rare maps, but the bot is still running rare maps whith reflect (100%% death for my build) whithout reroll them. If i am missing a command in the file default.ipd tell me pls.
  9. hello i have 8 skil to use(move only). Now i need another skill to use is vaal haste how i can setup the 9th skill?
  10. Strunzen

    Rare maps mod.

    Reroll Magic Map Mods (Works with magic maps only currently). We need a reroll for rare maps also. Maybe i am missing the command in the file option.
  11. Strunzen

    Rare maps mod.

    we need a feature to skip rare mod maps, like physical reflect or elemental reflect in rare maps roll.
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