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About Spaceguy911

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  1. These 4 Essences are quite rare, but when the Remnant of Corruption item is used on them, they have a chance of rolling the T1 Essences, which can only be obtained through this method. These item prices range in value from 15-50c. I realize that Alk and the Dev team works very hard and is staying busy, but I just wanted to add this suggestion to the list, for future added features. Thanks.
  2. Edit: This might be nit-picky, but the "Character Slot #" option has given me issue for quite some time. Maybe I'm in the minority, but I've been botting for quite some time now, and some of my accounts have many characters. If the character I want to bot with is far down in my character list, it can get buggy, in addition to taking up additional time on relogs/crash restarts. I try to fix this by always having the new character's name starting with a letter earlier in the alphabet, since the char list is sorted alphabetically. This ensures that my newest char (for the new league) is always at the top, in position 1. But if "League Select" was an option, the bot could select the league, and then the character position in that league. Likely only 1 position, but could be a couple I suppose, for the average player. For example, my current character is in character position 12. Getting to 12 can be buggy. But he's my only character in "Standard Harbinger" league. So I'd like to have the bot choose "Standard Harbinger", and then Character Position 1.
  3. Chance items before deciding to stash

    Oh really? Okay that's good to know... I see some white items in my stash when I have this feature active, but then again, that's after I transfer all currency off the bot. So, that would make sense. Good to know, thanks.
  4. Carry X amount of Chance Orbs in inventory (similar to Wisdom and Portal scroll option), or just 20 by default, because that's all you'd need to maintain. If I want to set Occultist Vestment (for Shavronne's Wrappings) to Chance... Currently, the bot knows to pick up white Occultist Vestment, and then stash the item for manual chancing later. As you would expect, this fills up stash space quite quickly, and adds to the manual labor of muling/selling/transfering/sifting through items. Recommended, Carry Chance Orb in inventory. Pick up selected white item. Once reaching town/hideout, before [using Wisdom Scrolls to ID any particular rares and/or run Sell Item commands + Stash items/currency orbs + check Chaos Tab for missing items], the bot will Chance Orb the white item in inventory. From here, the bot will continue to do its necessary duties and follow the pickit file (e.g. if it rolls rare, and player has Chaos Recipe Rare, it will likely put it in the Chaos Tab if no Body Armour is already in there). BUT, if it rolls unique, it will stash the item, because you (hopefully) have Shavronne's Wrappings set to [StashItem] == "true" in your pickit file!!!! Easy Peasy. Likely not too demanding for the developers, and brings tremendous efficiency and wealth potential to Exiled Bot customers.
  5. This is one of the rippiest things in the game. It can cause exp and time loss, and for the small # of HC botters, it can cause huge time lost from RIPs. If there's a way for the bot to recognize Bearer Orbs as entities and kite away within a certain radius, this would be huge. I've often seen the bot walk into a dense pack of freshly killed mobs to pick up the loot, and just stand in bearers, only to have to chicken. If the mobs die at the same time (which is usually the case), the orbs will detonate within the same fraction of a second, which will lead to an inevitable RIP.
  6. Just want to add my initial Alert/Pushbutton experience/feedback. Pushbutton seems great. Thank you very much for adding alerts. An option to add would be "invite character". As this could be helpful if bots are looking for certain Alerts, like masters, for your main account. For example, I'm looking for masters with my bots, and then I invite my main to go do the mission. So add "Create Portal", and "Invite Player" (insert player's name here).
  7. What the fuck is so funny to you? I had a very specific question that does not relate to a staple build.
  8. What's best ascendancy and what combat settings on bot? I will only do 1 Lab at MOST. So it has to be an effective 2 points in the Ascednancy. Thx
  9. Not sure if this is a feature request for PoE, or something entirely different, but I would really like the option for my bot or game to immediately disconnect/exit if it detects a specific amount of packet loss or lag. All of my RIPs have come from either my internet or the PoE servers going down. In which case my bot just sits in game trying to do things because it isn't away of the issue. Thoughts? Possible?
  10. I don't think GGG has any way to report what % of the map you've covered.
  11. Auto /dnd after chicken/relog

    Not saying this idea doesn't have validity, but just to offer some advice: you should never be botting on your main or any account that actively trades for that matter, for the report issues that you're raising, and many more. free tip of the day.
  12. Okay, so I'll start here. I am running a true progression from a brand new char. I will add to this list as I continue using the Progression Feature. I am keeping a log of everything I notice as I watch this bot for a brief period of time. Most things are minor changes or suggestions. If I notice anything of immediate importance I will highlight red, and feature suggestions I think are valuable will be highlighted green. "Strikethrough" text is either fixed/added/or inaccurate feedback on my part. Added as of 10-01-2015: Bot does not pick up the starting weapon. Bot does not kill the first monster to pick up the gem. Bot does not socket the first gem (I don't think this is too important, as manually killing Hillock doesn't require much effort) It would be cool if the bot would go to Tidal Island to collect a QS Flask and equip it. Again, this is a long-term priority, and is not crucial to the progression feature. Bot does not automatically allocate skill points. Users could path out their tree on the and upload that into the bot's exe somehow? During Mud Flats quest, my bot clicked Fetid Pool (not sure if that was a misclick or intended but he did zone into the Fetid Pool). The bot recognized he was in the wrong zone, and went back to the Mud Flats. The problem here, is that he created a new zone. Not a big deal. Upon questing in the Mud Flats, my bot chickened due to low HP. He relogged, joining the Town. He went to The Coast, and proceeded to look for Mud Flats. Instead of going towards the Mud Flats, he went towards the Town's direction, clearing the entire Coast again. Bot does not pickup Flasks. The bot should pick up and replace flasks if a better one falls. In the .exe's "Flask" tab, the player may need to identify which Flask is what (e.g. "health", "mana", "utility". Utility flasks of course will not be replaced, but could be equipped if dropped) - Alk would of course need to add this to the .exe, it doesn't currently exist. For safer progression, a feature should be added to "progress when player is X levels above next zone". This feature would allow the player to farm a previous/current zone before going to the next one underleveled. This will ensure the bot does not move too quickly, and begin entering zones that are at or close to it's level. It's okay to be ~6 levels behind your zone. It will be more efficient in the long-run, especially on Cruel and Merci difficulties. Added as of 10-02-2015: If the bot chickens a zone enough times so that the Instance list is full (when trying to reenter that zone), the bot will not click the "down arrow" to get to the "New" instance option Added as of 10-04-2015: Upon entering the second instance of Upper Prison (the winding zone which leads to Brutus), the bot tries going North (which is the corner of the room), and will eventually chicken due to idle time. This is an important one. Bot will not enter Merveil's Lair from Cavern of Anger. Bot will stop attacking Merveil under certain conditions when she teleports too far away from the bot (from one side of the room to the other -- I have only witnessed this in Phase 1 so far) Bot quits on immediate kill of Merveil (not registering that Southern Forest waypoint is attained).
  13. [source ] I bolded + underlined. Sup guys. Okay, per Alk's request, I think it is wise that we have one central location for us to report any feedback (positive or negative), and bugs in particular. Personally, I am running my first trials with the progression bot now. I started researching existing bugs on this forum (didn't find many posted), and came across the above quote from Alk. I feel that if Exiled-Bot can successfully incorporate a Progression feature, this will truly be an "all in one" bot. As mentioned, I am running the Progression for the first time tonight. I will continue to post my feedback/thoughts/bugs/concerns/suggestions/ideas/etc., and I strongly encourage you to do the same. Alk has a history of listening to his customer base, so have at it.
  14. picking up Divination Cards!

    will div cards be picked up by default, or will this be something that will have to be manually entered into the user's pickit file? If we have to enter it, what would the "class"/command be?
  15. I remember in some previous patches, I would check back to wait for New Release, but it was still being updated. At some point I read that an older version of the bot was working. Will the community managers or someone make an announcement of which/how/when the not will be working for the upcoming Expansion? If so, where should I look for this update? Thanks