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tobywithay

Beta Tester
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About tobywithay

  • Rank
    Bronze IV
  1. I have been botting a lvl 72 witch for a while but it does not do well at high lvl areas. I want something that is a crazy tank and massive damage. Being this will be a new character for me I would like to know what skills to use, how to build the passive tree, and what type of weapons to use.
  2. I have been botting a witch summoner for over a year. You set it up just like any other bot: set distances, cool downs for spectres and zombies, set priority. I have spectres with 10 sec cool down, high priority, and long range. Zombies are the same but shorter cool down. Skeletons long range, low priority, no cool down. Raging spirits mid range, low priority, and no cool down. Vaal summon skeletons high priority and long range and a lot of targets (10+). My close range is incinerate but you can use yet about anything that deals damage to multiply targets.
  3. tobywithay

    Attack special...

    Let me know if this is already the case... It would be nice to have skills that worked on all mods regardless of them being "special" or not when the "target special" option is checked. However, when this option is selected, the skill overrides the closest mob rule to target the special.
  4. I have not seen it implemented... But to take the idea step further, casting fireball at urns save a lot of time... If the bot can differentiate urns, pots, and crates from chests and boulders, the action to open them should be easy to apply...
  5. tobywithay

    minimum run time

    I like the idea of going back to an instance if the bot did not spend enough time in it. Many times you chicken or die to a powerful enemy due to bad circumstances and any gear that could have been picked is lost. To improve on this would be to check for a town portal. I love cast on death linked with the portal gem for personal play and the bot could take another stab at such an enemy. Of course resurrection would be invaluable in combination with these features.
  6. tobywithay

    Picked Items Line-ID

    Both of these ideas are awesome! I really only watch for gems and maps at the end of a botting run because all others are a bit harder to control... I have noticed that the current log shows items that have dropped and should be picked. If the character dies before it picks it, there is no record of the failed pick, so changing the pickit may be unnecessary. Additionally, it would be nice to have a running document stored in the bot for when it crashes. This would save all that data for later review.
  7. tobywithay

    POE Window Position

    I signed on to give this suggestion and found someone already did!!! My first idea was to start PoE at top right of bot window. This would allow me to launch the bot , place the bot on the monitor of my choosing, and start the bot. Currently, the bot moves PoE to the primary monitor which is a catch all for so many system windows. I also use team viewer to monitor my bot while I am not at home. Team viewer puts up a window right in the middle of PoE on exit unless I remember to move it. If the bot has issues, moving the window becomes rather cumbersome.... I like the idea of coordinences, but it would be best to include monitor preference as well or it is all for not on my system.
  8. tobywithay

    Chromatic Recipe...

    Sorry everyone , I failed to test this fully. It does pick chromatic , but it also picks a lot of crap...
  9. tobywithay

    v 0.16 Vendoring unique item's

    You may have to look through your pick it fill. Some uniques are vendored because they are less desirable and the file takes that into account. I deleted all unique coding and entered: Rarity = unique Stash item = true As for gems, I have the same issue. After a while of botting , I go thru the list and collected gems to see which one it sold. I then add a line in the pick it telling it to stash them individually... Sadly, setting quality to 0 does not help...
  10. This is kinda two issues in one... Could the identifying take place with the vendor rather than at town portal? Can the identifying and selling take place in one transaction? The reason for these is simple: it looks odd for the character to stand at portal or initial entrance for a period of time, it could save a lot of time on both projects, and we might accidentally get recipe items on that will not take place with current script. On a much less important note, could identifying prioritize items that have the greatest chance for recipe sales rather than top to bottom left to right? For example rare over magic or armor over quiver (assuming armor has the better chance for recipe sales).
  11. tobywithay

    Resurrection

    I noticed that the bot can notice that the character died rather than chicken. Could it also run a resurrection script so that summoners can retain any surviving minions? Maybe it could even avoid the chicken commands altogether when chicken at 0 life and 0 energy shield are selected....
  12. This will pick up all items that fit the chromatic recipe. The only drawback is it may pick up much more... Regardless, it is a permanent line in my pickit. [sockets] == "red" && [sockets] == "blue" && [sockets] == "green" && [Linked] >= "3" # [sellItem] == "true"
  13. tobywithay

    Corpse "Auto" Summon

    I created settings for a zombie summoning but it does not do it immediately when a corpse is available... I use a two second cooldown, high priority, and recognizing monsters in the area. It is a little slow but it does allow you to remain on the offensive when you don't have any zombies. You could use the same settings for specters, but you can end up with some really crummy ones…
  14. While you are differentiating chests from strong boxes, it would also be nice to differentiate chests that can be blown up with a fireball versus ones you actually have to walk over to. For example: when I play path of exile, I use my right-click to shoot a fireball across the screen to destroy gold pots. A check box in the skill setup would be a very helpful.
  15. tobywithay

    Leveling gems

    I really like this feature but when a single gem cannot be leveled due to insufficient attributes or character level, it becomes moot. Can we get code similar to the following: (I am using pseudocode because I am unfamiliar with C++) Set X=750 Set Y=550 While Y>200 Hold shift Mouse_left Mouse_right Set Y=Y-20 End while (I'm using arbitrary numbers, but the real offsets need to be determined based on a whole screen of gems able to be leveled) With such code, all gems that can be leveled will be and all that that can't will be hidden until they can. Additionally, the hold sift command will ensure the bot does not wonder into hostile or unwanted areas. As a final idea on this, could the code be run every few minutes while the bot is idle for a while. This will help get the most experience into the gems.
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